[Author]
Author = ATP2555
[Description]
Description = The Cliffford Mercenaries invade Los Santos, causing a state of emergency and a citywide lockdown.
[Objectives]
Objectivescount = 72

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2047.695
Objectives[0]positionY = 2962.592
Objectives[0]positionZ = -65.50206
Objectives[0]Heading = 140.5937
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Overcast
Objectives[0]SetTime = 18
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 4
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 8
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 4
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 7
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 2
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 6
Objectives[0]Weapon0 = ProximityMine
Objectives[0]Weapon1 = Grenade
Objectives[0]Weapon2 = CarbineRifle
Objectives[0]Weapon3 = APPistol
Objectives[0]Weapon4 = RPG
Objectives[0]Weapon5 = MarksmanRifle
Objectives[0]mission_ActorsCount = 13
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 27
Objectives[0]mission_Actors[0]positionX = 542.6014
Objectives[0]mission_Actors[0]positionY = 78.63187
Objectives[0]mission_Actors[0]positionZ = 96.21085
Objectives[0]mission_Actors[0]Heading = 75.60461
Objectives[0]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Stationary
Objectives[0]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 27
Objectives[0]mission_Actors[1]positionX = 544.2128
Objectives[0]mission_Actors[1]positionY = 73.61861
Objectives[0]mission_Actors[1]positionZ = 96.09154
Objectives[0]mission_Actors[1]Heading = 75.60461
Objectives[0]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Stationary
Objectives[0]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 27
Objectives[0]mission_Actors[2]positionX = 541.0639
Objectives[0]mission_Actors[2]positionY = 69.15813
Objectives[0]mission_Actors[2]positionZ = 96.14153
Objectives[0]mission_Actors[2]Heading = 75.60461
Objectives[0]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Stationary
Objectives[0]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 27
Objectives[0]mission_Actors[3]positionX = 546.2087
Objectives[0]mission_Actors[3]positionY = 82.1898
Objectives[0]mission_Actors[3]positionZ = 96.0867
Objectives[0]mission_Actors[3]Heading = 75.60461
Objectives[0]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Stationary
Objectives[0]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 1
Objectives[0]mission_Actors[4]positionX = 1214.263
Objectives[0]mission_Actors[4]positionY = 664.5626
Objectives[0]mission_Actors[4]positionZ = 100.0306
Objectives[0]mission_Actors[4]Heading = 85.60438
Objectives[0]mission_Actors[4]String_Name = player_one
Objectives[0]mission_Actors[4]Relationship_Group = Companion
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 200
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 500
Objectives[0]mission_Actors[4]Hearing_Range = 500
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = MicroSMG
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 5
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 4
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 9
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 5
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 4
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 2067.949
Objectives[0]mission_Actors[5]positionY = 2993.536
Objectives[0]mission_Actors[5]positionZ = -63.50176
Objectives[0]mission_Actors[5]Heading = 145.6022
Objectives[0]mission_Actors[5]String_Name = csb_mrs_r
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 12
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 2
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 3
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[2] = 7
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[3] = 10
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[4] = 11
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[5] = 13
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[6] = 17
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[7] = 19
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[8] = 68
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[9] = 69
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[10] = 71
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[11] = 14
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 2066.472
Objectives[0]mission_Actors[6]positionY = 2994.579
Objectives[0]mission_Actors[6]positionZ = -63.50176
Objectives[0]mission_Actors[6]Heading = 150.6022
Objectives[0]mission_Actors[6]String_Name = ig_mp_agent14
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[1] = 70
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 2069.927
Objectives[0]mission_Actors[7]positionY = 2992.12
Objectives[0]mission_Actors[7]positionZ = -63.50176
Objectives[0]mission_Actors[7]Heading = 150.6026
Objectives[0]mission_Actors[7]String_Name = ig_lestercrest_2
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = True
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActor[1] = 18
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 21
Objectives[0]mission_Actors[8]positionX = 2065.57
Objectives[0]mission_Actors[8]positionY = 2990.975
Objectives[0]mission_Actors[8]positionZ = -63.30191
Objectives[0]mission_Actors[8]Heading = 325.6027
Objectives[0]mission_Actors[8]String_Name = player_zero
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = True
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Custom
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_FACE_TEXTURE = 4
Objectives[0]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 22
Objectives[0]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 22
Objectives[0]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 4
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActor[1] = 9
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActor[2] = 12
Objectives[0]mission_Actors[8]NeededForObjectiveSetPlayerActor[3] = 16
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 21
Objectives[0]mission_Actors[9]positionX = 2066.548
Objectives[0]mission_Actors[9]positionY = 2990.353
Objectives[0]mission_Actors[9]positionZ = -63.30191
Objectives[0]mission_Actors[9]Heading = 325.6028
Objectives[0]mission_Actors[9]String_Name = player_one
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = True
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Custom
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_FACE_TEXTURE = 5
Objectives[0]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 13
Objectives[0]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 7
Objectives[0]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 15
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 34
Objectives[0]mission_Actors[10]positionX = 516.4301
Objectives[0]mission_Actors[10]positionY = 80.21625
Objectives[0]mission_Actors[10]positionZ = 96.38409
Objectives[0]mission_Actors[10]Heading = 250.6046
Objectives[0]mission_Actors[10]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = True
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = True
Objectives[0]mission_Actors[10]SetHealth = 200
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 500
Objectives[0]mission_Actors[10]Hearing_Range = 500
Objectives[0]mission_Actors[10]CombatMovement = Defensive
Objectives[0]mission_Actors[10]weapon = CarbineRifle
Objectives[0]mission_Actors[10]Variation = Custom
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 34
Objectives[0]mission_Actors[11]positionX = 518.5917
Objectives[0]mission_Actors[11]positionY = 86.42638
Objectives[0]mission_Actors[11]positionZ = 96.40027
Objectives[0]mission_Actors[11]Heading = 255.6003
Objectives[0]mission_Actors[11]String_Name = s_m_m_ciasec_01
Objectives[0]mission_Actors[11]Relationship_Group = Friend
Objectives[0]mission_Actors[11]AddBlip = True
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = True
Objectives[0]mission_Actors[11]SetHealth = 200
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 500
Objectives[0]mission_Actors[11]Hearing_Range = 500
Objectives[0]mission_Actors[11]CombatMovement = Defensive
Objectives[0]mission_Actors[11]weapon = CarbineRifle
Objectives[0]mission_Actors[11]Variation = Custom
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]mission_Actors[11]COMPONENT_FACE_TEXTURE = 2
Objectives[0]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 1205.99
Objectives[0]mission_Actors[12]positionY = 664.153
Objectives[0]mission_Actors[12]positionZ = 99.84562
Objectives[0]mission_Actors[12]Heading = 5.602872
Objectives[0]mission_Actors[12]String_Name = player_one
Objectives[0]mission_Actors[12]Relationship_Group = Companion
Objectives[0]mission_Actors[12]AddBlip = True
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = True
Objectives[0]mission_Actors[12]SetHealth = 5000
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 500
Objectives[0]mission_Actors[12]Hearing_Range = 500
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = MicroSMG
Objectives[0]mission_Actors[12]Variation = Custom
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_FACE_TEXTURE = 5
Objectives[0]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 16
Objectives[0]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 4
Objectives[0]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 5
Objectives[0]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 5
Objectives[0]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 4
Objectives[0]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[12]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[12]NeededForObjectiveSetPlayerActor[0] = 26
Objectives[0]mission_Vehicles = 7
Objectives[0]mission_Vehicles[0]positionX = 1207.062
Objectives[0]mission_Vehicles[0]positionY = 661.7993
Objectives[0]mission_Vehicles[0]positionZ = 99.74325
Objectives[0]mission_Vehicles[0]Heading = 145.3446
Objectives[0]mission_Vehicles[0]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[0]Model = baller5
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 26
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 24
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[0]mission_Vehicles[1]positionX = 517.7994
Objectives[0]mission_Vehicles[1]positionY = 78.49625
Objectives[0]mission_Vehicles[1]positionZ = 96.29113
Objectives[0]mission_Vehicles[1]Heading = 339.9973
Objectives[0]mission_Vehicles[1]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[1]Model = baller5
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = True
Objectives[0]mission_Vehicles[1]Locked = True
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 520.9701
Objectives[0]mission_Vehicles[2]positionY = 86.88944
Objectives[0]mission_Vehicles[2]positionZ = 96.31055
Objectives[0]mission_Vehicles[2]Heading = 160.0129
Objectives[0]mission_Vehicles[2]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[2]Model = baller5
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = True
Objectives[0]mission_Vehicles[2]Locked = True
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -1550.167
Objectives[0]mission_Vehicles[3]positionY = -198.5965
Objectives[0]mission_Vehicles[3]positionZ = 55.44503
Objectives[0]mission_Vehicles[3]Heading = 310.0889
Objectives[0]mission_Vehicles[3]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[3]Model = baller5
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = True
Objectives[0]mission_Vehicles[3]Locked = True
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = True
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -1541.783
Objectives[0]mission_Vehicles[4]positionY = -190.8253
Objectives[0]mission_Vehicles[4]positionZ = 55.3228
Objectives[0]mission_Vehicles[4]Heading = 129.7801
Objectives[0]mission_Vehicles[4]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[4]Model = baller5
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -1580.369
Objectives[0]mission_Vehicles[5]positionY = -188.5905
Objectives[0]mission_Vehicles[5]positionZ = 55.55178
Objectives[0]mission_Vehicles[5]Heading = 219.9836
Objectives[0]mission_Vehicles[5]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[5]Model = baller5
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -1571.262
Objectives[0]mission_Vehicles[6]positionY = -199.4704
Objectives[0]mission_Vehicles[6]positionZ = 55.47097
Objectives[0]mission_Vehicles[6]Heading = 44.82095
Objectives[0]mission_Vehicles[6]Name = Baller LE (Armored)
Objectives[0]mission_Vehicles[6]Model = baller5
Objectives[0]mission_Vehicles[6]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 3
Objectives[0]mission_Props[0]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 520.8185
Objectives[0]mission_Props[0]positionY = 82.17922
Objectives[0]mission_Props[0]positionZ = 95.38429
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 69.99999
Objectives[0]mission_Props[1]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -1545.659
Objectives[0]mission_Props[1]positionY = -195.5643
Objectives[0]mission_Props[1]positionZ = 54.48697
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 42.5
Objectives[0]mission_Props[2]Model = prop_mp_barrier_01b
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -1576.163
Objectives[0]mission_Props[2]positionY = -194.6807
Objectives[0]mission_Props[2]positionZ = 54.60566
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 130
Objectives[0]mission_Pickup_Props_Count = 9
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -1542.774
Objectives[0]mission_Pickup_Props[0]positionY = -189.4032
Objectives[0]mission_Pickup_Props[0]positionZ = 54.92537
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -134.3882
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = -1543.028
Objectives[0]mission_Pickup_Props[1]positionY = -189.1626
Objectives[0]mission_Pickup_Props[1]positionZ = 54.92567
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -134.3882
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = -1570.386
Objectives[0]mission_Pickup_Props[2]positionY = -197.8729
Objectives[0]mission_Pickup_Props[2]positionZ = 55.09962
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 130.6118
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = -1570.109
Objectives[0]mission_Pickup_Props[3]positionY = -197.6537
Objectives[0]mission_Pickup_Props[3]positionZ = 55.09641
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 130.6118
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = -1579.131
Objectives[0]mission_Pickup_Props[4]positionY = -187.6446
Objectives[0]mission_Pickup_Props[4]positionZ = 55.10684
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -49.3954
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[5]Value = 99999
Objectives[0]mission_Pickup_Props[5]positionX = -1578.828
Objectives[0]mission_Pickup_Props[5]positionY = -187.3708
Objectives[0]mission_Pickup_Props[5]positionZ = 55.09824
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -49.3954
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[6]Value = 99999
Objectives[0]mission_Pickup_Props[6]positionX = -1552.483
Objectives[0]mission_Pickup_Props[6]positionY = -198.8067
Objectives[0]mission_Pickup_Props[6]positionZ = 55.05348
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -139.3954
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 99999
Objectives[0]mission_Pickup_Props[7]positionX = -1552.742
Objectives[0]mission_Pickup_Props[7]positionY = -198.4905
Objectives[0]mission_Pickup_Props[7]positionZ = 55.05336
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -139.3954
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 99999
Objectives[0]mission_Pickup_Props[8]positionX = 2047.688
Objectives[0]mission_Pickup_Props[8]positionY = 2962.564
Objectives[0]mission_Pickup_Props[8]positionZ = -66.00206
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 140.5976
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = 2063.305
Objectives[1]positionY = 2995.384
Objectives[1]positionZ = -63.50732
Objectives[1]Cutscenes_Time = 0
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 45
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 10
Objectives[1]Cutscenes_Follow_Hieght = 1
Objectives[1]Cutscenes_Follow_Angle = 125
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = Gentlemen, good work on the Sea, Air, and Land operation.
Objectives[2]positionX = 2067.34
Objectives[2]positionY = 2992.718
Objectives[2]positionZ = -64.50176
Objectives[2]SetPlayerActor_Use_Player = False
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = True
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 5
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = gesture_hand_right
Objectives[2]Task_Time = 5
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 14, your plan worked. We've dealt a lot of damage to Avon's war machine. I'm impressed.
Objectives[3]positionX = 2064.326
Objectives[3]positionY = 2996.423
Objectives[3]positionZ = -64.30191
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 5
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = gesture_hand_left
Objectives[3]Task_Time = 7
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = Me too. I can't believe we pulled that off. You were wrong, Lester. He's nothing like Haines.
Objectives[4]positionX = 2060.216
Objectives[4]positionY = 2993.837
Objectives[4]positionZ = -63.50191
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 5
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = gesture_hand_left
Objectives[4]Task_Time = 7
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = FIB Agent Steve Haines? You compared me to him, Crest? We have nothing in common!
Objectives[5]positionX = 2066.738
Objectives[5]positionY = 2996.853
Objectives[5]positionZ = -64.50176
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = gesture_what_soft
Objectives[5]Task_Time = 5
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = Errr...
Objectives[6]positionX = 2071.863
Objectives[6]positionY = 2993.123
Objectives[6]positionZ = -64.50176
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 2
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = 2070.085
Objectives[7]positionY = 2988.042
Objectives[7]positionZ = -63.90162
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = True
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 1
Objectives[7]Task_List[0]Type = UseMoblePhone
Objectives[7]Task_List[0]positionX = 2066.395
Objectives[7]Task_List[0]positionY = 2991.208
Objectives[7]Task_List[0]positionZ = -63.80191
Objectives[7]Task_List[0]time = 18
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 6
Objectives[7]ObjectiveMessages[0]positionX = 2069.021
Objectives[7]ObjectiveMessages[0]positionY = 2988.123
Objectives[7]ObjectiveMessages[0]positionZ = -63.90162
Objectives[7]ObjectiveMessages[0]Message = Hello?
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = False
Objectives[7]ObjectiveMessages[0]Delay = True
Objectives[7]ObjectiveMessages[0]DelayTime = 1
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 2067.31
Objectives[7]ObjectiveMessages[1]positionY = 2988.474
Objectives[7]ObjectiveMessages[1]positionZ = -63.90162
Objectives[7]ObjectiveMessages[1]Message = This is she.
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 4
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = 2065.562
Objectives[7]ObjectiveMessages[2]positionY = 2988.989
Objectives[7]ObjectiveMessages[2]positionZ = -63.90162
Objectives[7]ObjectiveMessages[2]Message = Okay, slow down.
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 7
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = True
Objectives[7]ObjectiveMessages[2]TypeTextMesage = False
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[3]positionX = 2063.91
Objectives[7]ObjectiveMessages[3]positionY = 2989.738
Objectives[7]ObjectiveMessages[3]positionZ = -63.90162
Objectives[7]ObjectiveMessages[3]Message = Under attack!?!
Objectives[7]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[3]Sender = 
Objectives[7]ObjectiveMessages[3]Subject = 
Objectives[7]ObjectiveMessages[3]MessageColor = White
Objectives[7]ObjectiveMessages[3]PlayFromStart = False
Objectives[7]ObjectiveMessages[3]Delay = True
Objectives[7]ObjectiveMessages[3]DelayTime = 10
Objectives[7]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[3]TypeSubtitle = True
Objectives[7]ObjectiveMessages[3]TypeTextMesage = False
Objectives[7]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[4]positionX = 2063.129
Objectives[7]ObjectiveMessages[4]positionY = 2991.415
Objectives[7]ObjectiveMessages[4]positionZ = -63.90162
Objectives[7]ObjectiveMessages[4]Message = Why am I just now hearing this?
Objectives[7]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[4]Sender = 
Objectives[7]ObjectiveMessages[4]Subject = 
Objectives[7]ObjectiveMessages[4]MessageColor = White
Objectives[7]ObjectiveMessages[4]PlayFromStart = False
Objectives[7]ObjectiveMessages[4]Delay = True
Objectives[7]ObjectiveMessages[4]DelayTime = 12
Objectives[7]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[4]TypeSubtitle = True
Objectives[7]ObjectiveMessages[4]TypeTextMesage = False
Objectives[7]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[5]positionX = 2062.265
Objectives[7]ObjectiveMessages[5]positionY = 2993.242
Objectives[7]ObjectiveMessages[5]positionZ = -63.90162
Objectives[7]ObjectiveMessages[5]Message = Okay, I'll get right on it.
Objectives[7]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[5]Sender = 
Objectives[7]ObjectiveMessages[5]Subject = 
Objectives[7]ObjectiveMessages[5]MessageColor = White
Objectives[7]ObjectiveMessages[5]PlayFromStart = False
Objectives[7]ObjectiveMessages[5]Delay = True
Objectives[7]ObjectiveMessages[5]DelayTime = 15
Objectives[7]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[5]TypeSubtitle = True
Objectives[7]ObjectiveMessages[5]TypeTextMesage = False
Objectives[7]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 2068.232
Objectives[8]positionY = 2993.971
Objectives[8]positionZ = -63.70023
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 0
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = True
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 6
Objectives[8]Cutscenes_Follow_Hieght = 2
Objectives[8]Cutscenes_Follow_Angle = 215
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = What's going on?
Objectives[9]positionX = 2065.106
Objectives[9]positionY = 2990.663
Objectives[9]positionZ = -64.10207
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = gesture_what_hard
Objectives[9]Task_Time = 2
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = Los Santos is under attack by Avon's forces. A state of emergency has been declared.
Objectives[10]positionX = 2064.581
Objectives[10]positionY = 2987.355
Objectives[10]positionZ = -63.50191
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = False
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 5
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = gesture_hand_right
Objectives[10]Task_Time = 7
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = Team, I need you out on the field, now!
Objectives[11]positionX = 2059.915
Objectives[11]positionY = 2989.587
Objectives[11]positionZ = -63.30206
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 5
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = gesture_point
Objectives[11]Task_Time = 4
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = Why us? Can't the military handle it?
Objectives[12]positionX = 2069.022
Objectives[12]positionY = 2986.032
Objectives[12]positionZ = -63.50191
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = False
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 5
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = gesture_why
Objectives[12]Task_Time = 3
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = Avon has control of the country's entire defense infrastructure, so the military is useless.
Objectives[13]positionX = 2065.95
Objectives[13]positionY = 2984.102
Objectives[13]positionZ = -63.30206
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = False
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 5
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = gesture_hand_right
Objectives[13]Task_Time = 7
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = Right now, we're the only government body able to take him on, so get moving.
Objectives[14]positionX = 2070.568
Objectives[14]positionY = 2995.403
Objectives[14]positionZ = -64.50176
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 5
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = gesture_me
Objectives[14]Task_Time = 6
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = 2068.829
Objectives[15]positionY = 2990.638
Objectives[15]positionZ = -64.30191
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 1
Objectives[15]Task_List[0]Type = WalkTo
Objectives[15]Task_List[0]DestinationX = 2057.967
Objectives[15]Task_List[0]DestinationY = 2977.845
Objectives[15]Task_List[0]DestinationZ = -62.40177
Objectives[15]Task_List[0]Rotation = 0
Objectives[15]Task_List[0]Speed = 1.5
Objectives[15]Task_List[0]GoStraitToCoord = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = 2061.345
Objectives[16]positionY = 2996.402
Objectives[16]positionZ = -63.90162
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 99
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]TaskListCount = 1
Objectives[16]Task_List[0]Type = WalkTo
Objectives[16]Task_List[0]DestinationX = 2057.88
Objectives[16]Task_List[0]DestinationY = 2981.613
Objectives[16]Task_List[0]DestinationZ = -62.40177
Objectives[16]Task_List[0]Rotation = 0
Objectives[16]Task_List[0]Speed = 1.5
Objectives[16]Task_List[0]GoStraitToCoord = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = And where's that other buffoon? The one that smells like he hasn't showered in years?
Objectives[17]positionX = 2060.519
Objectives[17]positionY = 2987.436
Objectives[17]positionZ = -63.30206
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 5
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = gesture_i_will
Objectives[17]Task_Time = 6
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = Trevor?
Objectives[18]positionX = 2063.479
Objectives[18]positionY = 2984.869
Objectives[18]positionZ = -63.30206
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = False
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 5
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 2
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = Yes, try and reach him.
Objectives[19]positionX = 2062.655
Objectives[19]positionY = 2991.331
Objectives[19]positionZ = -63.10732
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 5
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = gesture_hand_right
Objectives[19]Task_Time = 3
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Mission_Settings_Objective
Objectives[20]positionX = 590.2406
Objectives[20]positionY = 153.5739
Objectives[20]positionZ = 156.2254
Objectives[20]MissionSettings_TimesOfDay = 18
Objectives[20]MissionSettings_Weather = 18
Objectives[20]MissionSettings_WantedLevel = Current
Objectives[20]MissionSettings_SetWantedLevelNow = Current
Objectives[20]MissionSettings_StartNightvision = False
Objectives[20]MissionSettings_StopNightvision = False
Objectives[20]MissionSettings_StartSeethrough = False
Objectives[20]MissionSettings_StopSeethrough = False
Objectives[20]MissionSettings_StartMusic = True
Objectives[20]MissionSettings_StopMusic = False
Objectives[20]MissionSettings_Music = APT_SUDDEN_DEATH_START_MUSIC
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Teleport_Objective
Objectives[21]Text = 
Objectives[21]positionX = 1210.778
Objectives[21]positionY = 660.174
Objectives[21]positionZ = 98.86859
Objectives[21]ObjectiveRotation = 170.5977
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Cutscenes_Objective
Objectives[22]Text = 
Objectives[22]positionX = 563.3411
Objectives[22]positionY = 141.3632
Objectives[22]positionZ = 156.2254
Objectives[22]Cutscenes_Time = 5
Objectives[22]Cutscenes_Trans_Time = 0
Objectives[22]Cutscenes_FOV = 60
Objectives[22]Cutscenes_Shake = Hand
Objectives[22]Cutscenes_Amplitude = 0
Objectives[22]Cutscenes_FadeOut = False
Objectives[22]Cutscenes_FadeIn = False
Objectives[22]Cutscenes_End = False
Objectives[22]Cutscenes_Point_At_Position = True
Objectives[22]Cutscenes_Point_At_Player = False
Objectives[22]Cutscenes_Point_At_Actor = False
Objectives[22]Cutscenes_Point_At_Vehicle = False
Objectives[22]Cutscenes_Follow_Player = False
Objectives[22]Cutscenes_Follow_Actor = False
Objectives[22]Cutscenes_Follow_Vehicle = False
Objectives[22]Cutscenes_Follow_Distancee = 150
Objectives[22]Cutscenes_Follow_Hieght = 30
Objectives[22]Cutscenes_Follow_Angle = 55
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 2
Objectives[22]ObjectiveMessages[0]positionX = 566.1259
Objectives[22]ObjectiveMessages[0]positionY = 140.918
Objectives[22]ObjectiveMessages[0]positionZ = 156.2254
Objectives[22]ObjectiveMessages[0]Message = The city's under attack! I see choppers coming in over the Vinewood sign.
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = U.L.P.
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = 566.8248
Objectives[22]ObjectiveMessages[1]positionY = 143.185
Objectives[22]ObjectiveMessages[1]positionZ = 156.2254
Objectives[22]ObjectiveMessages[1]Message = It's starting to get heavy out here! Where's that reinforcements I requested?
Objectives[22]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[1]Sender = U.L.P.
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 5
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = False
Objectives[22]ObjectiveMessages[1]TypeTextMesage = True
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[23]Type = Cutscenes_Objective
Objectives[23]Text = 
Objectives[23]positionX = 533.2059
Objectives[23]positionY = 80.6479
Objectives[23]positionZ = 95.38106
Objectives[23]Cutscenes_Time = 3
Objectives[23]Cutscenes_Trans_Time = 4
Objectives[23]Cutscenes_FOV = 30
Objectives[23]Cutscenes_Shake = Hand
Objectives[23]Cutscenes_Amplitude = 0
Objectives[23]Cutscenes_FadeOut = False
Objectives[23]Cutscenes_FadeIn = False
Objectives[23]Cutscenes_End = False
Objectives[23]Cutscenes_Point_At_Position = True
Objectives[23]Cutscenes_Point_At_Player = False
Objectives[23]Cutscenes_Point_At_Actor = False
Objectives[23]Cutscenes_Point_At_Vehicle = False
Objectives[23]Cutscenes_Follow_Player = False
Objectives[23]Cutscenes_Follow_Actor = False
Objectives[23]Cutscenes_Follow_Vehicle = False
Objectives[23]Cutscenes_Follow_Distancee = 150
Objectives[23]Cutscenes_Follow_Hieght = 50
Objectives[23]Cutscenes_Follow_Angle = 130
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = 1214.297
Objectives[24]positionY = 666.3422
Objectives[24]positionZ = 99.08639
Objectives[24]SetPlayerActor_Use_Player = True
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = False
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 99
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]TaskListCount = 3
Objectives[24]Task_List[0]Type = Pause
Objectives[24]Task_List[0]positionX = 1209.917
Objectives[24]Task_List[0]positionY = 664.3608
Objectives[24]Task_List[0]positionZ = 99.44273
Objectives[24]Task_List[0]time = 2
Objectives[24]Task_List[1]Type = EnterVehicle
Objectives[24]Task_List[1]PositionX = 1208.38
Objectives[24]Task_List[1]PositionY = 663.7926
Objectives[24]Task_List[1]PositionZ = 99.39768
Objectives[24]Task_List[1]Speed = 4
Objectives[24]Task_List[1]SeatIndex = -1
Objectives[24]Task_List[1]TaskIndex = 1
Objectives[24]Task_List[1]Warp = True
Objectives[24]Task_List[2]Type = Drive
Objectives[24]Task_List[2]PositionX = 1033.292
Objectives[24]Task_List[2]PositionY = 500.9206
Objectives[24]Task_List[2]PositionZ = 95.94779
Objectives[24]Task_List[2]Speed = 60
Objectives[24]Task_List[2]StopBeforeVehicles = True
Objectives[24]Task_List[2]StopBeforeActors = True
Objectives[24]Task_List[2]AvoidVehicles = True
Objectives[24]Task_List[2]AvoidEmptyVehicles = False
Objectives[24]Task_List[2]AvoidActors = False
Objectives[24]Task_List[2]AvoidObjects = True
Objectives[24]Task_List[2]StopAtLights = True
Objectives[24]Task_List[2]UseBlinkers = True
Objectives[24]Task_List[2]AllowGoingWrongWay = False
Objectives[24]Task_List[2]Reverse = False
Objectives[24]Task_List[2]TakeShortestPath = False
Objectives[24]Task_List[2]IgnoreRoads = False
Objectives[24]Task_List[2]IgnoreAllPathing = False
Objectives[24]Task_List[2]AvoidHighWays = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Cutscenes_Objective
Objectives[25]Text = 
Objectives[25]positionX = 519.5891
Objectives[25]positionY = 86.20477
Objectives[25]positionZ = 96.3073
Objectives[25]Cutscenes_Time = 6
Objectives[25]Cutscenes_Trans_Time = 0
Objectives[25]Cutscenes_FOV = 45
Objectives[25]Cutscenes_Shake = Hand
Objectives[25]Cutscenes_Amplitude = 0
Objectives[25]Cutscenes_FadeOut = False
Objectives[25]Cutscenes_FadeIn = False
Objectives[25]Cutscenes_End = False
Objectives[25]Cutscenes_Point_At_Position = True
Objectives[25]Cutscenes_Point_At_Player = False
Objectives[25]Cutscenes_Point_At_Actor = False
Objectives[25]Cutscenes_Point_At_Vehicle = False
Objectives[25]Cutscenes_Follow_Player = False
Objectives[25]Cutscenes_Follow_Actor = False
Objectives[25]Cutscenes_Follow_Vehicle = False
Objectives[25]Cutscenes_Follow_Distancee = 10
Objectives[25]Cutscenes_Follow_Hieght = 0
Objectives[25]Cutscenes_Follow_Angle = 20
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 1
Objectives[25]ObjectiveMessages[0]positionX = 535.2683
Objectives[25]ObjectiveMessages[0]positionY = 114.4613
Objectives[25]ObjectiveMessages[0]positionZ = 95.78762
Objectives[25]ObjectiveMessages[0]Message = U.L.P., this is Agent Rackman. Hang in there, sweetie. Our team is en route.
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = Mrs. Rackman
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = False
Objectives[25]ObjectiveMessages[0]Delay = True
Objectives[25]ObjectiveMessages[0]DelayTime = 2
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = False
Objectives[25]ObjectiveMessages[0]TypeTextMesage = True
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = 1211.924
Objectives[26]positionY = 659.897
Objectives[26]positionZ = 98.8725
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 99
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]TaskListCount = 1
Objectives[26]Task_List[0]Type = EnterVehicle
Objectives[26]Task_List[0]PositionX = 1207.354
Objectives[26]Task_List[0]PositionY = 663.3765
Objectives[26]Task_List[0]PositionZ = 99.36436
Objectives[26]Task_List[0]Speed = 1
Objectives[26]Task_List[0]SeatIndex = 0
Objectives[26]Task_List[0]TaskIndex = 0
Objectives[26]Task_List[0]Warp = True
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Cutscenes_Objective
Objectives[27]Text = 
Objectives[27]positionX = 1196.422
Objectives[27]positionY = 639.7966
Objectives[27]positionZ = 98.3247
Objectives[27]Cutscenes_Time = 6
Objectives[27]Cutscenes_Trans_Time = 0
Objectives[27]Cutscenes_FOV = 30
Objectives[27]Cutscenes_Shake = Hand
Objectives[27]Cutscenes_Amplitude = 0
Objectives[27]Cutscenes_FadeOut = False
Objectives[27]Cutscenes_FadeIn = False
Objectives[27]Cutscenes_End = False
Objectives[27]Cutscenes_Point_At_Position = False
Objectives[27]Cutscenes_Point_At_Player = True
Objectives[27]Cutscenes_Point_At_Actor = False
Objectives[27]Cutscenes_Point_At_Vehicle = False
Objectives[27]Cutscenes_Follow_Player = False
Objectives[27]Cutscenes_Follow_Actor = False
Objectives[27]Cutscenes_Follow_Vehicle = False
Objectives[27]Cutscenes_Follow_Distancee = 50
Objectives[27]Cutscenes_Follow_Hieght = 9
Objectives[27]Cutscenes_Follow_Angle = 45
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 1
Objectives[27]ObjectiveMessages[0]positionX = 1198.44
Objectives[27]ObjectiveMessages[0]positionY = 640.9276
Objectives[27]ObjectiveMessages[0]positionZ = 98.34613
Objectives[27]ObjectiveMessages[0]Message = Townley, Clinton, head to Downtown Vinewood and support those agents.
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = Rackman
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = False
Objectives[27]ObjectiveMessages[0]TypeTextMesage = True
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[28]Type = Cutscenes_Objective
Objectives[28]Text = 
Objectives[28]positionX = 1192.342
Objectives[28]positionY = 626.5338
Objectives[28]positionZ = 98.12821
Objectives[28]Cutscenes_Time = 0
Objectives[28]Cutscenes_Trans_Time = 0
Objectives[28]Cutscenes_FOV = 30
Objectives[28]Cutscenes_Shake = Hand
Objectives[28]Cutscenes_Amplitude = 0
Objectives[28]Cutscenes_FadeOut = False
Objectives[28]Cutscenes_FadeIn = False
Objectives[28]Cutscenes_End = True
Objectives[28]Cutscenes_Point_At_Position = False
Objectives[28]Cutscenes_Point_At_Player = False
Objectives[28]Cutscenes_Point_At_Actor = False
Objectives[28]Cutscenes_Point_At_Vehicle = False
Objectives[28]Cutscenes_Follow_Player = False
Objectives[28]Cutscenes_Follow_Actor = False
Objectives[28]Cutscenes_Follow_Vehicle = False
Objectives[28]Cutscenes_Follow_Distancee = 10
Objectives[28]Cutscenes_Follow_Hieght = 1
Objectives[28]Cutscenes_Follow_Angle = 0
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = Head to ~y~Downtown Vinewood ~w~and reinforce the ~b~IAA agents.
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 255
Objectives[29]ColorG = 255
Objectives[29]ColorB = 0
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 0
Objectives[29]IconColorA = 255
Objectives[29]positionX = 511.7632
Objectives[29]positionY = 85.86622
Objectives[29]positionZ = 95.38362
Objectives[29]Heading = 85.60463
Objectives[29]Diameter = 30
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 1
Objectives[29]TriggerDistance = 25
Objectives[29]PlaySound = False
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 4
Objectives[29]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[29]mission_Pickup_Props[0]Value = 99999
Objectives[29]mission_Pickup_Props[0]positionX = 519.5639
Objectives[29]mission_Pickup_Props[0]positionY = 88.32769
Objectives[29]mission_Pickup_Props[0]positionZ = 95.90643
Objectives[29]mission_Pickup_Props[0]rotationX = 0
Objectives[29]mission_Pickup_Props[0]rotationY = 0
Objectives[29]mission_Pickup_Props[0]rotationZ = 75.60461
Objectives[29]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[29]mission_Pickup_Props[1]Value = 99999
Objectives[29]mission_Pickup_Props[1]positionX = 519.2277
Objectives[29]mission_Pickup_Props[1]positionY = 88.42773
Objectives[29]mission_Pickup_Props[1]positionZ = 95.90776
Objectives[29]mission_Pickup_Props[1]rotationX = 0
Objectives[29]mission_Pickup_Props[1]rotationY = 0
Objectives[29]mission_Pickup_Props[1]rotationZ = 75.60461
Objectives[29]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[29]mission_Pickup_Props[2]Value = 99999
Objectives[29]mission_Pickup_Props[2]positionX = 515.9482
Objectives[29]mission_Pickup_Props[2]positionY = 78.0959
Objectives[29]mission_Pickup_Props[2]positionZ = 95.87155
Objectives[29]mission_Pickup_Props[2]rotationX = 0
Objectives[29]mission_Pickup_Props[2]rotationY = 0
Objectives[29]mission_Pickup_Props[2]rotationZ = -109.3954
Objectives[29]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[29]mission_Pickup_Props[3]Value = 99999
Objectives[29]mission_Pickup_Props[3]positionX = 515.5982
Objectives[29]mission_Pickup_Props[3]positionY = 78.22968
Objectives[29]mission_Pickup_Props[3]positionZ = 95.87138
Objectives[29]mission_Pickup_Props[3]rotationX = 0
Objectives[29]mission_Pickup_Props[3]rotationY = 0
Objectives[29]mission_Pickup_Props[3]rotationZ = -109.3954
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = 
Objectives[30]Type = Timeout_Objective
Objectives[30]positionX = 510.9402
Objectives[30]positionY = 82.02822
Objectives[30]positionZ = 95.38158
Objectives[30]Timeout_Min = 0
Objectives[30]Timeout_Sec = 3
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 1
Objectives[30]ObjectiveMessages[0]positionX = 510.5443
Objectives[30]ObjectiveMessages[0]positionY = 84.89133
Objectives[30]ObjectiveMessages[0]positionZ = 95.38118
Objectives[30]ObjectiveMessages[0]Message = Enemies approaching!
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = IAA Agent
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = False
Objectives[30]ObjectiveMessages[0]Delay = True
Objectives[30]ObjectiveMessages[0]DelayTime = 1
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = False
Objectives[30]ObjectiveMessages[0]TypeTextMesage = True
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[31]Text = Fight off the ~r~Cliffford Mercenaries.
Objectives[31]Text2 = 
Objectives[31]Type = Kill_Actors
Objectives[31]positionX = 515.7615
Objectives[31]positionY = 92.9642
Objectives[31]positionZ = 95.38821
Objectives[31]KillAll1 = True
Objectives[31]KillAll2 = False
Objectives[31]Kill_Actors_Add_Blips = True
Objectives[31]Kill_Actors_Add_Markers = False
Objectives[31]DropPickups = False
Objectives[31]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[31]mission_ActorsCount = 12
Objectives[31]mission_Actors[0]Survive_Number = 0
Objectives[31]mission_Actors[0]Failed_Text = 
Objectives[31]mission_Actors[0]Remove_After = 0
Objectives[31]mission_Actors[0]positionX = 691.6424
Objectives[31]mission_Actors[0]positionY = 38.73102
Objectives[31]mission_Actors[0]positionZ = 84.14138
Objectives[31]mission_Actors[0]Heading = 135.6046
Objectives[31]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[0]Relationship_Group = Enemy1
Objectives[31]mission_Actors[0]AddBlip = True
Objectives[31]mission_Actors[0]ShowCone = False
Objectives[31]mission_Actors[0]Invincible = False
Objectives[31]mission_Actors[0]SetHealth = 200
Objectives[31]mission_Actors[0]DieFromHeadShot = True
Objectives[31]mission_Actors[0]CanExitVehicle = True
Objectives[31]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[0]AlwaysFight = True
Objectives[31]mission_Actors[0]Seeing_Range = 70
Objectives[31]mission_Actors[0]Hearing_Range = 70
Objectives[31]mission_Actors[0]CombatMovement = Offensive
Objectives[31]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[31]mission_Actors[0]Variation = Random
Objectives[31]mission_Actors[0]Task = 99
Objectives[31]mission_Actors[0]Task_Guard_Range = 5
Objectives[31]mission_Actors[0]Task_Stay_In_Range = True
Objectives[31]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[0]Task_Scenario = NONE
Objectives[31]mission_Actors[0]Task_List_Count = 1
Objectives[31]mission_Actors[0]Task_Repeat = False
Objectives[31]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[31]mission_Actors[0]Task_List[0]DestinationX = 556.1635
Objectives[31]mission_Actors[0]Task_List[0]DestinationY = 80.41164
Objectives[31]mission_Actors[0]Task_List[0]DestinationZ = 95.20231
Objectives[31]mission_Actors[0]Task_List[0]Rotation = 60.60462
Objectives[31]mission_Actors[0]Task_List[0]Speed = 4
Objectives[31]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[31]mission_Actors[1]Survive_Number = 0
Objectives[31]mission_Actors[1]Failed_Text = 
Objectives[31]mission_Actors[1]Remove_After = 0
Objectives[31]mission_Actors[1]positionX = 695.3444
Objectives[31]mission_Actors[1]positionY = 42.84397
Objectives[31]mission_Actors[1]positionZ = 84.19042
Objectives[31]mission_Actors[1]Heading = 140.6046
Objectives[31]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[1]Relationship_Group = Enemy1
Objectives[31]mission_Actors[1]AddBlip = True
Objectives[31]mission_Actors[1]ShowCone = False
Objectives[31]mission_Actors[1]Invincible = False
Objectives[31]mission_Actors[1]SetHealth = 200
Objectives[31]mission_Actors[1]DieFromHeadShot = True
Objectives[31]mission_Actors[1]CanExitVehicle = True
Objectives[31]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[1]AlwaysFight = True
Objectives[31]mission_Actors[1]Seeing_Range = 70
Objectives[31]mission_Actors[1]Hearing_Range = 70
Objectives[31]mission_Actors[1]CombatMovement = Offensive
Objectives[31]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[31]mission_Actors[1]Variation = Random
Objectives[31]mission_Actors[1]Task = 99
Objectives[31]mission_Actors[1]Task_Guard_Range = 5
Objectives[31]mission_Actors[1]Task_Stay_In_Range = True
Objectives[31]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[1]Task_Scenario = NONE
Objectives[31]mission_Actors[1]Task_List_Count = 1
Objectives[31]mission_Actors[1]Task_Repeat = False
Objectives[31]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[31]mission_Actors[1]Task_List[0]DestinationX = 558.8937
Objectives[31]mission_Actors[1]Task_List[0]DestinationY = 75.66485
Objectives[31]mission_Actors[1]Task_List[0]DestinationZ = 95.17609
Objectives[31]mission_Actors[1]Task_List[0]Rotation = 60.60462
Objectives[31]mission_Actors[1]Task_List[0]Speed = 4
Objectives[31]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[31]mission_Actors[2]Survive_Number = 0
Objectives[31]mission_Actors[2]Failed_Text = 
Objectives[31]mission_Actors[2]Remove_After = 0
Objectives[31]mission_Actors[2]positionX = 698.0897
Objectives[31]mission_Actors[2]positionY = 46.58272
Objectives[31]mission_Actors[2]positionZ = 84.22871
Objectives[31]mission_Actors[2]Heading = 140.6046
Objectives[31]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[2]Relationship_Group = Enemy1
Objectives[31]mission_Actors[2]AddBlip = True
Objectives[31]mission_Actors[2]ShowCone = False
Objectives[31]mission_Actors[2]Invincible = False
Objectives[31]mission_Actors[2]SetHealth = 100
Objectives[31]mission_Actors[2]DieFromHeadShot = True
Objectives[31]mission_Actors[2]CanExitVehicle = True
Objectives[31]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[2]AlwaysFight = True
Objectives[31]mission_Actors[2]Seeing_Range = 70
Objectives[31]mission_Actors[2]Hearing_Range = 70
Objectives[31]mission_Actors[2]CombatMovement = Offensive
Objectives[31]mission_Actors[2]weapon = PumpShotgunMk2
Objectives[31]mission_Actors[2]Variation = Random
Objectives[31]mission_Actors[2]Task = 99
Objectives[31]mission_Actors[2]Task_Guard_Range = 5
Objectives[31]mission_Actors[2]Task_Stay_In_Range = True
Objectives[31]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[2]Task_Scenario = NONE
Objectives[31]mission_Actors[2]Task_List_Count = 1
Objectives[31]mission_Actors[2]Task_Repeat = False
Objectives[31]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[31]mission_Actors[2]Task_List[0]DestinationX = 555.1996
Objectives[31]mission_Actors[2]Task_List[0]DestinationY = 72.42147
Objectives[31]mission_Actors[2]Task_List[0]DestinationZ = 95.29752
Objectives[31]mission_Actors[2]Task_List[0]Rotation = 60.60462
Objectives[31]mission_Actors[2]Task_List[0]Speed = 4
Objectives[31]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[31]mission_Actors[3]Survive_Number = 0
Objectives[31]mission_Actors[3]Failed_Text = 
Objectives[31]mission_Actors[3]Remove_After = 0
Objectives[31]mission_Actors[3]positionX = 1057.258
Objectives[31]mission_Actors[3]positionY = -217.6485
Objectives[31]mission_Actors[3]positionZ = 70.11674
Objectives[31]mission_Actors[3]Heading = 60.60462
Objectives[31]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[3]Relationship_Group = Enemy1
Objectives[31]mission_Actors[3]AddBlip = True
Objectives[31]mission_Actors[3]ShowCone = False
Objectives[31]mission_Actors[3]Invincible = False
Objectives[31]mission_Actors[3]SetHealth = 200
Objectives[31]mission_Actors[3]DieFromHeadShot = True
Objectives[31]mission_Actors[3]CanExitVehicle = True
Objectives[31]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[3]AlwaysFight = True
Objectives[31]mission_Actors[3]Seeing_Range = 70
Objectives[31]mission_Actors[3]Hearing_Range = 70
Objectives[31]mission_Actors[3]CombatMovement = Offensive
Objectives[31]mission_Actors[3]weapon = SNSPistolMk2
Objectives[31]mission_Actors[3]Variation = Random
Objectives[31]mission_Actors[3]Task = 99
Objectives[31]mission_Actors[3]Task_Guard_Range = 5
Objectives[31]mission_Actors[3]Task_Stay_In_Range = True
Objectives[31]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[3]Task_Scenario = NONE
Objectives[31]mission_Actors[3]Task_List_Count = 2
Objectives[31]mission_Actors[3]Task_Repeat = False
Objectives[31]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[31]mission_Actors[3]Task_List[0]PositionX = 1058.816
Objectives[31]mission_Actors[3]Task_List[0]PositionY = -213.9783
Objectives[31]mission_Actors[3]Task_List[0]PositionZ = 69.40086
Objectives[31]mission_Actors[3]Task_List[0]Speed = 4
Objectives[31]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[31]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[31]mission_Actors[3]Task_List[1]Type = Drive
Objectives[31]mission_Actors[3]Task_List[1]PositionX = 577.6533
Objectives[31]mission_Actors[3]Task_List[1]PositionY = 64.92509
Objectives[31]mission_Actors[3]Task_List[1]PositionZ = 93.85892
Objectives[31]mission_Actors[3]Task_List[1]Speed = 25
Objectives[31]mission_Actors[3]Task_List[1]StopBeforeVehicles = True
Objectives[31]mission_Actors[3]Task_List[1]StopBeforeActors = True
Objectives[31]mission_Actors[3]Task_List[1]AvoidVehicles = True
Objectives[31]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = False
Objectives[31]mission_Actors[3]Task_List[1]AvoidActors = False
Objectives[31]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[31]mission_Actors[3]Task_List[1]StopAtLights = False
Objectives[31]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[31]mission_Actors[3]Task_List[1]AllowGoingWrongWay = False
Objectives[31]mission_Actors[3]Task_List[1]Reverse = False
Objectives[31]mission_Actors[3]Task_List[1]TakeShortestPath = False
Objectives[31]mission_Actors[3]Task_List[1]IgnoreRoads = False
Objectives[31]mission_Actors[3]Task_List[1]IgnoreAllPathing = False
Objectives[31]mission_Actors[3]Task_List[1]AvoidHighWays = False
Objectives[31]mission_Actors[4]Survive_Number = 0
Objectives[31]mission_Actors[4]Failed_Text = 
Objectives[31]mission_Actors[4]Remove_After = 0
Objectives[31]mission_Actors[4]positionX = 1061.147
Objectives[31]mission_Actors[4]positionY = -210.9631
Objectives[31]mission_Actors[4]positionZ = 69.77934
Objectives[31]mission_Actors[4]Heading = 60.60461
Objectives[31]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[4]Relationship_Group = Enemy1
Objectives[31]mission_Actors[4]AddBlip = True
Objectives[31]mission_Actors[4]ShowCone = False
Objectives[31]mission_Actors[4]Invincible = False
Objectives[31]mission_Actors[4]SetHealth = 100
Objectives[31]mission_Actors[4]DieFromHeadShot = True
Objectives[31]mission_Actors[4]CanExitVehicle = True
Objectives[31]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[4]AlwaysFight = True
Objectives[31]mission_Actors[4]Seeing_Range = 70
Objectives[31]mission_Actors[4]Hearing_Range = 70
Objectives[31]mission_Actors[4]CombatMovement = Offensive
Objectives[31]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[31]mission_Actors[4]Variation = Random
Objectives[31]mission_Actors[4]Task = 99
Objectives[31]mission_Actors[4]Task_Guard_Range = 5
Objectives[31]mission_Actors[4]Task_Stay_In_Range = True
Objectives[31]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[4]Task_Scenario = NONE
Objectives[31]mission_Actors[4]Task_List_Count = 1
Objectives[31]mission_Actors[4]Task_Repeat = False
Objectives[31]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[31]mission_Actors[4]Task_List[0]PositionX = 1059.79
Objectives[31]mission_Actors[4]Task_List[0]PositionY = -212.564
Objectives[31]mission_Actors[4]Task_List[0]PositionZ = 69.35421
Objectives[31]mission_Actors[4]Task_List[0]Speed = 4
Objectives[31]mission_Actors[4]Task_List[0]SeatIndex = 0
Objectives[31]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[31]mission_Actors[5]Survive_Number = 0
Objectives[31]mission_Actors[5]Failed_Text = 
Objectives[31]mission_Actors[5]Remove_After = 0
Objectives[31]mission_Actors[5]positionX = 1060.255
Objectives[31]mission_Actors[5]positionY = -215.4619
Objectives[31]mission_Actors[5]positionZ = 69.8767
Objectives[31]mission_Actors[5]Heading = 60.60462
Objectives[31]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[5]Relationship_Group = Enemy1
Objectives[31]mission_Actors[5]AddBlip = True
Objectives[31]mission_Actors[5]ShowCone = False
Objectives[31]mission_Actors[5]Invincible = False
Objectives[31]mission_Actors[5]SetHealth = 200
Objectives[31]mission_Actors[5]DieFromHeadShot = True
Objectives[31]mission_Actors[5]CanExitVehicle = True
Objectives[31]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[5]AlwaysFight = True
Objectives[31]mission_Actors[5]Seeing_Range = 70
Objectives[31]mission_Actors[5]Hearing_Range = 70
Objectives[31]mission_Actors[5]CombatMovement = Offensive
Objectives[31]mission_Actors[5]weapon = SpecialCarbineMk2
Objectives[31]mission_Actors[5]Variation = Random
Objectives[31]mission_Actors[5]Task = 99
Objectives[31]mission_Actors[5]Task_Guard_Range = 5
Objectives[31]mission_Actors[5]Task_Stay_In_Range = True
Objectives[31]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[5]Task_Scenario = NONE
Objectives[31]mission_Actors[5]Task_List_Count = 1
Objectives[31]mission_Actors[5]Task_Repeat = False
Objectives[31]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[31]mission_Actors[5]Task_List[0]PositionX = 1060.201
Objectives[31]mission_Actors[5]Task_List[0]PositionY = -214.8234
Objectives[31]mission_Actors[5]Task_List[0]PositionZ = 69.37001
Objectives[31]mission_Actors[5]Task_List[0]Speed = 4
Objectives[31]mission_Actors[5]Task_List[0]SeatIndex = 1
Objectives[31]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[31]mission_Actors[6]Survive_Number = 0
Objectives[31]mission_Actors[6]Failed_Text = 
Objectives[31]mission_Actors[6]Remove_After = 0
Objectives[31]mission_Actors[6]positionX = 1062.457
Objectives[31]mission_Actors[6]positionY = -211.6891
Objectives[31]mission_Actors[6]positionZ = 69.75454
Objectives[31]mission_Actors[6]Heading = 60.60461
Objectives[31]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[6]Relationship_Group = Enemy1
Objectives[31]mission_Actors[6]AddBlip = True
Objectives[31]mission_Actors[6]ShowCone = False
Objectives[31]mission_Actors[6]Invincible = False
Objectives[31]mission_Actors[6]SetHealth = 200
Objectives[31]mission_Actors[6]DieFromHeadShot = True
Objectives[31]mission_Actors[6]CanExitVehicle = True
Objectives[31]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[6]AlwaysFight = True
Objectives[31]mission_Actors[6]Seeing_Range = 70
Objectives[31]mission_Actors[6]Hearing_Range = 70
Objectives[31]mission_Actors[6]CombatMovement = Offensive
Objectives[31]mission_Actors[6]weapon = SpecialCarbineMk2
Objectives[31]mission_Actors[6]Variation = Random
Objectives[31]mission_Actors[6]Task = 99
Objectives[31]mission_Actors[6]Task_Guard_Range = 5
Objectives[31]mission_Actors[6]Task_Stay_In_Range = True
Objectives[31]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[6]Task_Scenario = NONE
Objectives[31]mission_Actors[6]Task_List_Count = 1
Objectives[31]mission_Actors[6]Task_Repeat = False
Objectives[31]mission_Actors[6]Task_List[0]Type = EnterVehicle
Objectives[31]mission_Actors[6]Task_List[0]PositionX = 1061.473
Objectives[31]mission_Actors[6]Task_List[0]PositionY = -212.9398
Objectives[31]mission_Actors[6]Task_List[0]PositionZ = 69.30949
Objectives[31]mission_Actors[6]Task_List[0]Speed = 4
Objectives[31]mission_Actors[6]Task_List[0]SeatIndex = 2
Objectives[31]mission_Actors[6]Task_List[0]TaskIndex = 0
Objectives[31]mission_Actors[7]Survive_Number = 0
Objectives[31]mission_Actors[7]Failed_Text = 
Objectives[31]mission_Actors[7]Remove_After = 0
Objectives[31]mission_Actors[7]positionX = 1061.935
Objectives[31]mission_Actors[7]positionY = -216.207
Objectives[31]mission_Actors[7]positionZ = 69.83795
Objectives[31]mission_Actors[7]Heading = 60.60462
Objectives[31]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[7]Relationship_Group = Enemy1
Objectives[31]mission_Actors[7]AddBlip = True
Objectives[31]mission_Actors[7]ShowCone = False
Objectives[31]mission_Actors[7]Invincible = False
Objectives[31]mission_Actors[7]SetHealth = 200
Objectives[31]mission_Actors[7]DieFromHeadShot = True
Objectives[31]mission_Actors[7]CanExitVehicle = True
Objectives[31]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[7]AlwaysFight = True
Objectives[31]mission_Actors[7]Seeing_Range = 70
Objectives[31]mission_Actors[7]Hearing_Range = 70
Objectives[31]mission_Actors[7]CombatMovement = Offensive
Objectives[31]mission_Actors[7]weapon = PumpShotgunMk2
Objectives[31]mission_Actors[7]Variation = Random
Objectives[31]mission_Actors[7]Task = 99
Objectives[31]mission_Actors[7]Task_Guard_Range = 5
Objectives[31]mission_Actors[7]Task_Stay_In_Range = True
Objectives[31]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[7]Task_Scenario = NONE
Objectives[31]mission_Actors[7]Task_List_Count = 1
Objectives[31]mission_Actors[7]Task_Repeat = False
Objectives[31]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[31]mission_Actors[7]Task_List[0]PositionX = 1061.804
Objectives[31]mission_Actors[7]Task_List[0]PositionY = -215.0152
Objectives[31]mission_Actors[7]Task_List[0]PositionZ = 69.32654
Objectives[31]mission_Actors[7]Task_List[0]Speed = 4
Objectives[31]mission_Actors[7]Task_List[0]SeatIndex = 3
Objectives[31]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[31]mission_Actors[8]Survive_Number = 0
Objectives[31]mission_Actors[8]Failed_Text = 
Objectives[31]mission_Actors[8]Remove_After = 0
Objectives[31]mission_Actors[8]positionX = 1064.535
Objectives[31]mission_Actors[8]positionY = -212.9099
Objectives[31]mission_Actors[8]positionZ = 69.71805
Objectives[31]mission_Actors[8]Heading = 60.74484
Objectives[31]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[8]Relationship_Group = Enemy1
Objectives[31]mission_Actors[8]AddBlip = True
Objectives[31]mission_Actors[8]ShowCone = False
Objectives[31]mission_Actors[8]Invincible = False
Objectives[31]mission_Actors[8]SetHealth = 200
Objectives[31]mission_Actors[8]DieFromHeadShot = True
Objectives[31]mission_Actors[8]CanExitVehicle = True
Objectives[31]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[8]AlwaysFight = True
Objectives[31]mission_Actors[8]Seeing_Range = 70
Objectives[31]mission_Actors[8]Hearing_Range = 70
Objectives[31]mission_Actors[8]CombatMovement = Offensive
Objectives[31]mission_Actors[8]weapon = PumpShotgunMk2
Objectives[31]mission_Actors[8]Variation = Random
Objectives[31]mission_Actors[8]Task = 99
Objectives[31]mission_Actors[8]Task_Guard_Range = 5
Objectives[31]mission_Actors[8]Task_Stay_In_Range = True
Objectives[31]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[8]Task_Scenario = NONE
Objectives[31]mission_Actors[8]Task_List_Count = 1
Objectives[31]mission_Actors[8]Task_Repeat = False
Objectives[31]mission_Actors[8]Task_List[0]Type = EnterVehicle
Objectives[31]mission_Actors[8]Task_List[0]PositionX = 1062.814
Objectives[31]mission_Actors[8]Task_List[0]PositionY = -213.9365
Objectives[31]mission_Actors[8]Task_List[0]PositionZ = 69.28384
Objectives[31]mission_Actors[8]Task_List[0]Speed = 4
Objectives[31]mission_Actors[8]Task_List[0]SeatIndex = 4
Objectives[31]mission_Actors[8]Task_List[0]TaskIndex = 0
Objectives[31]mission_Actors[9]Survive_Number = 0
Objectives[31]mission_Actors[9]Failed_Text = 
Objectives[31]mission_Actors[9]Remove_After = 0
Objectives[31]mission_Actors[9]positionX = 653.306
Objectives[31]mission_Actors[9]positionY = -19.02922
Objectives[31]mission_Actors[9]positionZ = 82.42757
Objectives[31]mission_Actors[9]Heading = 325.6046
Objectives[31]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[9]Relationship_Group = Enemy1
Objectives[31]mission_Actors[9]AddBlip = True
Objectives[31]mission_Actors[9]ShowCone = False
Objectives[31]mission_Actors[9]Invincible = False
Objectives[31]mission_Actors[9]SetHealth = 200
Objectives[31]mission_Actors[9]DieFromHeadShot = True
Objectives[31]mission_Actors[9]CanExitVehicle = True
Objectives[31]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[9]AlwaysFight = True
Objectives[31]mission_Actors[9]Seeing_Range = 70
Objectives[31]mission_Actors[9]Hearing_Range = 70
Objectives[31]mission_Actors[9]CombatMovement = Offensive
Objectives[31]mission_Actors[9]weapon = SpecialCarbineMk2
Objectives[31]mission_Actors[9]Variation = Random
Objectives[31]mission_Actors[9]Task = 99
Objectives[31]mission_Actors[9]Task_Guard_Range = 5
Objectives[31]mission_Actors[9]Task_Stay_In_Range = True
Objectives[31]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[9]Task_Scenario = NONE
Objectives[31]mission_Actors[9]Task_List_Count = 1
Objectives[31]mission_Actors[9]Task_Repeat = False
Objectives[31]mission_Actors[9]Task_List[0]Type = WalkTo
Objectives[31]mission_Actors[9]Task_List[0]DestinationX = 547.8195
Objectives[31]mission_Actors[9]Task_List[0]DestinationY = 63.72367
Objectives[31]mission_Actors[9]Task_List[0]DestinationZ = 95.29309
Objectives[31]mission_Actors[9]Task_List[0]Rotation = 325.6046
Objectives[31]mission_Actors[9]Task_List[0]Speed = 4
Objectives[31]mission_Actors[9]Task_List[0]GoStraitToCoord = False
Objectives[31]mission_Actors[10]Survive_Number = 0
Objectives[31]mission_Actors[10]Failed_Text = 
Objectives[31]mission_Actors[10]Remove_After = 0
Objectives[31]mission_Actors[10]positionX = 652.6618
Objectives[31]mission_Actors[10]positionY = -21.02321
Objectives[31]mission_Actors[10]positionZ = 82.16451
Objectives[31]mission_Actors[10]Heading = 325.6046
Objectives[31]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[10]Relationship_Group = Enemy1
Objectives[31]mission_Actors[10]AddBlip = True
Objectives[31]mission_Actors[10]ShowCone = False
Objectives[31]mission_Actors[10]Invincible = False
Objectives[31]mission_Actors[10]SetHealth = 200
Objectives[31]mission_Actors[10]DieFromHeadShot = True
Objectives[31]mission_Actors[10]CanExitVehicle = True
Objectives[31]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[10]AlwaysFight = True
Objectives[31]mission_Actors[10]Seeing_Range = 70
Objectives[31]mission_Actors[10]Hearing_Range = 70
Objectives[31]mission_Actors[10]CombatMovement = Offensive
Objectives[31]mission_Actors[10]weapon = SpecialCarbineMk2
Objectives[31]mission_Actors[10]Variation = Random
Objectives[31]mission_Actors[10]Task = 99
Objectives[31]mission_Actors[10]Task_Guard_Range = 5
Objectives[31]mission_Actors[10]Task_Stay_In_Range = True
Objectives[31]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[10]Task_Scenario = NONE
Objectives[31]mission_Actors[10]Task_List_Count = 1
Objectives[31]mission_Actors[10]Task_Repeat = False
Objectives[31]mission_Actors[10]Task_List[0]Type = WalkTo
Objectives[31]mission_Actors[10]Task_List[0]DestinationX = 557.5691
Objectives[31]mission_Actors[10]Task_List[0]DestinationY = 57.73808
Objectives[31]mission_Actors[10]Task_List[0]DestinationZ = 94.75686
Objectives[31]mission_Actors[10]Task_List[0]Rotation = 325.6046
Objectives[31]mission_Actors[10]Task_List[0]Speed = 4
Objectives[31]mission_Actors[10]Task_List[0]GoStraitToCoord = False
Objectives[31]mission_Actors[11]Survive_Number = 0
Objectives[31]mission_Actors[11]Failed_Text = 
Objectives[31]mission_Actors[11]Remove_After = 0
Objectives[31]mission_Actors[11]positionX = 652.7985
Objectives[31]mission_Actors[11]positionY = -24.71079
Objectives[31]mission_Actors[11]positionZ = 81.78571
Objectives[31]mission_Actors[11]Heading = 325.6046
Objectives[31]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[31]mission_Actors[11]Relationship_Group = Enemy1
Objectives[31]mission_Actors[11]AddBlip = True
Objectives[31]mission_Actors[11]ShowCone = False
Objectives[31]mission_Actors[11]Invincible = False
Objectives[31]mission_Actors[11]SetHealth = 100
Objectives[31]mission_Actors[11]DieFromHeadShot = True
Objectives[31]mission_Actors[11]CanExitVehicle = True
Objectives[31]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[11]AlwaysFight = True
Objectives[31]mission_Actors[11]Seeing_Range = 70
Objectives[31]mission_Actors[11]Hearing_Range = 70
Objectives[31]mission_Actors[11]CombatMovement = Offensive
Objectives[31]mission_Actors[11]weapon = PumpShotgunMk2
Objectives[31]mission_Actors[11]Variation = Random
Objectives[31]mission_Actors[11]Task = 99
Objectives[31]mission_Actors[11]Task_Guard_Range = 5
Objectives[31]mission_Actors[11]Task_Stay_In_Range = True
Objectives[31]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[11]Task_Scenario = NONE
Objectives[31]mission_Actors[11]Task_List_Count = 1
Objectives[31]mission_Actors[11]Task_Repeat = False
Objectives[31]mission_Actors[11]Task_List[0]Type = WalkTo
Objectives[31]mission_Actors[11]Task_List[0]DestinationX = 562.6375
Objectives[31]mission_Actors[11]Task_List[0]DestinationY = 64.84924
Objectives[31]mission_Actors[11]Task_List[0]DestinationZ = 94.83903
Objectives[31]mission_Actors[11]Task_List[0]Rotation = 325.6046
Objectives[31]mission_Actors[11]Task_List[0]Speed = 4
Objectives[31]mission_Actors[11]Task_List[0]GoStraitToCoord = False
Objectives[31]mission_Vehicles = 1
Objectives[31]mission_Vehicles[0]positionX = 1061.267
Objectives[31]mission_Vehicles[0]positionY = -212.4174
Objectives[31]mission_Vehicles[0]positionZ = 69.67812
Objectives[31]mission_Vehicles[0]Heading = 60.4934
Objectives[31]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[31]mission_Vehicles[0]Model = dubsta3
Objectives[31]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[31]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[31]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[31]mission_Vehicles[0]HasPearlescent = False
Objectives[31]mission_Vehicles[0]Livery = 0
Objectives[31]mission_Vehicles[0]DirtLevel = 0
Objectives[31]mission_Vehicles[0]LockedForPlayer = False
Objectives[31]mission_Vehicles[0]Locked = False
Objectives[31]mission_Vehicles[0]Alarm = False
Objectives[31]mission_Vehicles[0]HotWired = False
Objectives[31]mission_Vehicles[0]Invincible = False
Objectives[31]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[31]mission_Vehicles[0]Remove_After = 0
Objectives[31]mission_Vehicles[0]Survive_Number = 0
Objectives[31]mission_Vehicles[0]Failed_Text = 
Objectives[31]mission_Vehicles[0]NeededForActorsCount = 6
Objectives[31]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 31
Objectives[31]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[31]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[31]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 31
Objectives[31]mission_Vehicles[0]NeededForActorIndex[1] = 4
Objectives[31]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[31]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 31
Objectives[31]mission_Vehicles[0]NeededForActorIndex[2] = 5
Objectives[31]mission_Vehicles[0]NeededForActorTaskIndex[2] = 0
Objectives[31]mission_Vehicles[0]NeededForActorObjectiveNumber[3] = 31
Objectives[31]mission_Vehicles[0]NeededForActorIndex[3] = 6
Objectives[31]mission_Vehicles[0]NeededForActorTaskIndex[3] = 0
Objectives[31]mission_Vehicles[0]NeededForActorObjectiveNumber[4] = 31
Objectives[31]mission_Vehicles[0]NeededForActorIndex[4] = 7
Objectives[31]mission_Vehicles[0]NeededForActorTaskIndex[4] = 0
Objectives[31]mission_Vehicles[0]NeededForActorObjectiveNumber[5] = 31
Objectives[31]mission_Vehicles[0]NeededForActorIndex[5] = 8
Objectives[31]mission_Vehicles[0]NeededForActorTaskIndex[5] = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = 
Objectives[32]Text2 = 
Objectives[32]Type = Kill_Actors
Objectives[32]positionX = 687.5313
Objectives[32]positionY = 8.096458
Objectives[32]positionZ = 83.18218
Objectives[32]KillAll1 = True
Objectives[32]KillAll2 = False
Objectives[32]Kill_Actors_Add_Blips = True
Objectives[32]Kill_Actors_Add_Markers = False
Objectives[32]DropPickups = False
Objectives[32]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[32]mission_ActorsCount = 9
Objectives[32]mission_Actors[0]Survive_Number = 0
Objectives[32]mission_Actors[0]Failed_Text = 
Objectives[32]mission_Actors[0]Remove_After = 0
Objectives[32]mission_Actors[0]positionX = 470.0315
Objectives[32]mission_Actors[0]positionY = -311.4344
Objectives[32]mission_Actors[0]positionZ = 47.13211
Objectives[32]mission_Actors[0]Heading = 5.604963
Objectives[32]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[0]Relationship_Group = Enemy1
Objectives[32]mission_Actors[0]AddBlip = True
Objectives[32]mission_Actors[0]ShowCone = False
Objectives[32]mission_Actors[0]Invincible = False
Objectives[32]mission_Actors[0]SetHealth = 200
Objectives[32]mission_Actors[0]DieFromHeadShot = True
Objectives[32]mission_Actors[0]CanExitVehicle = False
Objectives[32]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[0]AlwaysFight = True
Objectives[32]mission_Actors[0]Seeing_Range = 100
Objectives[32]mission_Actors[0]Hearing_Range = 100
Objectives[32]mission_Actors[0]CombatMovement = Offensive
Objectives[32]mission_Actors[0]weapon = SNSPistolMk2
Objectives[32]mission_Actors[0]Variation = Random
Objectives[32]mission_Actors[0]Task = 99
Objectives[32]mission_Actors[0]Task_Guard_Range = 5
Objectives[32]mission_Actors[0]Task_Stay_In_Range = True
Objectives[32]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[0]Task_Scenario = NONE
Objectives[32]mission_Actors[0]Task_List_Count = 2
Objectives[32]mission_Actors[0]Task_Repeat = False
Objectives[32]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[32]mission_Actors[0]Task_List[0]PositionX = 960.8929
Objectives[32]mission_Actors[0]Task_List[0]PositionY = -286.6961
Objectives[32]mission_Actors[0]Task_List[0]PositionZ = 66.47551
Objectives[32]mission_Actors[0]Task_List[0]Speed = 4
Objectives[32]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[32]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[32]mission_Actors[0]Task_List[1]Type = VehicleHeliTask
Objectives[32]mission_Actors[0]Task_List[1]PositionX = 513.2995
Objectives[32]mission_Actors[0]Task_List[1]PositionY = 79.40489
Objectives[32]mission_Actors[0]Task_List[1]PositionZ = 95.88481
Objectives[32]mission_Actors[0]Task_List[1]speed = 75
Objectives[32]mission_Actors[0]Task_List[1]Hight = 75
Objectives[32]mission_Actors[0]Task_List[1]FollowPlayer = False
Objectives[32]mission_Actors[0]Task_List[1]AttackPlayer = True
Objectives[32]mission_Actors[0]Task_List[1]Land = False
Objectives[32]mission_Actors[1]SpawnInVehicle = True
Objectives[32]mission_Actors[1]SeatIndex = 1
Objectives[32]mission_Actors[1]Survive_Number = 0
Objectives[32]mission_Actors[1]Failed_Text = 
Objectives[32]mission_Actors[1]Remove_After = 0
Objectives[32]mission_Actors[1]positionX = 479.264
Objectives[32]mission_Actors[1]positionY = -314.3725
Objectives[32]mission_Actors[1]positionZ = 46.62414
Objectives[32]mission_Actors[1]Heading = 11.45392
Objectives[32]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[1]Relationship_Group = Enemy1
Objectives[32]mission_Actors[1]AddBlip = True
Objectives[32]mission_Actors[1]ShowCone = False
Objectives[32]mission_Actors[1]Invincible = False
Objectives[32]mission_Actors[1]SetHealth = 200
Objectives[32]mission_Actors[1]DieFromHeadShot = True
Objectives[32]mission_Actors[1]CanExitVehicle = False
Objectives[32]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[1]AlwaysFight = True
Objectives[32]mission_Actors[1]Seeing_Range = 100
Objectives[32]mission_Actors[1]Hearing_Range = 100
Objectives[32]mission_Actors[1]CombatMovement = Offensive
Objectives[32]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[32]mission_Actors[1]Variation = Random
Objectives[32]mission_Actors[1]Task = 99
Objectives[32]mission_Actors[1]Task_Guard_Range = 5
Objectives[32]mission_Actors[1]Task_Stay_In_Range = True
Objectives[32]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[1]Task_Scenario = NONE
Objectives[32]mission_Actors[1]Task_List_Count = 1
Objectives[32]mission_Actors[1]Task_Repeat = False
Objectives[32]mission_Actors[1]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[32]mission_Actors[1]Task_List[0]PositionX = 963.4113
Objectives[32]mission_Actors[1]Task_List[0]PositionY = -293.224
Objectives[32]mission_Actors[1]Task_List[0]PositionZ = 66.47004
Objectives[32]mission_Actors[2]SpawnInVehicle = True
Objectives[32]mission_Actors[2]SeatIndex = 2
Objectives[32]mission_Actors[2]Survive_Number = 0
Objectives[32]mission_Actors[2]Failed_Text = 
Objectives[32]mission_Actors[2]Remove_After = 0
Objectives[32]mission_Actors[2]positionX = 479.264
Objectives[32]mission_Actors[2]positionY = -314.3725
Objectives[32]mission_Actors[2]positionZ = 46.62414
Objectives[32]mission_Actors[2]Heading = 11.45392
Objectives[32]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[2]Relationship_Group = Enemy1
Objectives[32]mission_Actors[2]AddBlip = True
Objectives[32]mission_Actors[2]ShowCone = False
Objectives[32]mission_Actors[2]Invincible = False
Objectives[32]mission_Actors[2]SetHealth = 200
Objectives[32]mission_Actors[2]DieFromHeadShot = True
Objectives[32]mission_Actors[2]CanExitVehicle = False
Objectives[32]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[2]AlwaysFight = True
Objectives[32]mission_Actors[2]Seeing_Range = 100
Objectives[32]mission_Actors[2]Hearing_Range = 100
Objectives[32]mission_Actors[2]CombatMovement = Offensive
Objectives[32]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[32]mission_Actors[2]Variation = Random
Objectives[32]mission_Actors[2]Task = 99
Objectives[32]mission_Actors[2]Task_Guard_Range = 5
Objectives[32]mission_Actors[2]Task_Stay_In_Range = True
Objectives[32]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[2]Task_Scenario = NONE
Objectives[32]mission_Actors[2]Task_List_Count = 1
Objectives[32]mission_Actors[2]Task_Repeat = False
Objectives[32]mission_Actors[2]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[32]mission_Actors[2]Task_List[0]PositionX = 965.6385
Objectives[32]mission_Actors[2]Task_List[0]PositionY = -285.2979
Objectives[32]mission_Actors[2]Task_List[0]PositionZ = 66.48662
Objectives[32]mission_Actors[3]Survive_Number = 0
Objectives[32]mission_Actors[3]Failed_Text = 
Objectives[32]mission_Actors[3]Remove_After = 0
Objectives[32]mission_Actors[3]positionX = 998.0546
Objectives[32]mission_Actors[3]positionY = 187.4032
Objectives[32]mission_Actors[3]positionZ = 80.91994
Objectives[32]mission_Actors[3]Heading = 65.60526
Objectives[32]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[3]Relationship_Group = Enemy1
Objectives[32]mission_Actors[3]AddBlip = True
Objectives[32]mission_Actors[3]ShowCone = False
Objectives[32]mission_Actors[3]Invincible = False
Objectives[32]mission_Actors[3]SetHealth = 200
Objectives[32]mission_Actors[3]DieFromHeadShot = True
Objectives[32]mission_Actors[3]CanExitVehicle = True
Objectives[32]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[3]AlwaysFight = True
Objectives[32]mission_Actors[3]Seeing_Range = 100
Objectives[32]mission_Actors[3]Hearing_Range = 100
Objectives[32]mission_Actors[3]CombatMovement = Offensive
Objectives[32]mission_Actors[3]weapon = SNSPistolMk2
Objectives[32]mission_Actors[3]Variation = Random
Objectives[32]mission_Actors[3]Task = 99
Objectives[32]mission_Actors[3]Task_Guard_Range = 5
Objectives[32]mission_Actors[3]Task_Stay_In_Range = True
Objectives[32]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[3]Task_Scenario = NONE
Objectives[32]mission_Actors[3]Task_List_Count = 2
Objectives[32]mission_Actors[3]Task_Repeat = False
Objectives[32]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[32]mission_Actors[3]Task_List[0]PositionX = 997.913
Objectives[32]mission_Actors[3]Task_List[0]PositionY = 190.4633
Objectives[32]mission_Actors[3]Task_List[0]PositionZ = 80.38356
Objectives[32]mission_Actors[3]Task_List[0]Speed = 4
Objectives[32]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[32]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[32]mission_Actors[3]Task_List[1]Type = VehicleHeliTask
Objectives[32]mission_Actors[3]Task_List[1]PositionX = 511.2354
Objectives[32]mission_Actors[3]Task_List[1]PositionY = 90.04242
Objectives[32]mission_Actors[3]Task_List[1]PositionZ = 95.9019
Objectives[32]mission_Actors[3]Task_List[1]speed = 75
Objectives[32]mission_Actors[3]Task_List[1]Hight = 75
Objectives[32]mission_Actors[3]Task_List[1]FollowPlayer = False
Objectives[32]mission_Actors[3]Task_List[1]AttackPlayer = True
Objectives[32]mission_Actors[3]Task_List[1]Land = False
Objectives[32]mission_Actors[4]SpawnInVehicle = True
Objectives[32]mission_Actors[4]SeatIndex = 1
Objectives[32]mission_Actors[4]Survive_Number = 0
Objectives[32]mission_Actors[4]Failed_Text = 
Objectives[32]mission_Actors[4]Remove_After = 0
Objectives[32]mission_Actors[4]positionX = 1000.39
Objectives[32]mission_Actors[4]positionY = 189.4098
Objectives[32]mission_Actors[4]positionZ = 81.00677
Objectives[32]mission_Actors[4]Heading = 62.29152
Objectives[32]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[4]Relationship_Group = Enemy1
Objectives[32]mission_Actors[4]AddBlip = True
Objectives[32]mission_Actors[4]ShowCone = False
Objectives[32]mission_Actors[4]Invincible = False
Objectives[32]mission_Actors[4]SetHealth = 200
Objectives[32]mission_Actors[4]DieFromHeadShot = True
Objectives[32]mission_Actors[4]CanExitVehicle = True
Objectives[32]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[4]AlwaysFight = True
Objectives[32]mission_Actors[4]Seeing_Range = 100
Objectives[32]mission_Actors[4]Hearing_Range = 100
Objectives[32]mission_Actors[4]CombatMovement = Offensive
Objectives[32]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[32]mission_Actors[4]Variation = Random
Objectives[32]mission_Actors[4]Task = 99
Objectives[32]mission_Actors[4]Task_Guard_Range = 5
Objectives[32]mission_Actors[4]Task_Stay_In_Range = True
Objectives[32]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[4]Task_Scenario = NONE
Objectives[32]mission_Actors[4]Task_List_Count = 1
Objectives[32]mission_Actors[4]Task_Repeat = False
Objectives[32]mission_Actors[4]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[32]mission_Actors[4]Task_List[0]PositionX = 1148.273
Objectives[32]mission_Actors[4]Task_List[0]PositionY = 130.9491
Objectives[32]mission_Actors[4]Task_List[0]PositionZ = 81.07346
Objectives[32]mission_Actors[5]SpawnInVehicle = True
Objectives[32]mission_Actors[5]SeatIndex = 2
Objectives[32]mission_Actors[5]Survive_Number = 0
Objectives[32]mission_Actors[5]Failed_Text = 
Objectives[32]mission_Actors[5]Remove_After = 0
Objectives[32]mission_Actors[5]positionX = 1000.39
Objectives[32]mission_Actors[5]positionY = 189.4098
Objectives[32]mission_Actors[5]positionZ = 81.00677
Objectives[32]mission_Actors[5]Heading = 62.29152
Objectives[32]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[5]Relationship_Group = Enemy1
Objectives[32]mission_Actors[5]AddBlip = True
Objectives[32]mission_Actors[5]ShowCone = False
Objectives[32]mission_Actors[5]Invincible = False
Objectives[32]mission_Actors[5]SetHealth = 200
Objectives[32]mission_Actors[5]DieFromHeadShot = True
Objectives[32]mission_Actors[5]CanExitVehicle = True
Objectives[32]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[5]AlwaysFight = True
Objectives[32]mission_Actors[5]Seeing_Range = 100
Objectives[32]mission_Actors[5]Hearing_Range = 100
Objectives[32]mission_Actors[5]CombatMovement = Offensive
Objectives[32]mission_Actors[5]weapon = SpecialCarbineMk2
Objectives[32]mission_Actors[5]Variation = Random
Objectives[32]mission_Actors[5]Task = 99
Objectives[32]mission_Actors[5]Task_Guard_Range = 5
Objectives[32]mission_Actors[5]Task_Stay_In_Range = True
Objectives[32]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[5]Task_Scenario = NONE
Objectives[32]mission_Actors[5]Task_List_Count = 1
Objectives[32]mission_Actors[5]Task_Repeat = False
Objectives[32]mission_Actors[5]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[32]mission_Actors[5]Task_List[0]PositionX = 1142.876
Objectives[32]mission_Actors[5]Task_List[0]PositionY = 136.5031
Objectives[32]mission_Actors[5]Task_List[0]PositionZ = 80.43556
Objectives[32]mission_Actors[6]Survive_Number = 0
Objectives[32]mission_Actors[6]Failed_Text = 
Objectives[32]mission_Actors[6]Remove_After = 0
Objectives[32]mission_Actors[6]positionX = 635.8351
Objectives[32]mission_Actors[6]positionY = 102.2302
Objectives[32]mission_Actors[6]positionZ = 89.14555
Objectives[32]mission_Actors[6]Heading = 160.6046
Objectives[32]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[6]Relationship_Group = Enemy1
Objectives[32]mission_Actors[6]AddBlip = True
Objectives[32]mission_Actors[6]ShowCone = False
Objectives[32]mission_Actors[6]Invincible = False
Objectives[32]mission_Actors[6]SetHealth = 200
Objectives[32]mission_Actors[6]DieFromHeadShot = True
Objectives[32]mission_Actors[6]CanExitVehicle = True
Objectives[32]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[6]AlwaysFight = True
Objectives[32]mission_Actors[6]Seeing_Range = 100
Objectives[32]mission_Actors[6]Hearing_Range = 100
Objectives[32]mission_Actors[6]CombatMovement = Offensive
Objectives[32]mission_Actors[6]weapon = SpecialCarbineMk2
Objectives[32]mission_Actors[6]Variation = Random
Objectives[32]mission_Actors[6]Task = 99
Objectives[32]mission_Actors[6]Task_Guard_Range = 5
Objectives[32]mission_Actors[6]Task_Stay_In_Range = True
Objectives[32]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[6]Task_Scenario = NONE
Objectives[32]mission_Actors[6]Task_List_Count = 1
Objectives[32]mission_Actors[6]Task_Repeat = False
Objectives[32]mission_Actors[6]Task_List[0]Type = WalkTo
Objectives[32]mission_Actors[6]Task_List[0]DestinationX = 567.9434
Objectives[32]mission_Actors[6]Task_List[0]DestinationY = 75.85157
Objectives[32]mission_Actors[6]Task_List[0]DestinationZ = 94.6404
Objectives[32]mission_Actors[6]Task_List[0]Rotation = 160.6046
Objectives[32]mission_Actors[6]Task_List[0]Speed = 4
Objectives[32]mission_Actors[6]Task_List[0]GoStraitToCoord = False
Objectives[32]mission_Actors[7]Survive_Number = 0
Objectives[32]mission_Actors[7]Failed_Text = 
Objectives[32]mission_Actors[7]Remove_After = 0
Objectives[32]mission_Actors[7]positionX = 637.5619
Objectives[32]mission_Actors[7]positionY = 104.9033
Objectives[32]mission_Actors[7]positionZ = 89.29723
Objectives[32]mission_Actors[7]Heading = 160.6046
Objectives[32]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[7]Relationship_Group = Enemy1
Objectives[32]mission_Actors[7]AddBlip = True
Objectives[32]mission_Actors[7]ShowCone = False
Objectives[32]mission_Actors[7]Invincible = False
Objectives[32]mission_Actors[7]SetHealth = 200
Objectives[32]mission_Actors[7]DieFromHeadShot = True
Objectives[32]mission_Actors[7]CanExitVehicle = True
Objectives[32]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[7]AlwaysFight = True
Objectives[32]mission_Actors[7]Seeing_Range = 100
Objectives[32]mission_Actors[7]Hearing_Range = 100
Objectives[32]mission_Actors[7]CombatMovement = Offensive
Objectives[32]mission_Actors[7]weapon = SpecialCarbineMk2
Objectives[32]mission_Actors[7]Variation = Random
Objectives[32]mission_Actors[7]Task = 99
Objectives[32]mission_Actors[7]Task_Guard_Range = 5
Objectives[32]mission_Actors[7]Task_Stay_In_Range = True
Objectives[32]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[7]Task_Scenario = NONE
Objectives[32]mission_Actors[7]Task_List_Count = 1
Objectives[32]mission_Actors[7]Task_Repeat = False
Objectives[32]mission_Actors[7]Task_List[0]Type = WalkTo
Objectives[32]mission_Actors[7]Task_List[0]DestinationX = 574.9003
Objectives[32]mission_Actors[7]Task_List[0]DestinationY = 67.98342
Objectives[32]mission_Actors[7]Task_List[0]DestinationZ = 94.16788
Objectives[32]mission_Actors[7]Task_List[0]Rotation = 160.6046
Objectives[32]mission_Actors[7]Task_List[0]Speed = 4
Objectives[32]mission_Actors[7]Task_List[0]GoStraitToCoord = False
Objectives[32]mission_Actors[8]Survive_Number = 0
Objectives[32]mission_Actors[8]Failed_Text = 
Objectives[32]mission_Actors[8]Remove_After = 0
Objectives[32]mission_Actors[8]positionX = 638.2233
Objectives[32]mission_Actors[8]positionY = 108.6721
Objectives[32]mission_Actors[8]positionZ = 89.52245
Objectives[32]mission_Actors[8]Heading = 160.6046
Objectives[32]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[32]mission_Actors[8]Relationship_Group = Enemy1
Objectives[32]mission_Actors[8]AddBlip = True
Objectives[32]mission_Actors[8]ShowCone = False
Objectives[32]mission_Actors[8]Invincible = False
Objectives[32]mission_Actors[8]SetHealth = 200
Objectives[32]mission_Actors[8]DieFromHeadShot = True
Objectives[32]mission_Actors[8]CanExitVehicle = True
Objectives[32]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[8]AlwaysFight = True
Objectives[32]mission_Actors[8]Seeing_Range = 100
Objectives[32]mission_Actors[8]Hearing_Range = 100
Objectives[32]mission_Actors[8]CombatMovement = Offensive
Objectives[32]mission_Actors[8]weapon = PumpShotgunMk2
Objectives[32]mission_Actors[8]Variation = Random
Objectives[32]mission_Actors[8]Task = 99
Objectives[32]mission_Actors[8]Task_Guard_Range = 5
Objectives[32]mission_Actors[8]Task_Stay_In_Range = True
Objectives[32]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[8]Task_Scenario = NONE
Objectives[32]mission_Actors[8]Task_List_Count = 1
Objectives[32]mission_Actors[8]Task_Repeat = False
Objectives[32]mission_Actors[8]Task_List[0]Type = WalkTo
Objectives[32]mission_Actors[8]Task_List[0]DestinationX = 560.4742
Objectives[32]mission_Actors[8]Task_List[0]DestinationY = 66.33862
Objectives[32]mission_Actors[8]Task_List[0]DestinationZ = 94.97038
Objectives[32]mission_Actors[8]Task_List[0]Rotation = 160.6046
Objectives[32]mission_Actors[8]Task_List[0]Speed = 4
Objectives[32]mission_Actors[8]Task_List[0]GoStraitToCoord = False
Objectives[32]mission_Vehicles = 2
Objectives[32]mission_Vehicles[0]positionX = 479.264
Objectives[32]mission_Vehicles[0]positionY = -314.3725
Objectives[32]mission_Vehicles[0]positionZ = 46.62414
Objectives[32]mission_Vehicles[0]Heading = 11.45392
Objectives[32]mission_Vehicles[0]Name = Maverick
Objectives[32]mission_Vehicles[0]Model = maverick
Objectives[32]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[32]mission_Vehicles[0]SecondaryColor = MetallicFrostWhite
Objectives[32]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[32]mission_Vehicles[0]HasPearlescent = False
Objectives[32]mission_Vehicles[0]Livery = 0
Objectives[32]mission_Vehicles[0]DirtLevel = 0
Objectives[32]mission_Vehicles[0]LockedForPlayer = False
Objectives[32]mission_Vehicles[0]Locked = False
Objectives[32]mission_Vehicles[0]Alarm = False
Objectives[32]mission_Vehicles[0]HotWired = False
Objectives[32]mission_Vehicles[0]Invincible = False
Objectives[32]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[32]mission_Vehicles[0]Remove_After = 0
Objectives[32]mission_Vehicles[0]Survive_Number = 0
Objectives[32]mission_Vehicles[0]Failed_Text = 
Objectives[32]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[32]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 32
Objectives[32]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[32]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[32]mission_Vehicles[1]positionX = 1000.39
Objectives[32]mission_Vehicles[1]positionY = 189.4098
Objectives[32]mission_Vehicles[1]positionZ = 81.00677
Objectives[32]mission_Vehicles[1]Heading = 62.29152
Objectives[32]mission_Vehicles[1]Name = Maverick
Objectives[32]mission_Vehicles[1]Model = maverick
Objectives[32]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[32]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[32]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[32]mission_Vehicles[1]HasPearlescent = False
Objectives[32]mission_Vehicles[1]Livery = 0
Objectives[32]mission_Vehicles[1]DirtLevel = 0
Objectives[32]mission_Vehicles[1]LockedForPlayer = False
Objectives[32]mission_Vehicles[1]Locked = False
Objectives[32]mission_Vehicles[1]Alarm = False
Objectives[32]mission_Vehicles[1]HotWired = False
Objectives[32]mission_Vehicles[1]Invincible = False
Objectives[32]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[32]mission_Vehicles[1]Remove_After = 0
Objectives[32]mission_Vehicles[1]Survive_Number = 0
Objectives[32]mission_Vehicles[1]Failed_Text = 
Objectives[32]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[32]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 32
Objectives[32]mission_Vehicles[1]NeededForActorIndex[0] = 3
Objectives[32]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Random_Spawn_Objective
Objectives[33]positionX = -1040.06
Objectives[33]positionY = -182.5786
Objectives[33]positionZ = 36.79623
Objectives[33]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[33]Random_Actors_Vehicle_Model_Name = dubsta3
Objectives[33]Random_Actors_Vehicle_Primary_Color = MetallicBlack
Objectives[33]Random_Actors_Vehicle_Secondary_Color = MetallicPurple
Objectives[33]Random_Actors_Weapon_Model_Name = SpecialCarbineMk2
Objectives[33]Random_Actors_Passenger = False
Objectives[33]Random_Actors_Fill_With_Occupants = False
Objectives[33]Random_Actors_Max_Count = 2
Objectives[33]Random_Actors_Max_ReSpawn = 20
Objectives[33]Random_Actors_Spawn_End = False
Objectives[33]Random_Actors_Spawn_Actors_Only = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = Head to ~y~Morningwood ~w~and support Trevor.
Objectives[34]Text2 = 
Objectives[34]Text3 = 
Objectives[34]Failed_Text = 
Objectives[34]Type = Checkpoint
Objectives[34]Checkpoint_Type = 45
Objectives[34]Reserved = 1
Objectives[34]ColorR = 255
Objectives[34]ColorG = 255
Objectives[34]ColorB = 0
Objectives[34]ColorA = 255
Objectives[34]IconColorR = 255
Objectives[34]IconColorG = 255
Objectives[34]IconColorB = 0
Objectives[34]IconColorA = 255
Objectives[34]positionX = -1561.52
Objectives[34]positionY = -177.7253
Objectives[34]positionZ = 54.51816
Objectives[34]Heading = 160.6046
Objectives[34]Diameter = 50
Objectives[34]minimum_hight = 0.5
Objectives[34]maximum_hight = 0.5
Objectives[34]TriggerDistance = 37.5
Objectives[34]PlaySound = False
Objectives[34]LoseWanted = False
Objectives[34]Stop_Vehicle = False
Objectives[34]DeliverVehicleOnly = False
Objectives[34]DeliverTrailor = False
Objectives[34]DeliverTowTruck = False
Objectives[34]DeliverVehicleCargobob = False
Objectives[34]DeliverPropCargobob = False
Objectives[34]mission_ActorsCount = 14
Objectives[34]mission_Actors[0]Survive_Number = 0
Objectives[34]mission_Actors[0]Failed_Text = 
Objectives[34]mission_Actors[0]Remove_After = 34
Objectives[34]mission_Actors[0]positionX = -89.53355
Objectives[34]mission_Actors[0]positionY = -93.4367
Objectives[34]mission_Actors[0]positionZ = 57.85604
Objectives[34]mission_Actors[0]Heading = 255.6042
Objectives[34]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[0]Relationship_Group = Enemy1
Objectives[34]mission_Actors[0]AddBlip = False
Objectives[34]mission_Actors[0]ShowCone = False
Objectives[34]mission_Actors[0]Invincible = False
Objectives[34]mission_Actors[0]SetHealth = 200
Objectives[34]mission_Actors[0]DieFromHeadShot = True
Objectives[34]mission_Actors[0]CanExitVehicle = True
Objectives[34]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[0]AlwaysFight = True
Objectives[34]mission_Actors[0]Seeing_Range = 100
Objectives[34]mission_Actors[0]Hearing_Range = 100
Objectives[34]mission_Actors[0]CombatMovement = Defensive
Objectives[34]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[34]mission_Actors[0]Variation = Random
Objectives[34]mission_Actors[0]Task = 0
Objectives[34]mission_Actors[0]Task_Guard_Range = 5
Objectives[34]mission_Actors[0]Task_Stay_In_Range = True
Objectives[34]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[0]Task_Scenario = NONE
Objectives[34]mission_Actors[1]Survive_Number = 0
Objectives[34]mission_Actors[1]Failed_Text = 
Objectives[34]mission_Actors[1]Remove_After = 34
Objectives[34]mission_Actors[1]positionX = -91.85046
Objectives[34]mission_Actors[1]positionY = -98.87396
Objectives[34]mission_Actors[1]positionZ = 57.86254
Objectives[34]mission_Actors[1]Heading = 255.6046
Objectives[34]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[1]Relationship_Group = Enemy1
Objectives[34]mission_Actors[1]AddBlip = False
Objectives[34]mission_Actors[1]ShowCone = False
Objectives[34]mission_Actors[1]Invincible = False
Objectives[34]mission_Actors[1]SetHealth = 200
Objectives[34]mission_Actors[1]DieFromHeadShot = True
Objectives[34]mission_Actors[1]CanExitVehicle = True
Objectives[34]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[1]AlwaysFight = True
Objectives[34]mission_Actors[1]Seeing_Range = 100
Objectives[34]mission_Actors[1]Hearing_Range = 100
Objectives[34]mission_Actors[1]CombatMovement = Defensive
Objectives[34]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[34]mission_Actors[1]Variation = Random
Objectives[34]mission_Actors[1]Task = 0
Objectives[34]mission_Actors[1]Task_Guard_Range = 5
Objectives[34]mission_Actors[1]Task_Stay_In_Range = True
Objectives[34]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[1]Task_Scenario = NONE
Objectives[34]mission_Actors[2]Survive_Number = 0
Objectives[34]mission_Actors[2]Failed_Text = 
Objectives[34]mission_Actors[2]Remove_After = 34
Objectives[34]mission_Actors[2]positionX = -97.18046
Objectives[34]mission_Actors[2]positionY = -108.458
Objectives[34]mission_Actors[2]positionZ = 57.86292
Objectives[34]mission_Actors[2]Heading = 250.605
Objectives[34]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[2]Relationship_Group = Enemy1
Objectives[34]mission_Actors[2]AddBlip = False
Objectives[34]mission_Actors[2]ShowCone = False
Objectives[34]mission_Actors[2]Invincible = False
Objectives[34]mission_Actors[2]SetHealth = 200
Objectives[34]mission_Actors[2]DieFromHeadShot = True
Objectives[34]mission_Actors[2]CanExitVehicle = True
Objectives[34]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[2]AlwaysFight = True
Objectives[34]mission_Actors[2]Seeing_Range = 100
Objectives[34]mission_Actors[2]Hearing_Range = 100
Objectives[34]mission_Actors[2]CombatMovement = Defensive
Objectives[34]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[34]mission_Actors[2]Variation = Random
Objectives[34]mission_Actors[2]Task = 0
Objectives[34]mission_Actors[2]Task_Guard_Range = 5
Objectives[34]mission_Actors[2]Task_Stay_In_Range = True
Objectives[34]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[2]Task_Scenario = NONE
Objectives[34]mission_Actors[3]Survive_Number = 0
Objectives[34]mission_Actors[3]Failed_Text = 
Objectives[34]mission_Actors[3]Remove_After = 34
Objectives[34]mission_Actors[3]positionX = -100.8517
Objectives[34]mission_Actors[3]positionY = -115.2635
Objectives[34]mission_Actors[3]positionZ = 57.73695
Objectives[34]mission_Actors[3]Heading = 250.6046
Objectives[34]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[3]Relationship_Group = Enemy1
Objectives[34]mission_Actors[3]AddBlip = False
Objectives[34]mission_Actors[3]ShowCone = False
Objectives[34]mission_Actors[3]Invincible = False
Objectives[34]mission_Actors[3]SetHealth = 200
Objectives[34]mission_Actors[3]DieFromHeadShot = True
Objectives[34]mission_Actors[3]CanExitVehicle = True
Objectives[34]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[3]AlwaysFight = True
Objectives[34]mission_Actors[3]Seeing_Range = 100
Objectives[34]mission_Actors[3]Hearing_Range = 100
Objectives[34]mission_Actors[3]CombatMovement = Defensive
Objectives[34]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[34]mission_Actors[3]Variation = Random
Objectives[34]mission_Actors[3]Task = 0
Objectives[34]mission_Actors[3]Task_Guard_Range = 5
Objectives[34]mission_Actors[3]Task_Stay_In_Range = True
Objectives[34]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[3]Task_Scenario = NONE
Objectives[34]mission_Actors[4]Survive_Number = 0
Objectives[34]mission_Actors[4]Failed_Text = 
Objectives[34]mission_Actors[4]Remove_After = 42
Objectives[34]mission_Actors[4]positionX = -1544.464
Objectives[34]mission_Actors[4]positionY = -190.7408
Objectives[34]mission_Actors[4]positionZ = 55.51035
Objectives[34]mission_Actors[4]Heading = 220.6118
Objectives[34]mission_Actors[4]String_Name = s_m_m_ciasec_01
Objectives[34]mission_Actors[4]Relationship_Group = Friend
Objectives[34]mission_Actors[4]AddBlip = True
Objectives[34]mission_Actors[4]ShowCone = False
Objectives[34]mission_Actors[4]Invincible = False
Objectives[34]mission_Actors[4]SetHealth = 5000
Objectives[34]mission_Actors[4]DieFromHeadShot = True
Objectives[34]mission_Actors[4]CanExitVehicle = True
Objectives[34]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[4]AlwaysFight = True
Objectives[34]mission_Actors[4]Seeing_Range = 100
Objectives[34]mission_Actors[4]Hearing_Range = 100
Objectives[34]mission_Actors[4]CombatMovement = Defensive
Objectives[34]mission_Actors[4]weapon = SMG
Objectives[34]mission_Actors[4]Variation = Random
Objectives[34]mission_Actors[4]Task = 0
Objectives[34]mission_Actors[4]Task_Guard_Range = 5
Objectives[34]mission_Actors[4]Task_Stay_In_Range = True
Objectives[34]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[4]Task_Scenario = NONE
Objectives[34]mission_Actors[5]Survive_Number = 0
Objectives[34]mission_Actors[5]Failed_Text = 
Objectives[34]mission_Actors[5]Remove_After = 42
Objectives[34]mission_Actors[5]positionX = -1571.18
Objectives[34]mission_Actors[5]positionY = -196.7746
Objectives[34]mission_Actors[5]positionZ = 55.59856
Objectives[34]mission_Actors[5]Heading = 130.6118
Objectives[34]mission_Actors[5]String_Name = s_m_m_ciasec_01
Objectives[34]mission_Actors[5]Relationship_Group = Friend
Objectives[34]mission_Actors[5]AddBlip = True
Objectives[34]mission_Actors[5]ShowCone = False
Objectives[34]mission_Actors[5]Invincible = False
Objectives[34]mission_Actors[5]SetHealth = 5000
Objectives[34]mission_Actors[5]DieFromHeadShot = True
Objectives[34]mission_Actors[5]CanExitVehicle = True
Objectives[34]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[5]AlwaysFight = True
Objectives[34]mission_Actors[5]Seeing_Range = 100
Objectives[34]mission_Actors[5]Hearing_Range = 100
Objectives[34]mission_Actors[5]CombatMovement = Defensive
Objectives[34]mission_Actors[5]weapon = CarbineRifle
Objectives[34]mission_Actors[5]Variation = Random
Objectives[34]mission_Actors[5]Task = 0
Objectives[34]mission_Actors[5]Task_Guard_Range = 5
Objectives[34]mission_Actors[5]Task_Stay_In_Range = True
Objectives[34]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[5]Task_Scenario = NONE
Objectives[34]mission_Actors[6]Survive_Number = 0
Objectives[34]mission_Actors[6]Failed_Text = 
Objectives[34]mission_Actors[6]Remove_After = 34
Objectives[34]mission_Actors[6]positionX = -90.55415
Objectives[34]mission_Actors[6]positionY = -87.62459
Objectives[34]mission_Actors[6]positionZ = 70.62521
Objectives[34]mission_Actors[6]Heading = 219.9997
Objectives[34]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[6]Relationship_Group = Enemy1
Objectives[34]mission_Actors[6]AddBlip = False
Objectives[34]mission_Actors[6]ShowCone = False
Objectives[34]mission_Actors[6]Invincible = False
Objectives[34]mission_Actors[6]SetHealth = 200
Objectives[34]mission_Actors[6]DieFromHeadShot = True
Objectives[34]mission_Actors[6]CanExitVehicle = True
Objectives[34]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[6]AlwaysFight = True
Objectives[34]mission_Actors[6]Seeing_Range = 70
Objectives[34]mission_Actors[6]Hearing_Range = 70
Objectives[34]mission_Actors[6]CombatMovement = Offensive
Objectives[34]mission_Actors[6]weapon = MarksmanRifleMk2
Objectives[34]mission_Actors[6]Variation = Random
Objectives[34]mission_Actors[6]Task = 0
Objectives[34]mission_Actors[6]Task_Guard_Range = 5
Objectives[34]mission_Actors[6]Task_Stay_In_Range = True
Objectives[34]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[6]Task_Scenario = NONE
Objectives[34]mission_Actors[7]Survive_Number = 0
Objectives[34]mission_Actors[7]Failed_Text = 
Objectives[34]mission_Actors[7]Remove_After = 34
Objectives[34]mission_Actors[7]positionX = -164.3957
Objectives[34]mission_Actors[7]positionY = 240.6429
Objectives[34]mission_Actors[7]positionZ = 105.3268
Objectives[34]mission_Actors[7]Heading = 300
Objectives[34]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[7]Relationship_Group = Enemy1
Objectives[34]mission_Actors[7]AddBlip = False
Objectives[34]mission_Actors[7]ShowCone = False
Objectives[34]mission_Actors[7]Invincible = False
Objectives[34]mission_Actors[7]SetHealth = 200
Objectives[34]mission_Actors[7]DieFromHeadShot = True
Objectives[34]mission_Actors[7]CanExitVehicle = True
Objectives[34]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[7]AlwaysFight = True
Objectives[34]mission_Actors[7]Seeing_Range = 100
Objectives[34]mission_Actors[7]Hearing_Range = 100
Objectives[34]mission_Actors[7]CombatMovement = Stationary
Objectives[34]mission_Actors[7]weapon = MarksmanRifleMk2
Objectives[34]mission_Actors[7]Variation = Random
Objectives[34]mission_Actors[7]Task = 0
Objectives[34]mission_Actors[7]Task_Guard_Range = 5
Objectives[34]mission_Actors[7]Task_Stay_In_Range = True
Objectives[34]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[7]Task_Scenario = NONE
Objectives[34]mission_Actors[8]Survive_Number = 0
Objectives[34]mission_Actors[8]Failed_Text = 
Objectives[34]mission_Actors[8]Remove_After = 42
Objectives[34]mission_Actors[8]positionX = -1577.97
Objectives[34]mission_Actors[8]positionY = -188.808
Objectives[34]mission_Actors[8]positionZ = 55.60461
Objectives[34]mission_Actors[8]Heading = 124.4261
Objectives[34]mission_Actors[8]String_Name = s_m_m_ciasec_01
Objectives[34]mission_Actors[8]Relationship_Group = Friend
Objectives[34]mission_Actors[8]AddBlip = True
Objectives[34]mission_Actors[8]ShowCone = False
Objectives[34]mission_Actors[8]Invincible = False
Objectives[34]mission_Actors[8]SetHealth = 5000
Objectives[34]mission_Actors[8]DieFromHeadShot = True
Objectives[34]mission_Actors[8]CanExitVehicle = True
Objectives[34]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[8]AlwaysFight = True
Objectives[34]mission_Actors[8]Seeing_Range = 100
Objectives[34]mission_Actors[8]Hearing_Range = 100
Objectives[34]mission_Actors[8]CombatMovement = Defensive
Objectives[34]mission_Actors[8]weapon = PumpShotgun
Objectives[34]mission_Actors[8]Variation = Custom
Objectives[34]mission_Actors[8]Task = 0
Objectives[34]mission_Actors[8]Task_Guard_Range = 5
Objectives[34]mission_Actors[8]Task_Stay_In_Range = True
Objectives[34]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[8]Task_Scenario = NONE
Objectives[34]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 2
Objectives[34]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 5
Objectives[34]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[34]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[34]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[34]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[34]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[34]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[34]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[34]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[34]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[34]mission_Actors[9]Survive_Number = 0
Objectives[34]mission_Actors[9]Failed_Text = 
Objectives[34]mission_Actors[9]Remove_After = 42
Objectives[34]mission_Actors[9]positionX = -1550.397
Objectives[34]mission_Actors[9]positionY = -196.3244
Objectives[34]mission_Actors[9]positionZ = 55.5437
Objectives[34]mission_Actors[9]Heading = 224.4258
Objectives[34]mission_Actors[9]String_Name = s_m_m_ciasec_01
Objectives[34]mission_Actors[9]Relationship_Group = Friend
Objectives[34]mission_Actors[9]AddBlip = True
Objectives[34]mission_Actors[9]ShowCone = False
Objectives[34]mission_Actors[9]Invincible = False
Objectives[34]mission_Actors[9]SetHealth = 5000
Objectives[34]mission_Actors[9]DieFromHeadShot = True
Objectives[34]mission_Actors[9]CanExitVehicle = True
Objectives[34]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[9]AlwaysFight = True
Objectives[34]mission_Actors[9]Seeing_Range = 100
Objectives[34]mission_Actors[9]Hearing_Range = 100
Objectives[34]mission_Actors[9]CombatMovement = Defensive
Objectives[34]mission_Actors[9]weapon = CarbineRifle
Objectives[34]mission_Actors[9]Variation = Custom
Objectives[34]mission_Actors[9]Task = 0
Objectives[34]mission_Actors[9]Task_Guard_Range = 5
Objectives[34]mission_Actors[9]Task_Stay_In_Range = True
Objectives[34]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[9]Task_Scenario = NONE
Objectives[34]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 1
Objectives[34]mission_Actors[9]COMPONENT_FACE_TEXTURE = 2
Objectives[34]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 1
Objectives[34]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[34]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[34]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[34]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[34]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[34]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[34]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[34]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[34]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[34]mission_Actors[10]Survive_Number = 0
Objectives[34]mission_Actors[10]Failed_Text = 
Objectives[34]mission_Actors[10]Remove_After = 34
Objectives[34]mission_Actors[10]positionX = -198.8889
Objectives[34]mission_Actors[10]positionY = 255.6805
Objectives[34]mission_Actors[10]positionZ = 92.18877
Objectives[34]mission_Actors[10]Heading = 265.6046
Objectives[34]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[10]Relationship_Group = Enemy1
Objectives[34]mission_Actors[10]AddBlip = False
Objectives[34]mission_Actors[10]ShowCone = False
Objectives[34]mission_Actors[10]Invincible = False
Objectives[34]mission_Actors[10]SetHealth = 200
Objectives[34]mission_Actors[10]DieFromHeadShot = True
Objectives[34]mission_Actors[10]CanExitVehicle = True
Objectives[34]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[10]AlwaysFight = True
Objectives[34]mission_Actors[10]Seeing_Range = 30
Objectives[34]mission_Actors[10]Hearing_Range = 30
Objectives[34]mission_Actors[10]CombatMovement = Offensive
Objectives[34]mission_Actors[10]weapon = SpecialCarbineMk2
Objectives[34]mission_Actors[10]Variation = Random
Objectives[34]mission_Actors[10]Task = 0
Objectives[34]mission_Actors[10]Task_Guard_Range = 5
Objectives[34]mission_Actors[10]Task_Stay_In_Range = True
Objectives[34]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[10]Task_Scenario = NONE
Objectives[34]mission_Actors[11]Survive_Number = 0
Objectives[34]mission_Actors[11]Failed_Text = 
Objectives[34]mission_Actors[11]Remove_After = 34
Objectives[34]mission_Actors[11]positionX = -199.6732
Objectives[34]mission_Actors[11]positionY = 249.9646
Objectives[34]mission_Actors[11]positionZ = 92.04576
Objectives[34]mission_Actors[11]Heading = 265.6046
Objectives[34]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[11]Relationship_Group = Enemy1
Objectives[34]mission_Actors[11]AddBlip = False
Objectives[34]mission_Actors[11]ShowCone = False
Objectives[34]mission_Actors[11]Invincible = False
Objectives[34]mission_Actors[11]SetHealth = 200
Objectives[34]mission_Actors[11]DieFromHeadShot = True
Objectives[34]mission_Actors[11]CanExitVehicle = True
Objectives[34]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[11]AlwaysFight = True
Objectives[34]mission_Actors[11]Seeing_Range = 30
Objectives[34]mission_Actors[11]Hearing_Range = 30
Objectives[34]mission_Actors[11]CombatMovement = Offensive
Objectives[34]mission_Actors[11]weapon = SpecialCarbineMk2
Objectives[34]mission_Actors[11]Variation = Random
Objectives[34]mission_Actors[11]Task = 0
Objectives[34]mission_Actors[11]Task_Guard_Range = 5
Objectives[34]mission_Actors[11]Task_Stay_In_Range = True
Objectives[34]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[11]Task_Scenario = NONE
Objectives[34]mission_Actors[12]Survive_Number = 0
Objectives[34]mission_Actors[12]Failed_Text = 
Objectives[34]mission_Actors[12]Remove_After = 34
Objectives[34]mission_Actors[12]positionX = -198.2059
Objectives[34]mission_Actors[12]positionY = 262.904
Objectives[34]mission_Actors[12]positionZ = 92.20318
Objectives[34]mission_Actors[12]Heading = 265.6046
Objectives[34]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[12]Relationship_Group = Enemy1
Objectives[34]mission_Actors[12]AddBlip = False
Objectives[34]mission_Actors[12]ShowCone = False
Objectives[34]mission_Actors[12]Invincible = False
Objectives[34]mission_Actors[12]SetHealth = 200
Objectives[34]mission_Actors[12]DieFromHeadShot = True
Objectives[34]mission_Actors[12]CanExitVehicle = True
Objectives[34]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[12]AlwaysFight = True
Objectives[34]mission_Actors[12]Seeing_Range = 30
Objectives[34]mission_Actors[12]Hearing_Range = 30
Objectives[34]mission_Actors[12]CombatMovement = Offensive
Objectives[34]mission_Actors[12]weapon = SpecialCarbineMk2
Objectives[34]mission_Actors[12]Variation = Random
Objectives[34]mission_Actors[12]Task = 0
Objectives[34]mission_Actors[12]Task_Guard_Range = 5
Objectives[34]mission_Actors[12]Task_Stay_In_Range = True
Objectives[34]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[12]Task_Scenario = NONE
Objectives[34]mission_Actors[13]Survive_Number = 0
Objectives[34]mission_Actors[13]Failed_Text = 
Objectives[34]mission_Actors[13]Remove_After = 34
Objectives[34]mission_Actors[13]positionX = -197.2803
Objectives[34]mission_Actors[13]positionY = 268.7934
Objectives[34]mission_Actors[13]positionZ = 92.08897
Objectives[34]mission_Actors[13]Heading = 265.6046
Objectives[34]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[34]mission_Actors[13]Relationship_Group = Enemy1
Objectives[34]mission_Actors[13]AddBlip = False
Objectives[34]mission_Actors[13]ShowCone = False
Objectives[34]mission_Actors[13]Invincible = False
Objectives[34]mission_Actors[13]SetHealth = 200
Objectives[34]mission_Actors[13]DieFromHeadShot = True
Objectives[34]mission_Actors[13]CanExitVehicle = True
Objectives[34]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[13]AlwaysFight = True
Objectives[34]mission_Actors[13]Seeing_Range = 30
Objectives[34]mission_Actors[13]Hearing_Range = 30
Objectives[34]mission_Actors[13]CombatMovement = Offensive
Objectives[34]mission_Actors[13]weapon = SpecialCarbineMk2
Objectives[34]mission_Actors[13]Variation = Random
Objectives[34]mission_Actors[13]Task = 0
Objectives[34]mission_Actors[13]Task_Guard_Range = 5
Objectives[34]mission_Actors[13]Task_Stay_In_Range = True
Objectives[34]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[13]Task_Scenario = NONE
Objectives[34]mission_Vehicles = 4
Objectives[34]mission_Vehicles[0]positionX = -95.96065
Objectives[34]mission_Vehicles[0]positionY = -94.35432
Objectives[34]mission_Vehicles[0]positionZ = 57.62103
Objectives[34]mission_Vehicles[0]Heading = 142.1113
Objectives[34]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[34]mission_Vehicles[0]Model = dubsta3
Objectives[34]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[34]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[34]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[0]HasPearlescent = False
Objectives[34]mission_Vehicles[0]Livery = 0
Objectives[34]mission_Vehicles[0]DirtLevel = 0
Objectives[34]mission_Vehicles[0]LockedForPlayer = False
Objectives[34]mission_Vehicles[0]Locked = False
Objectives[34]mission_Vehicles[0]Alarm = False
Objectives[34]mission_Vehicles[0]HotWired = False
Objectives[34]mission_Vehicles[0]Invincible = False
Objectives[34]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[0]Remove_After = 34
Objectives[34]mission_Vehicles[0]Survive_Number = 0
Objectives[34]mission_Vehicles[0]Failed_Text = 
Objectives[34]mission_Vehicles[1]positionX = -102.6409
Objectives[34]mission_Vehicles[1]positionY = -108.5216
Objectives[34]mission_Vehicles[1]positionZ = 57.55404
Objectives[34]mission_Vehicles[1]Heading = 350.7555
Objectives[34]mission_Vehicles[1]Name = Dubsta 6x6
Objectives[34]mission_Vehicles[1]Model = dubsta3
Objectives[34]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[34]mission_Vehicles[1]SecondaryColor = MetallicPurple
Objectives[34]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[1]HasPearlescent = False
Objectives[34]mission_Vehicles[1]Livery = 0
Objectives[34]mission_Vehicles[1]DirtLevel = 0
Objectives[34]mission_Vehicles[1]LockedForPlayer = False
Objectives[34]mission_Vehicles[1]Locked = False
Objectives[34]mission_Vehicles[1]Alarm = False
Objectives[34]mission_Vehicles[1]HotWired = False
Objectives[34]mission_Vehicles[1]Invincible = False
Objectives[34]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[1]Remove_After = 34
Objectives[34]mission_Vehicles[1]Survive_Number = 0
Objectives[34]mission_Vehicles[1]Failed_Text = 
Objectives[34]mission_Vehicles[2]positionX = -202.5171
Objectives[34]mission_Vehicles[2]positionY = 266.3476
Objectives[34]mission_Vehicles[2]positionZ = 91.94467
Objectives[34]mission_Vehicles[2]Heading = 205.1549
Objectives[34]mission_Vehicles[2]Name = Dubsta 6x6
Objectives[34]mission_Vehicles[2]Model = dubsta3
Objectives[34]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[34]mission_Vehicles[2]SecondaryColor = MetallicPurple
Objectives[34]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[2]HasPearlescent = False
Objectives[34]mission_Vehicles[2]Livery = 0
Objectives[34]mission_Vehicles[2]DirtLevel = 0
Objectives[34]mission_Vehicles[2]LockedForPlayer = False
Objectives[34]mission_Vehicles[2]Locked = False
Objectives[34]mission_Vehicles[2]Alarm = False
Objectives[34]mission_Vehicles[2]HotWired = False
Objectives[34]mission_Vehicles[2]Invincible = False
Objectives[34]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[2]Remove_After = 0
Objectives[34]mission_Vehicles[2]Survive_Number = 0
Objectives[34]mission_Vehicles[2]Failed_Text = 
Objectives[34]mission_Vehicles[3]positionX = -203.414
Objectives[34]mission_Vehicles[3]positionY = 253.5594
Objectives[34]mission_Vehicles[3]positionZ = 91.9372
Objectives[34]mission_Vehicles[3]Heading = 145.6884
Objectives[34]mission_Vehicles[3]Name = Dubsta 6x6
Objectives[34]mission_Vehicles[3]Model = dubsta3
Objectives[34]mission_Vehicles[3]PrimaryColor = MetallicBlack
Objectives[34]mission_Vehicles[3]SecondaryColor = MetallicPurple
Objectives[34]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[3]HasPearlescent = False
Objectives[34]mission_Vehicles[3]Livery = 0
Objectives[34]mission_Vehicles[3]DirtLevel = 0
Objectives[34]mission_Vehicles[3]LockedForPlayer = False
Objectives[34]mission_Vehicles[3]Locked = False
Objectives[34]mission_Vehicles[3]Alarm = False
Objectives[34]mission_Vehicles[3]HotWired = False
Objectives[34]mission_Vehicles[3]Invincible = False
Objectives[34]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[3]Remove_After = 0
Objectives[34]mission_Vehicles[3]Survive_Number = 0
Objectives[34]mission_Vehicles[3]Failed_Text = 
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 4
Objectives[34]ObjectiveMessages[0]positionX = 409.8165
Objectives[34]ObjectiveMessages[0]positionY = 121.2876
Objectives[34]ObjectiveMessages[0]positionZ = 100.4607
Objectives[34]ObjectiveMessages[0]Message = Downtown Vinewood is secure.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = Mrs. Rackman
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 5
Objectives[34]ObjectiveMessages[1]positionX = 408.1377
Objectives[34]ObjectiveMessages[1]positionY = 122.7243
Objectives[34]ObjectiveMessages[1]positionZ = 100.578
Objectives[34]ObjectiveMessages[1]Message = Townley, Phillips just reported in.
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = Mrs. Rackman
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = White
Objectives[34]ObjectiveMessages[1]PlayFromStart = False
Objectives[34]ObjectiveMessages[1]Delay = True
Objectives[34]ObjectiveMessages[1]DelayTime = 2
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = False
Objectives[34]ObjectiveMessages[1]TypeTextMesage = True
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = 406.063
Objectives[34]ObjectiveMessages[2]positionY = 124.4349
Objectives[34]ObjectiveMessages[2]positionZ = 100.7124
Objectives[34]ObjectiveMessages[2]Message = He's moving in to help support our agents at Morningwood.
Objectives[34]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[2]Sender = Mrs. Rackman
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = White
Objectives[34]ObjectiveMessages[2]PlayFromStart = False
Objectives[34]ObjectiveMessages[2]Delay = True
Objectives[34]ObjectiveMessages[2]DelayTime = 5
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = False
Objectives[34]ObjectiveMessages[2]TypeTextMesage = True
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[3]positionX = 404.3879
Objectives[34]ObjectiveMessages[3]positionY = 126.1037
Objectives[34]ObjectiveMessages[3]positionZ = 100.8252
Objectives[34]ObjectiveMessages[3]Message = Head over there and give them some backup.
Objectives[34]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[3]Sender = Mrs. Rackman
Objectives[34]ObjectiveMessages[3]Subject = 
Objectives[34]ObjectiveMessages[3]MessageColor = White
Objectives[34]ObjectiveMessages[3]PlayFromStart = False
Objectives[34]ObjectiveMessages[3]Delay = True
Objectives[34]ObjectiveMessages[3]DelayTime = 9
Objectives[34]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[3]TypeSubtitle = False
Objectives[34]ObjectiveMessages[3]TypeTextMesage = True
Objectives[34]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[35]Type = Random_Spawn_Objective
Objectives[35]positionX = -1555.538
Objectives[35]positionY = -186.0841
Objectives[35]positionZ = 54.51783
Objectives[35]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[35]Random_Actors_Vehicle_Model_Name = blista
Objectives[35]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[35]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[35]Random_Actors_Weapon_Model_Name = Pistol
Objectives[35]Random_Actors_Passenger = True
Objectives[35]Random_Actors_Fill_With_Occupants = True
Objectives[35]Random_Actors_Max_Count = 3
Objectives[35]Random_Actors_Max_ReSpawn = 3
Objectives[35]Random_Actors_Spawn_End = True
Objectives[35]Random_Actors_Spawn_Actors_Only = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = 
Objectives[36]Type = Timeout_Objective
Objectives[36]positionX = -1573.27
Objectives[36]positionY = -169.0495
Objectives[36]positionZ = 54.5367
Objectives[36]Timeout_Min = 0
Objectives[36]Timeout_Sec = 20
Objectives[36]mission_ActorsCount = 17
Objectives[36]mission_Actors[0]Survive_Number = 0
Objectives[36]mission_Actors[0]Failed_Text = 
Objectives[36]mission_Actors[0]Remove_After = 0
Objectives[36]mission_Actors[0]positionX = -1779.574
Objectives[36]mission_Actors[0]positionY = -337.6905
Objectives[36]mission_Actors[0]positionZ = 45.12995
Objectives[36]mission_Actors[0]Heading = 230.6118
Objectives[36]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[0]Relationship_Group = Enemy1
Objectives[36]mission_Actors[0]AddBlip = True
Objectives[36]mission_Actors[0]ShowCone = False
Objectives[36]mission_Actors[0]Invincible = False
Objectives[36]mission_Actors[0]SetHealth = 200
Objectives[36]mission_Actors[0]DieFromHeadShot = True
Objectives[36]mission_Actors[0]CanExitVehicle = True
Objectives[36]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[0]AlwaysFight = True
Objectives[36]mission_Actors[0]Seeing_Range = 100
Objectives[36]mission_Actors[0]Hearing_Range = 100
Objectives[36]mission_Actors[0]CombatMovement = Offensive
Objectives[36]mission_Actors[0]weapon = SNSPistolMk2
Objectives[36]mission_Actors[0]Variation = Random
Objectives[36]mission_Actors[0]Task = 99
Objectives[36]mission_Actors[0]Task_Guard_Range = 5
Objectives[36]mission_Actors[0]Task_Stay_In_Range = True
Objectives[36]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[0]Task_Scenario = NONE
Objectives[36]mission_Actors[0]Task_List_Count = 2
Objectives[36]mission_Actors[0]Task_Repeat = False
Objectives[36]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[36]mission_Actors[0]Task_List[0]PositionX = -1781.838
Objectives[36]mission_Actors[0]Task_List[0]PositionY = -340.0743
Objectives[36]mission_Actors[0]Task_List[0]PositionZ = 44.40019
Objectives[36]mission_Actors[0]Task_List[0]Speed = 3
Objectives[36]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[36]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[36]mission_Actors[0]Task_List[1]Type = Drive
Objectives[36]mission_Actors[0]Task_List[1]PositionX = -1587.259
Objectives[36]mission_Actors[0]Task_List[1]PositionY = -210.4721
Objectives[36]mission_Actors[0]Task_List[1]PositionZ = 54.56388
Objectives[36]mission_Actors[0]Task_List[1]Speed = 25
Objectives[36]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[36]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[36]mission_Actors[0]Task_List[1]AvoidVehicles = False
Objectives[36]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = False
Objectives[36]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[36]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[36]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[36]mission_Actors[0]Task_List[1]UseBlinkers = False
Objectives[36]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[36]mission_Actors[0]Task_List[1]Reverse = False
Objectives[36]mission_Actors[0]Task_List[1]TakeShortestPath = True
Objectives[36]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[36]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[36]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[36]mission_Actors[1]Survive_Number = 0
Objectives[36]mission_Actors[1]Failed_Text = 
Objectives[36]mission_Actors[1]Remove_After = 0
Objectives[36]mission_Actors[1]positionX = -1784.063
Objectives[36]mission_Actors[1]positionY = -341.606
Objectives[36]mission_Actors[1]positionZ = 44.84536
Objectives[36]mission_Actors[1]Heading = 230.6118
Objectives[36]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[1]Relationship_Group = Enemy1
Objectives[36]mission_Actors[1]AddBlip = True
Objectives[36]mission_Actors[1]ShowCone = False
Objectives[36]mission_Actors[1]Invincible = False
Objectives[36]mission_Actors[1]SetHealth = 200
Objectives[36]mission_Actors[1]DieFromHeadShot = True
Objectives[36]mission_Actors[1]CanExitVehicle = True
Objectives[36]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[1]AlwaysFight = True
Objectives[36]mission_Actors[1]Seeing_Range = 100
Objectives[36]mission_Actors[1]Hearing_Range = 100
Objectives[36]mission_Actors[1]CombatMovement = Offensive
Objectives[36]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[36]mission_Actors[1]Variation = Random
Objectives[36]mission_Actors[1]Task = 99
Objectives[36]mission_Actors[1]Task_Guard_Range = 5
Objectives[36]mission_Actors[1]Task_Stay_In_Range = True
Objectives[36]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[1]Task_Scenario = NONE
Objectives[36]mission_Actors[1]Task_List_Count = 1
Objectives[36]mission_Actors[1]Task_Repeat = False
Objectives[36]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[36]mission_Actors[1]Task_List[0]PositionX = -1782.127
Objectives[36]mission_Actors[1]Task_List[0]PositionY = -341.4266
Objectives[36]mission_Actors[1]Task_List[0]PositionZ = 44.42169
Objectives[36]mission_Actors[1]Task_List[0]Speed = 3
Objectives[36]mission_Actors[1]Task_List[0]SeatIndex = 0
Objectives[36]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[36]mission_Actors[2]Survive_Number = 0
Objectives[36]mission_Actors[2]Failed_Text = 
Objectives[36]mission_Actors[2]Remove_After = 0
Objectives[36]mission_Actors[2]positionX = -1782.682
Objectives[36]mission_Actors[2]positionY = -338.2121
Objectives[36]mission_Actors[2]positionZ = 44.81577
Objectives[36]mission_Actors[2]Heading = 230.6118
Objectives[36]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[2]Relationship_Group = Enemy1
Objectives[36]mission_Actors[2]AddBlip = True
Objectives[36]mission_Actors[2]ShowCone = False
Objectives[36]mission_Actors[2]Invincible = False
Objectives[36]mission_Actors[2]SetHealth = 200
Objectives[36]mission_Actors[2]DieFromHeadShot = True
Objectives[36]mission_Actors[2]CanExitVehicle = True
Objectives[36]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[2]AlwaysFight = True
Objectives[36]mission_Actors[2]Seeing_Range = 100
Objectives[36]mission_Actors[2]Hearing_Range = 100
Objectives[36]mission_Actors[2]CombatMovement = Offensive
Objectives[36]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[36]mission_Actors[2]Variation = Random
Objectives[36]mission_Actors[2]Task = 99
Objectives[36]mission_Actors[2]Task_Guard_Range = 5
Objectives[36]mission_Actors[2]Task_Stay_In_Range = True
Objectives[36]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[2]Task_Scenario = NONE
Objectives[36]mission_Actors[2]Task_List_Count = 1
Objectives[36]mission_Actors[2]Task_Repeat = False
Objectives[36]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[36]mission_Actors[2]Task_List[0]PositionX = -1782.237
Objectives[36]mission_Actors[2]Task_List[0]PositionY = -339.1762
Objectives[36]mission_Actors[2]Task_List[0]PositionZ = 44.36029
Objectives[36]mission_Actors[2]Task_List[0]Speed = 3
Objectives[36]mission_Actors[2]Task_List[0]SeatIndex = 1
Objectives[36]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[36]mission_Actors[3]Survive_Number = 0
Objectives[36]mission_Actors[3]Failed_Text = 
Objectives[36]mission_Actors[3]Remove_After = 0
Objectives[36]mission_Actors[3]positionX = -1784.831
Objectives[36]mission_Actors[3]positionY = -340.8861
Objectives[36]mission_Actors[3]positionZ = 44.79531
Objectives[36]mission_Actors[3]Heading = 230.6118
Objectives[36]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[3]Relationship_Group = Enemy1
Objectives[36]mission_Actors[3]AddBlip = True
Objectives[36]mission_Actors[3]ShowCone = False
Objectives[36]mission_Actors[3]Invincible = False
Objectives[36]mission_Actors[3]SetHealth = 200
Objectives[36]mission_Actors[3]DieFromHeadShot = True
Objectives[36]mission_Actors[3]CanExitVehicle = True
Objectives[36]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[3]AlwaysFight = True
Objectives[36]mission_Actors[3]Seeing_Range = 100
Objectives[36]mission_Actors[3]Hearing_Range = 100
Objectives[36]mission_Actors[3]CombatMovement = Offensive
Objectives[36]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[36]mission_Actors[3]Variation = Random
Objectives[36]mission_Actors[3]Task = 99
Objectives[36]mission_Actors[3]Task_Guard_Range = 5
Objectives[36]mission_Actors[3]Task_Stay_In_Range = True
Objectives[36]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[3]Task_Scenario = NONE
Objectives[36]mission_Actors[3]Task_List_Count = 1
Objectives[36]mission_Actors[3]Task_Repeat = False
Objectives[36]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[36]mission_Actors[3]Task_List[0]PositionX = -1783.712
Objectives[36]mission_Actors[3]Task_List[0]PositionY = -340.6414
Objectives[36]mission_Actors[3]Task_List[0]PositionZ = 44.33583
Objectives[36]mission_Actors[3]Task_List[0]Speed = 3
Objectives[36]mission_Actors[3]Task_List[0]SeatIndex = 2
Objectives[36]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[36]mission_Actors[4]Survive_Number = 0
Objectives[36]mission_Actors[4]Failed_Text = 
Objectives[36]mission_Actors[4]Remove_After = 0
Objectives[36]mission_Actors[4]positionX = -1783.537
Objectives[36]mission_Actors[4]positionY = -337.219
Objectives[36]mission_Actors[4]positionZ = 44.75301
Objectives[36]mission_Actors[4]Heading = 230.6118
Objectives[36]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[4]Relationship_Group = Enemy1
Objectives[36]mission_Actors[4]AddBlip = True
Objectives[36]mission_Actors[4]ShowCone = False
Objectives[36]mission_Actors[4]Invincible = False
Objectives[36]mission_Actors[4]SetHealth = 200
Objectives[36]mission_Actors[4]DieFromHeadShot = True
Objectives[36]mission_Actors[4]CanExitVehicle = True
Objectives[36]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[4]AlwaysFight = True
Objectives[36]mission_Actors[4]Seeing_Range = 100
Objectives[36]mission_Actors[4]Hearing_Range = 100
Objectives[36]mission_Actors[4]CombatMovement = Offensive
Objectives[36]mission_Actors[4]weapon = PumpShotgunMk2
Objectives[36]mission_Actors[4]Variation = Random
Objectives[36]mission_Actors[4]Task = 99
Objectives[36]mission_Actors[4]Task_Guard_Range = 5
Objectives[36]mission_Actors[4]Task_Stay_In_Range = True
Objectives[36]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[4]Task_Scenario = NONE
Objectives[36]mission_Actors[4]Task_List_Count = 1
Objectives[36]mission_Actors[4]Task_Repeat = False
Objectives[36]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[36]mission_Actors[4]Task_List[0]PositionX = -1783.21
Objectives[36]mission_Actors[4]Task_List[0]PositionY = -338.8483
Objectives[36]mission_Actors[4]Task_List[0]PositionZ = 44.31062
Objectives[36]mission_Actors[4]Task_List[0]Speed = 3
Objectives[36]mission_Actors[4]Task_List[0]SeatIndex = 3
Objectives[36]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[36]mission_Actors[5]Survive_Number = 0
Objectives[36]mission_Actors[5]Failed_Text = 
Objectives[36]mission_Actors[5]Remove_After = 0
Objectives[36]mission_Actors[5]positionX = -1785.844
Objectives[36]mission_Actors[5]positionY = -339.9225
Objectives[36]mission_Actors[5]positionZ = 44.72894
Objectives[36]mission_Actors[5]Heading = 230.6784
Objectives[36]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[5]Relationship_Group = Enemy1
Objectives[36]mission_Actors[5]AddBlip = True
Objectives[36]mission_Actors[5]ShowCone = False
Objectives[36]mission_Actors[5]Invincible = False
Objectives[36]mission_Actors[5]SetHealth = 200
Objectives[36]mission_Actors[5]DieFromHeadShot = True
Objectives[36]mission_Actors[5]CanExitVehicle = True
Objectives[36]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[5]AlwaysFight = True
Objectives[36]mission_Actors[5]Seeing_Range = 100
Objectives[36]mission_Actors[5]Hearing_Range = 100
Objectives[36]mission_Actors[5]CombatMovement = Offensive
Objectives[36]mission_Actors[5]weapon = PumpShotgunMk2
Objectives[36]mission_Actors[5]Variation = Random
Objectives[36]mission_Actors[5]Task = 99
Objectives[36]mission_Actors[5]Task_Guard_Range = 5
Objectives[36]mission_Actors[5]Task_Stay_In_Range = True
Objectives[36]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[5]Task_Scenario = NONE
Objectives[36]mission_Actors[5]Task_List_Count = 1
Objectives[36]mission_Actors[5]Task_Repeat = False
Objectives[36]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[36]mission_Actors[5]Task_List[0]PositionX = -1784.217
Objectives[36]mission_Actors[5]Task_List[0]PositionY = -338.892
Objectives[36]mission_Actors[5]Task_List[0]PositionZ = 44.26961
Objectives[36]mission_Actors[5]Task_List[0]Speed = 3
Objectives[36]mission_Actors[5]Task_List[0]SeatIndex = 4
Objectives[36]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[36]mission_Actors[6]Survive_Number = 0
Objectives[36]mission_Actors[6]Failed_Text = 
Objectives[36]mission_Actors[6]Remove_After = 0
Objectives[36]mission_Actors[6]positionX = -1252.141
Objectives[36]mission_Actors[6]positionY = -561.688
Objectives[36]mission_Actors[6]positionZ = 29.41787
Objectives[36]mission_Actors[6]Heading = 40.61179
Objectives[36]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[6]Relationship_Group = Enemy1
Objectives[36]mission_Actors[6]AddBlip = True
Objectives[36]mission_Actors[6]ShowCone = False
Objectives[36]mission_Actors[6]Invincible = False
Objectives[36]mission_Actors[6]SetHealth = 200
Objectives[36]mission_Actors[6]DieFromHeadShot = True
Objectives[36]mission_Actors[6]CanExitVehicle = True
Objectives[36]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[6]AlwaysFight = True
Objectives[36]mission_Actors[6]Seeing_Range = 100
Objectives[36]mission_Actors[6]Hearing_Range = 100
Objectives[36]mission_Actors[6]CombatMovement = Offensive
Objectives[36]mission_Actors[6]weapon = SNSPistolMk2
Objectives[36]mission_Actors[6]Variation = Random
Objectives[36]mission_Actors[6]Task = 99
Objectives[36]mission_Actors[6]Task_Guard_Range = 5
Objectives[36]mission_Actors[6]Task_Stay_In_Range = True
Objectives[36]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[6]Task_Scenario = NONE
Objectives[36]mission_Actors[6]Task_List_Count = 2
Objectives[36]mission_Actors[6]Task_Repeat = False
Objectives[36]mission_Actors[6]Task_List[0]Type = EnterVehicle
Objectives[36]mission_Actors[6]Task_List[0]PositionX = -1250.026
Objectives[36]mission_Actors[6]Task_List[0]PositionY = -560.0052
Objectives[36]mission_Actors[6]Task_List[0]PositionZ = 28.66519
Objectives[36]mission_Actors[6]Task_List[0]Speed = 3
Objectives[36]mission_Actors[6]Task_List[0]SeatIndex = -1
Objectives[36]mission_Actors[6]Task_List[0]TaskIndex = 0
Objectives[36]mission_Actors[6]Task_List[1]Type = Drive
Objectives[36]mission_Actors[6]Task_List[1]PositionX = -1525.362
Objectives[36]mission_Actors[6]Task_List[1]PositionY = -217.1178
Objectives[36]mission_Actors[6]Task_List[1]PositionZ = 52.65779
Objectives[36]mission_Actors[6]Task_List[1]Speed = 40
Objectives[36]mission_Actors[6]Task_List[1]StopBeforeVehicles = False
Objectives[36]mission_Actors[6]Task_List[1]StopBeforeActors = False
Objectives[36]mission_Actors[6]Task_List[1]AvoidVehicles = False
Objectives[36]mission_Actors[6]Task_List[1]AvoidEmptyVehicles = False
Objectives[36]mission_Actors[6]Task_List[1]AvoidActors = False
Objectives[36]mission_Actors[6]Task_List[1]AvoidObjects = True
Objectives[36]mission_Actors[6]Task_List[1]StopAtLights = False
Objectives[36]mission_Actors[6]Task_List[1]UseBlinkers = False
Objectives[36]mission_Actors[6]Task_List[1]AllowGoingWrongWay = True
Objectives[36]mission_Actors[6]Task_List[1]Reverse = False
Objectives[36]mission_Actors[6]Task_List[1]TakeShortestPath = True
Objectives[36]mission_Actors[6]Task_List[1]IgnoreRoads = False
Objectives[36]mission_Actors[6]Task_List[1]IgnoreAllPathing = False
Objectives[36]mission_Actors[6]Task_List[1]AvoidHighWays = False
Objectives[36]mission_Actors[7]Survive_Number = 0
Objectives[36]mission_Actors[7]Failed_Text = 
Objectives[36]mission_Actors[7]Remove_After = 0
Objectives[36]mission_Actors[7]positionX = -1246.679
Objectives[36]mission_Actors[7]positionY = -559.4342
Objectives[36]mission_Actors[7]positionZ = 29.05421
Objectives[36]mission_Actors[7]Heading = 40.6122
Objectives[36]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[7]Relationship_Group = Enemy1
Objectives[36]mission_Actors[7]AddBlip = True
Objectives[36]mission_Actors[7]ShowCone = False
Objectives[36]mission_Actors[7]Invincible = False
Objectives[36]mission_Actors[7]SetHealth = 200
Objectives[36]mission_Actors[7]DieFromHeadShot = True
Objectives[36]mission_Actors[7]CanExitVehicle = True
Objectives[36]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[7]AlwaysFight = True
Objectives[36]mission_Actors[7]Seeing_Range = 100
Objectives[36]mission_Actors[7]Hearing_Range = 100
Objectives[36]mission_Actors[7]CombatMovement = Offensive
Objectives[36]mission_Actors[7]weapon = SpecialCarbineMk2
Objectives[36]mission_Actors[7]Variation = Random
Objectives[36]mission_Actors[7]Task = 99
Objectives[36]mission_Actors[7]Task_Guard_Range = 5
Objectives[36]mission_Actors[7]Task_Stay_In_Range = True
Objectives[36]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[7]Task_Scenario = NONE
Objectives[36]mission_Actors[7]Task_List_Count = 1
Objectives[36]mission_Actors[7]Task_Repeat = False
Objectives[36]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[36]mission_Actors[7]Task_List[0]PositionX = -1248.952
Objectives[36]mission_Actors[7]Task_List[0]PositionY = -560.4291
Objectives[36]mission_Actors[7]Task_List[0]PositionZ = 28.59672
Objectives[36]mission_Actors[7]Task_List[0]Speed = 3
Objectives[36]mission_Actors[7]Task_List[0]SeatIndex = 0
Objectives[36]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[36]mission_Actors[8]Survive_Number = 0
Objectives[36]mission_Actors[8]Failed_Text = 
Objectives[36]mission_Actors[8]Remove_After = 0
Objectives[36]mission_Actors[8]positionX = -1484.673
Objectives[36]mission_Actors[8]positionY = -230.4972
Objectives[36]mission_Actors[8]positionZ = 50.12231
Objectives[36]mission_Actors[8]Heading = 139.9996
Objectives[36]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[8]Relationship_Group = Enemy1
Objectives[36]mission_Actors[8]AddBlip = True
Objectives[36]mission_Actors[8]ShowCone = False
Objectives[36]mission_Actors[8]Invincible = False
Objectives[36]mission_Actors[8]SetHealth = 200
Objectives[36]mission_Actors[8]DieFromHeadShot = True
Objectives[36]mission_Actors[8]CanExitVehicle = True
Objectives[36]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[8]AlwaysFight = True
Objectives[36]mission_Actors[8]Seeing_Range = 100
Objectives[36]mission_Actors[8]Hearing_Range = 100
Objectives[36]mission_Actors[8]CombatMovement = Offensive
Objectives[36]mission_Actors[8]weapon = PumpShotgunMk2
Objectives[36]mission_Actors[8]Variation = Random
Objectives[36]mission_Actors[8]Task = 99
Objectives[36]mission_Actors[8]Task_Guard_Range = 5
Objectives[36]mission_Actors[8]Task_Stay_In_Range = True
Objectives[36]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[8]Task_Scenario = NONE
Objectives[36]mission_Actors[8]Task_List_Count = 1
Objectives[36]mission_Actors[8]Task_Repeat = False
Objectives[36]mission_Actors[8]Task_List[0]Type = WalkTo
Objectives[36]mission_Actors[8]Task_List[0]DestinationX = -1515.436
Objectives[36]mission_Actors[8]Task_List[0]DestinationY = -218.9573
Objectives[36]mission_Actors[8]Task_List[0]DestinationZ = 51.61972
Objectives[36]mission_Actors[8]Task_List[0]Rotation = 499.9995
Objectives[36]mission_Actors[8]Task_List[0]Speed = 3
Objectives[36]mission_Actors[8]Task_List[0]GoStraitToCoord = False
Objectives[36]mission_Actors[9]Survive_Number = 0
Objectives[36]mission_Actors[9]Failed_Text = 
Objectives[36]mission_Actors[9]Remove_After = 0
Objectives[36]mission_Actors[9]positionX = -1482.314
Objectives[36]mission_Actors[9]positionY = -229.055
Objectives[36]mission_Actors[9]positionZ = 50.02312
Objectives[36]mission_Actors[9]Heading = 139.9994
Objectives[36]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[9]Relationship_Group = Enemy1
Objectives[36]mission_Actors[9]AddBlip = True
Objectives[36]mission_Actors[9]ShowCone = False
Objectives[36]mission_Actors[9]Invincible = False
Objectives[36]mission_Actors[9]SetHealth = 200
Objectives[36]mission_Actors[9]DieFromHeadShot = True
Objectives[36]mission_Actors[9]CanExitVehicle = True
Objectives[36]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[9]AlwaysFight = True
Objectives[36]mission_Actors[9]Seeing_Range = 100
Objectives[36]mission_Actors[9]Hearing_Range = 100
Objectives[36]mission_Actors[9]CombatMovement = Offensive
Objectives[36]mission_Actors[9]weapon = PumpShotgunMk2
Objectives[36]mission_Actors[9]Variation = Random
Objectives[36]mission_Actors[9]Task = 99
Objectives[36]mission_Actors[9]Task_Guard_Range = 5
Objectives[36]mission_Actors[9]Task_Stay_In_Range = True
Objectives[36]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[9]Task_Scenario = NONE
Objectives[36]mission_Actors[9]Task_List_Count = 1
Objectives[36]mission_Actors[9]Task_Repeat = False
Objectives[36]mission_Actors[9]Task_List[0]Type = WalkTo
Objectives[36]mission_Actors[9]Task_List[0]DestinationX = -1517.696
Objectives[36]mission_Actors[9]Task_List[0]DestinationY = -217.0523
Objectives[36]mission_Actors[9]Task_List[0]DestinationZ = 51.96434
Objectives[36]mission_Actors[9]Task_List[0]Rotation = 499.9995
Objectives[36]mission_Actors[9]Task_List[0]Speed = 3
Objectives[36]mission_Actors[9]Task_List[0]GoStraitToCoord = False
Objectives[36]mission_Actors[10]Survive_Number = 0
Objectives[36]mission_Actors[10]Failed_Text = 
Objectives[36]mission_Actors[10]Remove_After = 0
Objectives[36]mission_Actors[10]positionX = -1482.95
Objectives[36]mission_Actors[10]positionY = -231.8794
Objectives[36]mission_Actors[10]positionZ = 50.1006
Objectives[36]mission_Actors[10]Heading = 143.6217
Objectives[36]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[10]Relationship_Group = Enemy1
Objectives[36]mission_Actors[10]AddBlip = True
Objectives[36]mission_Actors[10]ShowCone = False
Objectives[36]mission_Actors[10]Invincible = False
Objectives[36]mission_Actors[10]SetHealth = 200
Objectives[36]mission_Actors[10]DieFromHeadShot = True
Objectives[36]mission_Actors[10]CanExitVehicle = True
Objectives[36]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[10]AlwaysFight = True
Objectives[36]mission_Actors[10]Seeing_Range = 100
Objectives[36]mission_Actors[10]Hearing_Range = 100
Objectives[36]mission_Actors[10]CombatMovement = Offensive
Objectives[36]mission_Actors[10]weapon = SpecialCarbineMk2
Objectives[36]mission_Actors[10]Variation = Random
Objectives[36]mission_Actors[10]Task = 99
Objectives[36]mission_Actors[10]Task_Guard_Range = 5
Objectives[36]mission_Actors[10]Task_Stay_In_Range = True
Objectives[36]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[10]Task_Scenario = NONE
Objectives[36]mission_Actors[10]Task_List_Count = 1
Objectives[36]mission_Actors[10]Task_Repeat = False
Objectives[36]mission_Actors[10]Task_List[0]Type = WalkTo
Objectives[36]mission_Actors[10]Task_List[0]DestinationX = -1526.19
Objectives[36]mission_Actors[10]Task_List[0]DestinationY = -211.3898
Objectives[36]mission_Actors[10]Task_List[0]DestinationZ = 53.18644
Objectives[36]mission_Actors[10]Task_List[0]Rotation = 143.6222
Objectives[36]mission_Actors[10]Task_List[0]Speed = 3
Objectives[36]mission_Actors[10]Task_List[0]GoStraitToCoord = False
Objectives[36]mission_Actors[11]Survive_Number = 0
Objectives[36]mission_Actors[11]Failed_Text = 
Objectives[36]mission_Actors[11]Remove_After = 0
Objectives[36]mission_Actors[11]positionX = -1481.016
Objectives[36]mission_Actors[11]positionY = -234.292
Objectives[36]mission_Actors[11]positionZ = 49.96069
Objectives[36]mission_Actors[11]Heading = 149.4254
Objectives[36]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[11]Relationship_Group = Enemy1
Objectives[36]mission_Actors[11]AddBlip = True
Objectives[36]mission_Actors[11]ShowCone = False
Objectives[36]mission_Actors[11]Invincible = False
Objectives[36]mission_Actors[11]SetHealth = 200
Objectives[36]mission_Actors[11]DieFromHeadShot = True
Objectives[36]mission_Actors[11]CanExitVehicle = True
Objectives[36]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[11]AlwaysFight = True
Objectives[36]mission_Actors[11]Seeing_Range = 100
Objectives[36]mission_Actors[11]Hearing_Range = 100
Objectives[36]mission_Actors[11]CombatMovement = Offensive
Objectives[36]mission_Actors[11]weapon = SpecialCarbineMk2
Objectives[36]mission_Actors[11]Variation = Random
Objectives[36]mission_Actors[11]Task = 99
Objectives[36]mission_Actors[11]Task_Guard_Range = 5
Objectives[36]mission_Actors[11]Task_Stay_In_Range = True
Objectives[36]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[11]Task_Scenario = NONE
Objectives[36]mission_Actors[11]Task_List_Count = 1
Objectives[36]mission_Actors[11]Task_Repeat = False
Objectives[36]mission_Actors[11]Task_List[0]Type = WalkTo
Objectives[36]mission_Actors[11]Task_List[0]DestinationX = -1513.041
Objectives[36]mission_Actors[11]Task_List[0]DestinationY = -211.6599
Objectives[36]mission_Actors[11]Task_List[0]DestinationZ = 52.12895
Objectives[36]mission_Actors[11]Task_List[0]Rotation = 149.4261
Objectives[36]mission_Actors[11]Task_List[0]Speed = 3
Objectives[36]mission_Actors[11]Task_List[0]GoStraitToCoord = False
Objectives[36]mission_Actors[12]Survive_Number = 0
Objectives[36]mission_Actors[12]Failed_Text = 
Objectives[36]mission_Actors[12]Remove_After = 0
Objectives[36]mission_Actors[12]positionX = -1516.579
Objectives[36]mission_Actors[12]positionY = -282.8588
Objectives[36]mission_Actors[12]positionZ = 49.74152
Objectives[36]mission_Actors[12]Heading = 330.6118
Objectives[36]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[12]Relationship_Group = Enemy1
Objectives[36]mission_Actors[12]AddBlip = True
Objectives[36]mission_Actors[12]ShowCone = False
Objectives[36]mission_Actors[12]Invincible = False
Objectives[36]mission_Actors[12]SetHealth = 200
Objectives[36]mission_Actors[12]DieFromHeadShot = True
Objectives[36]mission_Actors[12]CanExitVehicle = True
Objectives[36]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[12]AlwaysFight = True
Objectives[36]mission_Actors[12]Seeing_Range = 100
Objectives[36]mission_Actors[12]Hearing_Range = 100
Objectives[36]mission_Actors[12]CombatMovement = Offensive
Objectives[36]mission_Actors[12]weapon = SpecialCarbineMk2
Objectives[36]mission_Actors[12]Variation = Random
Objectives[36]mission_Actors[12]Task = 99
Objectives[36]mission_Actors[12]Task_Guard_Range = 5
Objectives[36]mission_Actors[12]Task_Stay_In_Range = True
Objectives[36]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[12]Task_Scenario = NONE
Objectives[36]mission_Actors[12]Task_List_Count = 1
Objectives[36]mission_Actors[12]Task_Repeat = False
Objectives[36]mission_Actors[12]Task_List[0]Type = WalkTo
Objectives[36]mission_Actors[12]Task_List[0]DestinationX = -1541.889
Objectives[36]mission_Actors[12]Task_List[0]DestinationY = -212.5057
Objectives[36]mission_Actors[12]Task_List[0]DestinationZ = 54.09746
Objectives[36]mission_Actors[12]Task_List[0]Rotation = -29.38821
Objectives[36]mission_Actors[12]Task_List[0]Speed = 4
Objectives[36]mission_Actors[12]Task_List[0]GoStraitToCoord = False
Objectives[36]mission_Actors[13]Survive_Number = 0
Objectives[36]mission_Actors[13]Failed_Text = 
Objectives[36]mission_Actors[13]Remove_After = 0
Objectives[36]mission_Actors[13]positionX = -1515.201
Objectives[36]mission_Actors[13]positionY = -284.9789
Objectives[36]mission_Actors[13]positionZ = 49.62836
Objectives[36]mission_Actors[13]Heading = 325
Objectives[36]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[13]Relationship_Group = Enemy1
Objectives[36]mission_Actors[13]AddBlip = True
Objectives[36]mission_Actors[13]ShowCone = False
Objectives[36]mission_Actors[13]Invincible = False
Objectives[36]mission_Actors[13]SetHealth = 200
Objectives[36]mission_Actors[13]DieFromHeadShot = True
Objectives[36]mission_Actors[13]CanExitVehicle = True
Objectives[36]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[13]AlwaysFight = True
Objectives[36]mission_Actors[13]Seeing_Range = 100
Objectives[36]mission_Actors[13]Hearing_Range = 100
Objectives[36]mission_Actors[13]CombatMovement = Offensive
Objectives[36]mission_Actors[13]weapon = PumpShotgunMk2
Objectives[36]mission_Actors[13]Variation = Random
Objectives[36]mission_Actors[13]Task = 99
Objectives[36]mission_Actors[13]Task_Guard_Range = 5
Objectives[36]mission_Actors[13]Task_Stay_In_Range = True
Objectives[36]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[13]Task_Scenario = NONE
Objectives[36]mission_Actors[13]Task_List_Count = 1
Objectives[36]mission_Actors[13]Task_Repeat = False
Objectives[36]mission_Actors[13]Task_List[0]Type = WalkTo
Objectives[36]mission_Actors[13]Task_List[0]DestinationX = -1546.912
Objectives[36]mission_Actors[13]Task_List[0]DestinationY = -212.319
Objectives[36]mission_Actors[13]Task_List[0]DestinationZ = 54.23387
Objectives[36]mission_Actors[13]Task_List[0]Rotation = 325
Objectives[36]mission_Actors[13]Task_List[0]Speed = 4
Objectives[36]mission_Actors[13]Task_List[0]GoStraitToCoord = False
Objectives[36]mission_Actors[14]Survive_Number = 0
Objectives[36]mission_Actors[14]Failed_Text = 
Objectives[36]mission_Actors[14]Remove_After = 0
Objectives[36]mission_Actors[14]positionX = -1667.988
Objectives[36]mission_Actors[14]positionY = -313.9441
Objectives[36]mission_Actors[14]positionZ = 50.82014
Objectives[36]mission_Actors[14]Heading = 245.6118
Objectives[36]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[14]Relationship_Group = Enemy1
Objectives[36]mission_Actors[14]AddBlip = True
Objectives[36]mission_Actors[14]ShowCone = False
Objectives[36]mission_Actors[14]Invincible = False
Objectives[36]mission_Actors[14]SetHealth = 200
Objectives[36]mission_Actors[14]DieFromHeadShot = True
Objectives[36]mission_Actors[14]CanExitVehicle = True
Objectives[36]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[14]AlwaysFight = True
Objectives[36]mission_Actors[14]Seeing_Range = 100
Objectives[36]mission_Actors[14]Hearing_Range = 100
Objectives[36]mission_Actors[14]CombatMovement = Offensive
Objectives[36]mission_Actors[14]weapon = SpecialCarbineMk2
Objectives[36]mission_Actors[14]Variation = Random
Objectives[36]mission_Actors[14]Task = 99
Objectives[36]mission_Actors[14]Task_Guard_Range = 5
Objectives[36]mission_Actors[14]Task_Stay_In_Range = True
Objectives[36]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[14]Task_Scenario = NONE
Objectives[36]mission_Actors[14]Task_List_Count = 1
Objectives[36]mission_Actors[14]Task_Repeat = False
Objectives[36]mission_Actors[14]Task_List[0]Type = WalkTo
Objectives[36]mission_Actors[14]Task_List[0]DestinationX = -1610.526
Objectives[36]mission_Actors[14]Task_List[0]DestinationY = -215.9786
Objectives[36]mission_Actors[14]Task_List[0]DestinationZ = 54.15287
Objectives[36]mission_Actors[14]Task_List[0]Rotation = 245.6118
Objectives[36]mission_Actors[14]Task_List[0]Speed = 4
Objectives[36]mission_Actors[14]Task_List[0]GoStraitToCoord = False
Objectives[36]mission_Actors[15]Survive_Number = 0
Objectives[36]mission_Actors[15]Failed_Text = 
Objectives[36]mission_Actors[15]Remove_After = 0
Objectives[36]mission_Actors[15]positionX = -1669.625
Objectives[36]mission_Actors[15]positionY = -315.7979
Objectives[36]mission_Actors[15]positionZ = 50.7493
Objectives[36]mission_Actors[15]Heading = 245.6118
Objectives[36]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[15]Relationship_Group = Enemy1
Objectives[36]mission_Actors[15]AddBlip = True
Objectives[36]mission_Actors[15]ShowCone = False
Objectives[36]mission_Actors[15]Invincible = False
Objectives[36]mission_Actors[15]SetHealth = 200
Objectives[36]mission_Actors[15]DieFromHeadShot = True
Objectives[36]mission_Actors[15]CanExitVehicle = True
Objectives[36]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[15]AlwaysFight = True
Objectives[36]mission_Actors[15]Seeing_Range = 30
Objectives[36]mission_Actors[15]Hearing_Range = 30
Objectives[36]mission_Actors[15]CombatMovement = Offensive
Objectives[36]mission_Actors[15]weapon = SpecialCarbineMk2
Objectives[36]mission_Actors[15]Variation = Random
Objectives[36]mission_Actors[15]Task = 99
Objectives[36]mission_Actors[15]Task_Guard_Range = 5
Objectives[36]mission_Actors[15]Task_Stay_In_Range = True
Objectives[36]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[15]Task_Scenario = NONE
Objectives[36]mission_Actors[15]Task_List_Count = 1
Objectives[36]mission_Actors[15]Task_Repeat = False
Objectives[36]mission_Actors[15]Task_List[0]Type = WalkTo
Objectives[36]mission_Actors[15]Task_List[0]DestinationX = -1612.315
Objectives[36]mission_Actors[15]Task_List[0]DestinationY = -231.454
Objectives[36]mission_Actors[15]Task_List[0]DestinationZ = 53.87852
Objectives[36]mission_Actors[15]Task_List[0]Rotation = 245.6118
Objectives[36]mission_Actors[15]Task_List[0]Speed = 4
Objectives[36]mission_Actors[15]Task_List[0]GoStraitToCoord = False
Objectives[36]mission_Actors[16]Survive_Number = 0
Objectives[36]mission_Actors[16]Failed_Text = 
Objectives[36]mission_Actors[16]Remove_After = 0
Objectives[36]mission_Actors[16]positionX = -1489.271
Objectives[36]mission_Actors[16]positionY = -218.2044
Objectives[36]mission_Actors[16]positionZ = 59.95996
Objectives[36]mission_Actors[16]Heading = 55.61316
Objectives[36]mission_Actors[16]String_Name = mp_m_avongoon
Objectives[36]mission_Actors[16]Relationship_Group = Enemy1
Objectives[36]mission_Actors[16]AddBlip = True
Objectives[36]mission_Actors[16]ShowCone = True
Objectives[36]mission_Actors[16]Invincible = False
Objectives[36]mission_Actors[16]SetHealth = 200
Objectives[36]mission_Actors[16]DieFromHeadShot = True
Objectives[36]mission_Actors[16]CanExitVehicle = True
Objectives[36]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[36]mission_Actors[16]AlwaysFight = True
Objectives[36]mission_Actors[16]Seeing_Range = 100
Objectives[36]mission_Actors[16]Hearing_Range = 100
Objectives[36]mission_Actors[16]CombatMovement = Stationary
Objectives[36]mission_Actors[16]weapon = MarksmanRifleMk2
Objectives[36]mission_Actors[16]Variation = Random
Objectives[36]mission_Actors[16]Task = 99
Objectives[36]mission_Actors[16]Task_Guard_Range = 5
Objectives[36]mission_Actors[16]Task_Stay_In_Range = True
Objectives[36]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[36]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[36]mission_Actors[16]Task_Scenario = NONE
Objectives[36]mission_Actors[16]Task_List_Count = 1
Objectives[36]mission_Actors[16]Task_Repeat = False
Objectives[36]mission_Actors[16]Task_List[0]Type = WalkTo
Objectives[36]mission_Actors[16]Task_List[0]DestinationX = -1508.001
Objectives[36]mission_Actors[16]Task_List[0]DestinationY = -205.0718
Objectives[36]mission_Actors[16]Task_List[0]DestinationZ = 59.46494
Objectives[36]mission_Actors[16]Task_List[0]Rotation = 55.61316
Objectives[36]mission_Actors[16]Task_List[0]Speed = 4
Objectives[36]mission_Actors[16]Task_List[0]GoStraitToCoord = False
Objectives[36]mission_Vehicles = 2
Objectives[36]mission_Vehicles[0]positionX = -1783.579
Objectives[36]mission_Vehicles[0]positionY = -339.5115
Objectives[36]mission_Vehicles[0]positionZ = 44.68005
Objectives[36]mission_Vehicles[0]Heading = 232.1834
Objectives[36]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[36]mission_Vehicles[0]Model = dubsta3
Objectives[36]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[36]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[36]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[36]mission_Vehicles[0]HasPearlescent = False
Objectives[36]mission_Vehicles[0]Livery = 0
Objectives[36]mission_Vehicles[0]DirtLevel = 0
Objectives[36]mission_Vehicles[0]LockedForPlayer = False
Objectives[36]mission_Vehicles[0]Locked = False
Objectives[36]mission_Vehicles[0]Alarm = False
Objectives[36]mission_Vehicles[0]HotWired = False
Objectives[36]mission_Vehicles[0]Invincible = False
Objectives[36]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[0]Remove_After = 0
Objectives[36]mission_Vehicles[0]Survive_Number = 0
Objectives[36]mission_Vehicles[0]Failed_Text = 
Objectives[36]mission_Vehicles[0]NeededForActorsCount = 6
Objectives[36]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 36
Objectives[36]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[36]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[36]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 36
Objectives[36]mission_Vehicles[0]NeededForActorIndex[1] = 2
Objectives[36]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[36]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 36
Objectives[36]mission_Vehicles[0]NeededForActorIndex[2] = 1
Objectives[36]mission_Vehicles[0]NeededForActorTaskIndex[2] = 0
Objectives[36]mission_Vehicles[0]NeededForActorObjectiveNumber[3] = 36
Objectives[36]mission_Vehicles[0]NeededForActorIndex[3] = 3
Objectives[36]mission_Vehicles[0]NeededForActorTaskIndex[3] = 0
Objectives[36]mission_Vehicles[0]NeededForActorObjectiveNumber[4] = 36
Objectives[36]mission_Vehicles[0]NeededForActorIndex[4] = 4
Objectives[36]mission_Vehicles[0]NeededForActorTaskIndex[4] = 0
Objectives[36]mission_Vehicles[0]NeededForActorObjectiveNumber[5] = 36
Objectives[36]mission_Vehicles[0]NeededForActorIndex[5] = 5
Objectives[36]mission_Vehicles[0]NeededForActorTaskIndex[5] = 0
Objectives[36]mission_Vehicles[1]positionX = -1247.483
Objectives[36]mission_Vehicles[1]positionY = -561.3057
Objectives[36]mission_Vehicles[1]positionZ = 28.85481
Objectives[36]mission_Vehicles[1]Heading = 43.36487
Objectives[36]mission_Vehicles[1]Name = Dubsta 6x6
Objectives[36]mission_Vehicles[1]Model = dubsta3
Objectives[36]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[36]mission_Vehicles[1]SecondaryColor = MetallicPurple
Objectives[36]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[36]mission_Vehicles[1]HasPearlescent = False
Objectives[36]mission_Vehicles[1]Livery = 0
Objectives[36]mission_Vehicles[1]DirtLevel = 0
Objectives[36]mission_Vehicles[1]LockedForPlayer = False
Objectives[36]mission_Vehicles[1]Locked = False
Objectives[36]mission_Vehicles[1]Alarm = False
Objectives[36]mission_Vehicles[1]HotWired = False
Objectives[36]mission_Vehicles[1]Invincible = False
Objectives[36]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[36]mission_Vehicles[1]Remove_After = 0
Objectives[36]mission_Vehicles[1]Survive_Number = 0
Objectives[36]mission_Vehicles[1]Failed_Text = 
Objectives[36]mission_Vehicles[1]NeededForActorsCount = 2
Objectives[36]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 36
Objectives[36]mission_Vehicles[1]NeededForActorIndex[0] = 6
Objectives[36]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[36]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 36
Objectives[36]mission_Vehicles[1]NeededForActorIndex[1] = 7
Objectives[36]mission_Vehicles[1]NeededForActorTaskIndex[1] = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 4
Objectives[36]ObjectiveMessages[0]positionX = -1572.112
Objectives[36]ObjectiveMessages[0]positionY = -166.0743
Objectives[36]ObjectiveMessages[0]positionZ = 54.52719
Objectives[36]ObjectiveMessages[0]Message = We're at Morningwood, but where's Trevor?
Objectives[36]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[36]ObjectiveMessages[0]Sender = Michael
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = Blue
Objectives[36]ObjectiveMessages[0]PlayFromStart = False
Objectives[36]ObjectiveMessages[0]Delay = True
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = False
Objectives[36]ObjectiveMessages[0]TypeTextMesage = True
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = -1574.289
Objectives[36]ObjectiveMessages[1]positionY = -163.6537
Objectives[36]ObjectiveMessages[1]positionZ = 54.52823
Objectives[36]ObjectiveMessages[1]Message = Mrs. Rackman, there's no sign of Trevor, or his truck.
Objectives[36]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[36]ObjectiveMessages[1]Sender = Michael
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = Blue
Objectives[36]ObjectiveMessages[1]PlayFromStart = False
Objectives[36]ObjectiveMessages[1]Delay = True
Objectives[36]ObjectiveMessages[1]DelayTime = 5
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = False
Objectives[36]ObjectiveMessages[1]TypeTextMesage = True
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[2]positionX = -1576.642
Objectives[36]ObjectiveMessages[2]positionY = -161.0904
Objectives[36]ObjectiveMessages[2]positionZ = 54.52905
Objectives[36]ObjectiveMessages[2]Message = I can't reach him. Hold your position while I try to sort this out.
Objectives[36]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[2]Sender = Mrs. Rackman
Objectives[36]ObjectiveMessages[2]Subject = 
Objectives[36]ObjectiveMessages[2]MessageColor = White
Objectives[36]ObjectiveMessages[2]PlayFromStart = False
Objectives[36]ObjectiveMessages[2]Delay = True
Objectives[36]ObjectiveMessages[2]DelayTime = 10
Objectives[36]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[2]TypeSubtitle = False
Objectives[36]ObjectiveMessages[2]TypeTextMesage = True
Objectives[36]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[3]positionX = -1578.316
Objectives[36]ObjectiveMessages[3]positionY = -159.2752
Objectives[36]ObjectiveMessages[3]positionZ = 54.5303
Objectives[36]ObjectiveMessages[3]Message = Don't let Avon's troops break through.
Objectives[36]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[3]Sender = Mrs. Rackman
Objectives[36]ObjectiveMessages[3]Subject = 
Objectives[36]ObjectiveMessages[3]MessageColor = White
Objectives[36]ObjectiveMessages[3]PlayFromStart = False
Objectives[36]ObjectiveMessages[3]Delay = True
Objectives[36]ObjectiveMessages[3]DelayTime = 15
Objectives[36]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[3]TypeSubtitle = False
Objectives[36]ObjectiveMessages[3]TypeTextMesage = True
Objectives[36]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[37]Text = Hold your position until ~b~Trevor ~w~arrives.
Objectives[37]Type = Timeout_Objective
Objectives[37]positionX = -1562.622
Objectives[37]positionY = -176.8596
Objectives[37]positionZ = 54.51805
Objectives[37]Timeout_Min = 0
Objectives[37]Timeout_Sec = 20
Objectives[37]mission_ActorsCount = 5
Objectives[37]mission_Actors[0]Survive_Number = 0
Objectives[37]mission_Actors[0]Failed_Text = 
Objectives[37]mission_Actors[0]Remove_After = 0
Objectives[37]mission_Actors[0]positionX = -1958.142
Objectives[37]mission_Actors[0]positionY = 532.9358
Objectives[37]mission_Actors[0]positionZ = 110.645
Objectives[37]mission_Actors[0]Heading = 160.6046
Objectives[37]mission_Actors[0]String_Name = player_two
Objectives[37]mission_Actors[0]Relationship_Group = Companion
Objectives[37]mission_Actors[0]AddBlip = True
Objectives[37]mission_Actors[0]ShowCone = False
Objectives[37]mission_Actors[0]Invincible = True
Objectives[37]mission_Actors[0]SetHealth = 5000
Objectives[37]mission_Actors[0]DieFromHeadShot = True
Objectives[37]mission_Actors[0]CanExitVehicle = True
Objectives[37]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[0]AlwaysFight = True
Objectives[37]mission_Actors[0]Seeing_Range = 100
Objectives[37]mission_Actors[0]Hearing_Range = 100
Objectives[37]mission_Actors[0]CombatMovement = Offensive
Objectives[37]mission_Actors[0]weapon = CombatMG
Objectives[37]mission_Actors[0]Variation = Custom
Objectives[37]mission_Actors[0]Task = 0
Objectives[37]mission_Actors[0]Task_Guard_Range = 5
Objectives[37]mission_Actors[0]Task_Stay_In_Range = True
Objectives[37]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[0]Task_Scenario = NONE
Objectives[37]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_FACE_TEXTURE = 5
Objectives[37]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[37]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[37]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[37]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 5
Objectives[37]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[37]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[37]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[37]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[37]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[37]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[37]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[37]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[37]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[37]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[37]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 38
Objectives[37]mission_Actors[1]Survive_Number = 0
Objectives[37]mission_Actors[1]Failed_Text = 
Objectives[37]mission_Actors[1]Remove_After = 0
Objectives[37]mission_Actors[1]positionX = -1567.503
Objectives[37]mission_Actors[1]positionY = -324.0934
Objectives[37]mission_Actors[1]positionZ = 47.15159
Objectives[37]mission_Actors[1]Heading = 45
Objectives[37]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[37]mission_Actors[1]Relationship_Group = Enemy1
Objectives[37]mission_Actors[1]AddBlip = True
Objectives[37]mission_Actors[1]ShowCone = False
Objectives[37]mission_Actors[1]Invincible = False
Objectives[37]mission_Actors[1]SetHealth = 200
Objectives[37]mission_Actors[1]DieFromHeadShot = True
Objectives[37]mission_Actors[1]CanExitVehicle = True
Objectives[37]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[1]AlwaysFight = True
Objectives[37]mission_Actors[1]Seeing_Range = 100
Objectives[37]mission_Actors[1]Hearing_Range = 100
Objectives[37]mission_Actors[1]CombatMovement = Offensive
Objectives[37]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[37]mission_Actors[1]Variation = Random
Objectives[37]mission_Actors[1]Task = 99
Objectives[37]mission_Actors[1]Task_Guard_Range = 5
Objectives[37]mission_Actors[1]Task_Stay_In_Range = True
Objectives[37]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[1]Task_Scenario = NONE
Objectives[37]mission_Actors[1]Task_List_Count = 2
Objectives[37]mission_Actors[1]Task_Repeat = False
Objectives[37]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[37]mission_Actors[1]Task_List[0]DestinationX = -1607.256
Objectives[37]mission_Actors[1]Task_List[0]DestinationY = -281.5606
Objectives[37]mission_Actors[1]Task_List[0]DestinationZ = 52.08036
Objectives[37]mission_Actors[1]Task_List[0]Rotation = 405
Objectives[37]mission_Actors[1]Task_List[0]Speed = 4
Objectives[37]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[37]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[37]mission_Actors[1]Task_List[1]DestinationX = -1599.433
Objectives[37]mission_Actors[1]Task_List[1]DestinationY = -234.358
Objectives[37]mission_Actors[1]Task_List[1]DestinationZ = 53.75141
Objectives[37]mission_Actors[1]Task_List[1]Rotation = 405
Objectives[37]mission_Actors[1]Task_List[1]Speed = 4
Objectives[37]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[37]mission_Actors[2]Survive_Number = 0
Objectives[37]mission_Actors[2]Failed_Text = 
Objectives[37]mission_Actors[2]Remove_After = 0
Objectives[37]mission_Actors[2]positionX = -1567.088
Objectives[37]mission_Actors[2]positionY = -327.5298
Objectives[37]mission_Actors[2]positionZ = 47.10015
Objectives[37]mission_Actors[2]Heading = 45
Objectives[37]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[37]mission_Actors[2]Relationship_Group = Enemy1
Objectives[37]mission_Actors[2]AddBlip = True
Objectives[37]mission_Actors[2]ShowCone = False
Objectives[37]mission_Actors[2]Invincible = False
Objectives[37]mission_Actors[2]SetHealth = 200
Objectives[37]mission_Actors[2]DieFromHeadShot = True
Objectives[37]mission_Actors[2]CanExitVehicle = True
Objectives[37]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[2]AlwaysFight = True
Objectives[37]mission_Actors[2]Seeing_Range = 100
Objectives[37]mission_Actors[2]Hearing_Range = 100
Objectives[37]mission_Actors[2]CombatMovement = Offensive
Objectives[37]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[37]mission_Actors[2]Variation = Random
Objectives[37]mission_Actors[2]Task = 99
Objectives[37]mission_Actors[2]Task_Guard_Range = 5
Objectives[37]mission_Actors[2]Task_Stay_In_Range = True
Objectives[37]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[2]Task_Scenario = NONE
Objectives[37]mission_Actors[2]Task_List_Count = 2
Objectives[37]mission_Actors[2]Task_Repeat = False
Objectives[37]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[37]mission_Actors[2]Task_List[0]DestinationX = -1613.845
Objectives[37]mission_Actors[2]Task_List[0]DestinationY = -278.4867
Objectives[37]mission_Actors[2]Task_List[0]DestinationZ = 52.189
Objectives[37]mission_Actors[2]Task_List[0]Rotation = 405
Objectives[37]mission_Actors[2]Task_List[0]Speed = 4
Objectives[37]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[37]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[37]mission_Actors[2]Task_List[1]DestinationX = -1598.913
Objectives[37]mission_Actors[2]Task_List[1]DestinationY = -227.2254
Objectives[37]mission_Actors[2]Task_List[1]DestinationZ = 54.06568
Objectives[37]mission_Actors[2]Task_List[1]Rotation = 405
Objectives[37]mission_Actors[2]Task_List[1]Speed = 4
Objectives[37]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[37]mission_Actors[3]Survive_Number = 0
Objectives[37]mission_Actors[3]Failed_Text = 
Objectives[37]mission_Actors[3]Remove_After = 0
Objectives[37]mission_Actors[3]positionX = -1568.28
Objectives[37]mission_Actors[3]positionY = -329.445
Objectives[37]mission_Actors[3]positionZ = 47.11153
Objectives[37]mission_Actors[3]Heading = 45
Objectives[37]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[37]mission_Actors[3]Relationship_Group = Enemy1
Objectives[37]mission_Actors[3]AddBlip = True
Objectives[37]mission_Actors[3]ShowCone = False
Objectives[37]mission_Actors[3]Invincible = False
Objectives[37]mission_Actors[3]SetHealth = 200
Objectives[37]mission_Actors[3]DieFromHeadShot = True
Objectives[37]mission_Actors[3]CanExitVehicle = True
Objectives[37]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[3]AlwaysFight = True
Objectives[37]mission_Actors[3]Seeing_Range = 100
Objectives[37]mission_Actors[3]Hearing_Range = 100
Objectives[37]mission_Actors[3]CombatMovement = Offensive
Objectives[37]mission_Actors[3]weapon = RevolverMk2
Objectives[37]mission_Actors[3]Variation = Random
Objectives[37]mission_Actors[3]Task = 99
Objectives[37]mission_Actors[3]Task_Guard_Range = 5
Objectives[37]mission_Actors[3]Task_Stay_In_Range = True
Objectives[37]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[3]Task_Scenario = NONE
Objectives[37]mission_Actors[3]Task_List_Count = 2
Objectives[37]mission_Actors[3]Task_Repeat = False
Objectives[37]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[37]mission_Actors[3]Task_List[0]DestinationX = -1609.756
Objectives[37]mission_Actors[3]Task_List[0]DestinationY = -291.6704
Objectives[37]mission_Actors[3]Task_List[0]DestinationZ = 51.61515
Objectives[37]mission_Actors[3]Task_List[0]Rotation = 405
Objectives[37]mission_Actors[3]Task_List[0]Speed = 4
Objectives[37]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[37]mission_Actors[3]Task_List[1]Type = WalkTo
Objectives[37]mission_Actors[3]Task_List[1]DestinationX = -1596.95
Objectives[37]mission_Actors[3]Task_List[1]DestinationY = -231.6271
Objectives[37]mission_Actors[3]Task_List[1]DestinationZ = 53.92658
Objectives[37]mission_Actors[3]Task_List[1]Rotation = 405
Objectives[37]mission_Actors[3]Task_List[1]Speed = 4
Objectives[37]mission_Actors[3]Task_List[1]GoStraitToCoord = False
Objectives[37]mission_Actors[4]Survive_Number = 0
Objectives[37]mission_Actors[4]Failed_Text = 
Objectives[37]mission_Actors[4]Remove_After = 0
Objectives[37]mission_Actors[4]positionX = -1570.106
Objectives[37]mission_Actors[4]positionY = -331.9284
Objectives[37]mission_Actors[4]positionZ = 47.14372
Objectives[37]mission_Actors[4]Heading = 45
Objectives[37]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[37]mission_Actors[4]Relationship_Group = Enemy1
Objectives[37]mission_Actors[4]AddBlip = True
Objectives[37]mission_Actors[4]ShowCone = False
Objectives[37]mission_Actors[4]Invincible = False
Objectives[37]mission_Actors[4]SetHealth = 200
Objectives[37]mission_Actors[4]DieFromHeadShot = True
Objectives[37]mission_Actors[4]CanExitVehicle = True
Objectives[37]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[37]mission_Actors[4]AlwaysFight = True
Objectives[37]mission_Actors[4]Seeing_Range = 100
Objectives[37]mission_Actors[4]Hearing_Range = 100
Objectives[37]mission_Actors[4]CombatMovement = Offensive
Objectives[37]mission_Actors[4]weapon = PumpShotgunMk2
Objectives[37]mission_Actors[4]Variation = Random
Objectives[37]mission_Actors[4]Task = 99
Objectives[37]mission_Actors[4]Task_Guard_Range = 5
Objectives[37]mission_Actors[4]Task_Stay_In_Range = True
Objectives[37]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[37]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[37]mission_Actors[4]Task_Scenario = NONE
Objectives[37]mission_Actors[4]Task_List_Count = 2
Objectives[37]mission_Actors[4]Task_Repeat = False
Objectives[37]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[37]mission_Actors[4]Task_List[0]DestinationX = -1609.166
Objectives[37]mission_Actors[4]Task_List[0]DestinationY = -288.299
Objectives[37]mission_Actors[4]Task_List[0]DestinationZ = 51.76559
Objectives[37]mission_Actors[4]Task_List[0]Rotation = 405
Objectives[37]mission_Actors[4]Task_List[0]Speed = 4
Objectives[37]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[37]mission_Actors[4]Task_List[1]Type = WalkTo
Objectives[37]mission_Actors[4]Task_List[1]DestinationX = -1594.572
Objectives[37]mission_Actors[4]Task_List[1]DestinationY = -227.3822
Objectives[37]mission_Actors[4]Task_List[1]DestinationZ = 54.07092
Objectives[37]mission_Actors[4]Task_List[1]Rotation = 405
Objectives[37]mission_Actors[4]Task_List[1]Speed = 4
Objectives[37]mission_Actors[4]Task_List[1]GoStraitToCoord = False
Objectives[37]mission_Vehicles = 1
Objectives[37]mission_Vehicles[0]positionX = -1981.522
Objectives[37]mission_Vehicles[0]positionY = 498.6849
Objectives[37]mission_Vehicles[0]positionZ = 106.1135
Objectives[37]mission_Vehicles[0]Heading = 166.5073
Objectives[37]mission_Vehicles[0]Name = Bodhi
Objectives[37]mission_Vehicles[0]Model = bodhi2
Objectives[37]mission_Vehicles[0]PrimaryColor = MetallicDesertRed
Objectives[37]mission_Vehicles[0]SecondaryColor = MetallicDesertRed
Objectives[37]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[37]mission_Vehicles[0]HasPearlescent = False
Objectives[37]mission_Vehicles[0]Livery = 0
Objectives[37]mission_Vehicles[0]DirtLevel = 0
Objectives[37]mission_Vehicles[0]LockedForPlayer = False
Objectives[37]mission_Vehicles[0]Locked = False
Objectives[37]mission_Vehicles[0]Alarm = False
Objectives[37]mission_Vehicles[0]HotWired = False
Objectives[37]mission_Vehicles[0]Invincible = False
Objectives[37]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[37]mission_Vehicles[0]Remove_After = 0
Objectives[37]mission_Vehicles[0]Survive_Number = 0
Objectives[37]mission_Vehicles[0]Failed_Text = 
Objectives[37]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[37]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 38
Objectives[37]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = -1638.79
Objectives[38]positionY = -89.98193
Objectives[38]positionZ = 58.01937
Objectives[38]SetPlayerActor_Use_Player = False
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = True
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Neutral
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 99
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = True
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]TaskListCount = 2
Objectives[38]Task_List[0]Type = EnterVehicle
Objectives[38]Task_List[0]PositionX = -1980.981
Objectives[38]Task_List[0]PositionY = 501.2396
Objectives[38]Task_List[0]PositionZ = 105.9501
Objectives[38]Task_List[0]Speed = 1
Objectives[38]Task_List[0]SeatIndex = -1
Objectives[38]Task_List[0]TaskIndex = 0
Objectives[38]Task_List[0]Warp = True
Objectives[38]Task_List[1]Type = Drive
Objectives[38]Task_List[1]PositionX = -1575.254
Objectives[38]Task_List[1]PositionY = -158.8202
Objectives[38]Task_List[1]PositionZ = 55.02033
Objectives[38]Task_List[1]Speed = 35
Objectives[38]Task_List[1]StopBeforeVehicles = False
Objectives[38]Task_List[1]StopBeforeActors = False
Objectives[38]Task_List[1]AvoidVehicles = True
Objectives[38]Task_List[1]AvoidEmptyVehicles = False
Objectives[38]Task_List[1]AvoidActors = False
Objectives[38]Task_List[1]AvoidObjects = True
Objectives[38]Task_List[1]StopAtLights = False
Objectives[38]Task_List[1]UseBlinkers = False
Objectives[38]Task_List[1]AllowGoingWrongWay = True
Objectives[38]Task_List[1]Reverse = False
Objectives[38]Task_List[1]TakeShortestPath = False
Objectives[38]Task_List[1]IgnoreRoads = False
Objectives[38]Task_List[1]IgnoreAllPathing = False
Objectives[38]Task_List[1]AvoidHighWays = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = 
Objectives[39]Type = Timeout_Objective
Objectives[39]positionX = -1563.091
Objectives[39]positionY = -167.5555
Objectives[39]positionZ = 54.47292
Objectives[39]Timeout_Min = 0
Objectives[39]Timeout_Sec = 10
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 3
Objectives[39]ObjectiveMessages[0]positionX = -1561.897
Objectives[39]ObjectiveMessages[0]positionY = -167.271
Objectives[39]ObjectiveMessages[0]positionZ = 54.47992
Objectives[39]ObjectiveMessages[0]Message = Uncle T has entered the building!
Objectives[39]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[39]ObjectiveMessages[0]Sender = Trevor
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = Orange
Objectives[39]ObjectiveMessages[0]PlayFromStart = True
Objectives[39]ObjectiveMessages[0]Delay = False
Objectives[39]ObjectiveMessages[0]DelayTime = 0
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = False
Objectives[39]ObjectiveMessages[0]TypeTextMesage = True
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[1]positionX = -1560.183
Objectives[39]ObjectiveMessages[1]positionY = -166.1006
Objectives[39]ObjectiveMessages[1]positionZ = 54.47767
Objectives[39]ObjectiveMessages[1]Message = Where were you? Maybe you were hoping we'd get killed while we were waiting for you.
Objectives[39]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[39]ObjectiveMessages[1]Sender = Michael
Objectives[39]ObjectiveMessages[1]Subject = 
Objectives[39]ObjectiveMessages[1]MessageColor = Blue
Objectives[39]ObjectiveMessages[1]PlayFromStart = False
Objectives[39]ObjectiveMessages[1]Delay = True
Objectives[39]ObjectiveMessages[1]DelayTime = 4
Objectives[39]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[1]TypeSubtitle = False
Objectives[39]ObjectiveMessages[1]TypeTextMesage = True
Objectives[39]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[2]positionX = -1558.359
Objectives[39]ObjectiveMessages[2]positionY = -165.0513
Objectives[39]ObjectiveMessages[2]positionZ = 54.48502
Objectives[39]ObjectiveMessages[2]Message = I was kinda pre-occupied with something. Something that didn't involve saving spooks.
Objectives[39]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[39]ObjectiveMessages[2]Sender = Trevor
Objectives[39]ObjectiveMessages[2]Subject = 
Objectives[39]ObjectiveMessages[2]MessageColor = Orange
Objectives[39]ObjectiveMessages[2]PlayFromStart = False
Objectives[39]ObjectiveMessages[2]Delay = True
Objectives[39]ObjectiveMessages[2]DelayTime = 10
Objectives[39]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[2]TypeSubtitle = False
Objectives[39]ObjectiveMessages[2]TypeTextMesage = True
Objectives[39]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[40]Text = Fend off the ~r~Cliffford Mercenaries.
Objectives[40]Text2 = 
Objectives[40]Type = Kill_Actors
Objectives[40]positionX = -1568.512
Objectives[40]positionY = -180.2007
Objectives[40]positionZ = 54.53792
Objectives[40]KillAll1 = True
Objectives[40]KillAll2 = False
Objectives[40]Kill_Actors_Add_Blips = False
Objectives[40]Kill_Actors_Add_Markers = False
Objectives[40]DropPickups = False
Objectives[40]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[40]mission_ActorsCount = 9
Objectives[40]mission_Actors[0]Survive_Number = 0
Objectives[40]mission_Actors[0]Failed_Text = 
Objectives[40]mission_Actors[0]Remove_After = 0
Objectives[40]mission_Actors[0]positionX = -1519.302
Objectives[40]mission_Actors[0]positionY = -267.6853
Objectives[40]mission_Actors[0]positionZ = 50.22862
Objectives[40]mission_Actors[0]Heading = 325
Objectives[40]mission_Actors[0]String_Name = u_m_y_juggernaut_01
Objectives[40]mission_Actors[0]Relationship_Group = Enemy1
Objectives[40]mission_Actors[0]AddBlip = True
Objectives[40]mission_Actors[0]ShowCone = False
Objectives[40]mission_Actors[0]Invincible = False
Objectives[40]mission_Actors[0]SetHealth = 1000
Objectives[40]mission_Actors[0]DieFromHeadShot = True
Objectives[40]mission_Actors[0]CanExitVehicle = True
Objectives[40]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[0]AlwaysFight = True
Objectives[40]mission_Actors[0]Seeing_Range = 100
Objectives[40]mission_Actors[0]Hearing_Range = 100
Objectives[40]mission_Actors[0]CombatMovement = Offensive
Objectives[40]mission_Actors[0]weapon = Minigun
Objectives[40]mission_Actors[0]Variation = Random
Objectives[40]mission_Actors[0]Task = 99
Objectives[40]mission_Actors[0]Task_Guard_Range = 5
Objectives[40]mission_Actors[0]Task_Stay_In_Range = True
Objectives[40]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[0]Task_Scenario = NONE
Objectives[40]mission_Actors[0]Task_List_Count = 1
Objectives[40]mission_Actors[0]Task_Repeat = False
Objectives[40]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[40]mission_Actors[0]Task_List[0]DestinationX = -1530.019
Objectives[40]mission_Actors[0]Task_List[0]DestinationY = -230.4685
Objectives[40]mission_Actors[0]Task_List[0]DestinationZ = 51.68774
Objectives[40]mission_Actors[0]Task_List[0]Rotation = -35
Objectives[40]mission_Actors[0]Task_List[0]Speed = 4
Objectives[40]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[40]mission_Actors[1]Survive_Number = 0
Objectives[40]mission_Actors[1]Failed_Text = 
Objectives[40]mission_Actors[1]Remove_After = 0
Objectives[40]mission_Actors[1]positionX = -1522.923
Objectives[40]mission_Actors[1]positionY = -271.8908
Objectives[40]mission_Actors[1]positionZ = 49.90024
Objectives[40]mission_Actors[1]Heading = 325
Objectives[40]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[1]Relationship_Group = Enemy1
Objectives[40]mission_Actors[1]AddBlip = True
Objectives[40]mission_Actors[1]ShowCone = False
Objectives[40]mission_Actors[1]Invincible = False
Objectives[40]mission_Actors[1]SetHealth = 200
Objectives[40]mission_Actors[1]DieFromHeadShot = True
Objectives[40]mission_Actors[1]CanExitVehicle = True
Objectives[40]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[1]AlwaysFight = True
Objectives[40]mission_Actors[1]Seeing_Range = 100
Objectives[40]mission_Actors[1]Hearing_Range = 100
Objectives[40]mission_Actors[1]CombatMovement = Offensive
Objectives[40]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[40]mission_Actors[1]Variation = Random
Objectives[40]mission_Actors[1]Task = 99
Objectives[40]mission_Actors[1]Task_Guard_Range = 5
Objectives[40]mission_Actors[1]Task_Stay_In_Range = True
Objectives[40]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[1]Task_Scenario = NONE
Objectives[40]mission_Actors[1]Task_List_Count = 1
Objectives[40]mission_Actors[1]Task_Repeat = False
Objectives[40]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[40]mission_Actors[1]Task_List[0]DestinationX = -1537.892
Objectives[40]mission_Actors[1]Task_List[0]DestinationY = -228.982
Objectives[40]mission_Actors[1]Task_List[0]DestinationZ = 52.51562
Objectives[40]mission_Actors[1]Task_List[0]Rotation = -35
Objectives[40]mission_Actors[1]Task_List[0]Speed = 4
Objectives[40]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[40]mission_Actors[2]Survive_Number = 0
Objectives[40]mission_Actors[2]Failed_Text = 
Objectives[40]mission_Actors[2]Remove_After = 0
Objectives[40]mission_Actors[2]positionX = -1520.103
Objectives[40]mission_Actors[2]positionY = -275.3555
Objectives[40]mission_Actors[2]positionZ = 49.73933
Objectives[40]mission_Actors[2]Heading = 325
Objectives[40]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[2]Relationship_Group = Enemy1
Objectives[40]mission_Actors[2]AddBlip = True
Objectives[40]mission_Actors[2]ShowCone = False
Objectives[40]mission_Actors[2]Invincible = False
Objectives[40]mission_Actors[2]SetHealth = 200
Objectives[40]mission_Actors[2]DieFromHeadShot = True
Objectives[40]mission_Actors[2]CanExitVehicle = True
Objectives[40]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[2]AlwaysFight = True
Objectives[40]mission_Actors[2]Seeing_Range = 100
Objectives[40]mission_Actors[2]Hearing_Range = 100
Objectives[40]mission_Actors[2]CombatMovement = Offensive
Objectives[40]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[40]mission_Actors[2]Variation = Random
Objectives[40]mission_Actors[2]Task = 99
Objectives[40]mission_Actors[2]Task_Guard_Range = 5
Objectives[40]mission_Actors[2]Task_Stay_In_Range = True
Objectives[40]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[2]Task_Scenario = NONE
Objectives[40]mission_Actors[2]Task_List_Count = 1
Objectives[40]mission_Actors[2]Task_Repeat = False
Objectives[40]mission_Actors[2]Task_List[0]Type = WalkTo
Objectives[40]mission_Actors[2]Task_List[0]DestinationX = -1531.104
Objectives[40]mission_Actors[2]Task_List[0]DestinationY = -212.4178
Objectives[40]mission_Actors[2]Task_List[0]DestinationZ = 53.46386
Objectives[40]mission_Actors[2]Task_List[0]Rotation = -35
Objectives[40]mission_Actors[2]Task_List[0]Speed = 4
Objectives[40]mission_Actors[2]Task_List[0]GoStraitToCoord = False
Objectives[40]mission_Actors[3]Survive_Number = 0
Objectives[40]mission_Actors[3]Failed_Text = 
Objectives[40]mission_Actors[3]Remove_After = 0
Objectives[40]mission_Actors[3]positionX = -1525.012
Objectives[40]mission_Actors[3]positionY = -276.0346
Objectives[40]mission_Actors[3]positionZ = 49.66254
Objectives[40]mission_Actors[3]Heading = 325
Objectives[40]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[3]Relationship_Group = Enemy1
Objectives[40]mission_Actors[3]AddBlip = True
Objectives[40]mission_Actors[3]ShowCone = False
Objectives[40]mission_Actors[3]Invincible = False
Objectives[40]mission_Actors[3]SetHealth = 200
Objectives[40]mission_Actors[3]DieFromHeadShot = True
Objectives[40]mission_Actors[3]CanExitVehicle = True
Objectives[40]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[3]AlwaysFight = True
Objectives[40]mission_Actors[3]Seeing_Range = 100
Objectives[40]mission_Actors[3]Hearing_Range = 100
Objectives[40]mission_Actors[3]CombatMovement = Offensive
Objectives[40]mission_Actors[3]weapon = PumpShotgunMk2
Objectives[40]mission_Actors[3]Variation = Random
Objectives[40]mission_Actors[3]Task = 99
Objectives[40]mission_Actors[3]Task_Guard_Range = 5
Objectives[40]mission_Actors[3]Task_Stay_In_Range = True
Objectives[40]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[3]Task_Scenario = NONE
Objectives[40]mission_Actors[3]Task_List_Count = 1
Objectives[40]mission_Actors[3]Task_Repeat = False
Objectives[40]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[40]mission_Actors[3]Task_List[0]DestinationX = -1526.971
Objectives[40]mission_Actors[3]Task_List[0]DestinationY = -226.7967
Objectives[40]mission_Actors[3]Task_List[0]DestinationZ = 51.93359
Objectives[40]mission_Actors[3]Task_List[0]Rotation = -35
Objectives[40]mission_Actors[3]Task_List[0]Speed = 4
Objectives[40]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[40]mission_Actors[4]Survive_Number = 0
Objectives[40]mission_Actors[4]Failed_Text = 
Objectives[40]mission_Actors[4]Remove_After = 0
Objectives[40]mission_Actors[4]positionX = -1472.713
Objectives[40]mission_Actors[4]positionY = -231.2792
Objectives[40]mission_Actors[4]positionZ = 49.82233
Objectives[40]mission_Actors[4]Heading = 150
Objectives[40]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[4]Relationship_Group = Enemy1
Objectives[40]mission_Actors[4]AddBlip = True
Objectives[40]mission_Actors[4]ShowCone = False
Objectives[40]mission_Actors[4]Invincible = False
Objectives[40]mission_Actors[4]SetHealth = 200
Objectives[40]mission_Actors[4]DieFromHeadShot = True
Objectives[40]mission_Actors[4]CanExitVehicle = True
Objectives[40]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[4]AlwaysFight = True
Objectives[40]mission_Actors[4]Seeing_Range = 30
Objectives[40]mission_Actors[4]Hearing_Range = 30
Objectives[40]mission_Actors[4]CombatMovement = Offensive
Objectives[40]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[40]mission_Actors[4]Variation = Random
Objectives[40]mission_Actors[4]Task = 99
Objectives[40]mission_Actors[4]Task_Guard_Range = 5
Objectives[40]mission_Actors[4]Task_Stay_In_Range = True
Objectives[40]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[4]Task_Scenario = NONE
Objectives[40]mission_Actors[4]Task_List_Count = 1
Objectives[40]mission_Actors[4]Task_Repeat = False
Objectives[40]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[40]mission_Actors[4]Task_List[0]DestinationX = -1522.652
Objectives[40]mission_Actors[4]Task_List[0]DestinationY = -211.9935
Objectives[40]mission_Actors[4]Task_List[0]DestinationZ = 52.77877
Objectives[40]mission_Actors[4]Task_List[0]Rotation = 150
Objectives[40]mission_Actors[4]Task_List[0]Speed = 4
Objectives[40]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[40]mission_Actors[5]Survive_Number = 0
Objectives[40]mission_Actors[5]Failed_Text = 
Objectives[40]mission_Actors[5]Remove_After = 0
Objectives[40]mission_Actors[5]positionX = -1470.672
Objectives[40]mission_Actors[5]positionY = -232.9331
Objectives[40]mission_Actors[5]positionZ = 49.7738
Objectives[40]mission_Actors[5]Heading = 135
Objectives[40]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[5]Relationship_Group = Enemy1
Objectives[40]mission_Actors[5]AddBlip = True
Objectives[40]mission_Actors[5]ShowCone = False
Objectives[40]mission_Actors[5]Invincible = False
Objectives[40]mission_Actors[5]SetHealth = 100
Objectives[40]mission_Actors[5]DieFromHeadShot = True
Objectives[40]mission_Actors[5]CanExitVehicle = True
Objectives[40]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[5]AlwaysFight = True
Objectives[40]mission_Actors[5]Seeing_Range = 30
Objectives[40]mission_Actors[5]Hearing_Range = 30
Objectives[40]mission_Actors[5]CombatMovement = Offensive
Objectives[40]mission_Actors[5]weapon = CombatMG
Objectives[40]mission_Actors[5]Variation = Random
Objectives[40]mission_Actors[5]Task = 99
Objectives[40]mission_Actors[5]Task_Guard_Range = 5
Objectives[40]mission_Actors[5]Task_Stay_In_Range = True
Objectives[40]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[5]Task_Scenario = NONE
Objectives[40]mission_Actors[5]Task_List_Count = 1
Objectives[40]mission_Actors[5]Task_Repeat = False
Objectives[40]mission_Actors[5]Task_List[0]Type = WalkTo
Objectives[40]mission_Actors[5]Task_List[0]DestinationX = -1527.671
Objectives[40]mission_Actors[5]Task_List[0]DestinationY = -216.389
Objectives[40]mission_Actors[5]Task_List[0]DestinationZ = 52.89183
Objectives[40]mission_Actors[5]Task_List[0]Rotation = 135
Objectives[40]mission_Actors[5]Task_List[0]Speed = 4
Objectives[40]mission_Actors[5]Task_List[0]GoStraitToCoord = False
Objectives[40]mission_Actors[6]Survive_Number = 0
Objectives[40]mission_Actors[6]Failed_Text = 
Objectives[40]mission_Actors[6]Remove_After = 0
Objectives[40]mission_Actors[6]positionX = -1577.949
Objectives[40]mission_Actors[6]positionY = -303.8127
Objectives[40]mission_Actors[6]positionZ = 48.84772
Objectives[40]mission_Actors[6]Heading = 50
Objectives[40]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[6]Relationship_Group = Enemy1
Objectives[40]mission_Actors[6]AddBlip = True
Objectives[40]mission_Actors[6]ShowCone = False
Objectives[40]mission_Actors[6]Invincible = False
Objectives[40]mission_Actors[6]SetHealth = 200
Objectives[40]mission_Actors[6]DieFromHeadShot = True
Objectives[40]mission_Actors[6]CanExitVehicle = True
Objectives[40]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[6]AlwaysFight = True
Objectives[40]mission_Actors[6]Seeing_Range = 30
Objectives[40]mission_Actors[6]Hearing_Range = 30
Objectives[40]mission_Actors[6]CombatMovement = Offensive
Objectives[40]mission_Actors[6]weapon = SpecialCarbineMk2
Objectives[40]mission_Actors[6]Variation = Random
Objectives[40]mission_Actors[6]Task = 99
Objectives[40]mission_Actors[6]Task_Guard_Range = 5
Objectives[40]mission_Actors[6]Task_Stay_In_Range = True
Objectives[40]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[6]Task_Scenario = NONE
Objectives[40]mission_Actors[6]Task_List_Count = 1
Objectives[40]mission_Actors[6]Task_Repeat = False
Objectives[40]mission_Actors[6]Task_List[0]Type = WalkTo
Objectives[40]mission_Actors[6]Task_List[0]DestinationX = -1582.371
Objectives[40]mission_Actors[6]Task_List[0]DestinationY = -225.2707
Objectives[40]mission_Actors[6]Task_List[0]DestinationZ = 54.10558
Objectives[40]mission_Actors[6]Task_List[0]Rotation = 50
Objectives[40]mission_Actors[6]Task_List[0]Speed = 4
Objectives[40]mission_Actors[6]Task_List[0]GoStraitToCoord = False
Objectives[40]mission_Actors[7]Survive_Number = 0
Objectives[40]mission_Actors[7]Failed_Text = 
Objectives[40]mission_Actors[7]Remove_After = 0
Objectives[40]mission_Actors[7]positionX = -1583.733
Objectives[40]mission_Actors[7]positionY = -311.1959
Objectives[40]mission_Actors[7]positionZ = 48.90017
Objectives[40]mission_Actors[7]Heading = 50
Objectives[40]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[7]Relationship_Group = Enemy1
Objectives[40]mission_Actors[7]AddBlip = True
Objectives[40]mission_Actors[7]ShowCone = False
Objectives[40]mission_Actors[7]Invincible = False
Objectives[40]mission_Actors[7]SetHealth = 200
Objectives[40]mission_Actors[7]DieFromHeadShot = True
Objectives[40]mission_Actors[7]CanExitVehicle = True
Objectives[40]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[7]AlwaysFight = True
Objectives[40]mission_Actors[7]Seeing_Range = 30
Objectives[40]mission_Actors[7]Hearing_Range = 30
Objectives[40]mission_Actors[7]CombatMovement = Offensive
Objectives[40]mission_Actors[7]weapon = PumpShotgunMk2
Objectives[40]mission_Actors[7]Variation = Random
Objectives[40]mission_Actors[7]Task = 99
Objectives[40]mission_Actors[7]Task_Guard_Range = 5
Objectives[40]mission_Actors[7]Task_Stay_In_Range = True
Objectives[40]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[7]Task_Scenario = NONE
Objectives[40]mission_Actors[7]Task_List_Count = 1
Objectives[40]mission_Actors[7]Task_Repeat = False
Objectives[40]mission_Actors[7]Task_List[0]Type = WalkTo
Objectives[40]mission_Actors[7]Task_List[0]DestinationX = -1589.908
Objectives[40]mission_Actors[7]Task_List[0]DestinationY = -225.6491
Objectives[40]mission_Actors[7]Task_List[0]DestinationZ = 54.0317
Objectives[40]mission_Actors[7]Task_List[0]Rotation = 50
Objectives[40]mission_Actors[7]Task_List[0]Speed = 4
Objectives[40]mission_Actors[7]Task_List[0]GoStraitToCoord = False
Objectives[40]mission_Actors[8]Survive_Number = 0
Objectives[40]mission_Actors[8]Failed_Text = 
Objectives[40]mission_Actors[8]Remove_After = 0
Objectives[40]mission_Actors[8]positionX = -1586.209
Objectives[40]mission_Actors[8]positionY = -315.3698
Objectives[40]mission_Actors[8]positionZ = 48.88281
Objectives[40]mission_Actors[8]Heading = 50
Objectives[40]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[40]mission_Actors[8]Relationship_Group = Enemy1
Objectives[40]mission_Actors[8]AddBlip = True
Objectives[40]mission_Actors[8]ShowCone = False
Objectives[40]mission_Actors[8]Invincible = False
Objectives[40]mission_Actors[8]SetHealth = 200
Objectives[40]mission_Actors[8]DieFromHeadShot = True
Objectives[40]mission_Actors[8]CanExitVehicle = True
Objectives[40]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[8]AlwaysFight = True
Objectives[40]mission_Actors[8]Seeing_Range = 30
Objectives[40]mission_Actors[8]Hearing_Range = 30
Objectives[40]mission_Actors[8]CombatMovement = Offensive
Objectives[40]mission_Actors[8]weapon = SpecialCarbineMk2
Objectives[40]mission_Actors[8]Variation = Random
Objectives[40]mission_Actors[8]Task = 99
Objectives[40]mission_Actors[8]Task_Guard_Range = 5
Objectives[40]mission_Actors[8]Task_Stay_In_Range = True
Objectives[40]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[8]Task_Scenario = NONE
Objectives[40]mission_Actors[8]Task_List_Count = 1
Objectives[40]mission_Actors[8]Task_Repeat = False
Objectives[40]mission_Actors[8]Task_List[0]Type = WalkTo
Objectives[40]mission_Actors[8]Task_List[0]DestinationX = -1596.671
Objectives[40]mission_Actors[8]Task_List[0]DestinationY = -218.0714
Objectives[40]mission_Actors[8]Task_List[0]DestinationZ = 54.31117
Objectives[40]mission_Actors[8]Task_List[0]Rotation = 50
Objectives[40]mission_Actors[8]Task_List[0]Speed = 4
Objectives[40]mission_Actors[8]Task_List[0]GoStraitToCoord = False
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 1
Objectives[40]ObjectiveMessages[0]positionX = -1564.411
Objectives[40]ObjectiveMessages[0]positionY = -184.9614
Objectives[40]ObjectiveMessages[0]positionZ = 54.53801
Objectives[40]ObjectiveMessages[0]Message = That big guy don't look too friendly!
Objectives[40]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[40]ObjectiveMessages[0]Sender = Franklin
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = Green
Objectives[40]ObjectiveMessages[0]PlayFromStart = False
Objectives[40]ObjectiveMessages[0]Delay = True
Objectives[40]ObjectiveMessages[0]DelayTime = 10
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = False
Objectives[40]ObjectiveMessages[0]TypeTextMesage = True
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[41]Text = 
Objectives[41]Type = Timeout_Objective
Objectives[41]positionX = -1542.657
Objectives[41]positionY = -169.2125
Objectives[41]positionZ = 54.40035
Objectives[41]Timeout_Min = 0
Objectives[41]Timeout_Sec = 18
Objectives[41]mission_ActorsCount = 6
Objectives[41]mission_Actors[0]Survive_Number = 0
Objectives[41]mission_Actors[0]Failed_Text = 
Objectives[41]mission_Actors[0]Remove_After = 0
Objectives[41]mission_Actors[0]positionX = 799.1613
Objectives[41]mission_Actors[0]positionY = 1179.008
Objectives[41]mission_Actors[0]positionZ = 323.8658
Objectives[41]mission_Actors[0]Heading = 60.60461
Objectives[41]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[41]mission_Actors[0]Relationship_Group = Neutral
Objectives[41]mission_Actors[0]AddBlip = False
Objectives[41]mission_Actors[0]ShowCone = False
Objectives[41]mission_Actors[0]Invincible = True
Objectives[41]mission_Actors[0]SetHealth = 200
Objectives[41]mission_Actors[0]DieFromHeadShot = True
Objectives[41]mission_Actors[0]CanExitVehicle = True
Objectives[41]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[0]AlwaysFight = True
Objectives[41]mission_Actors[0]Seeing_Range = 70
Objectives[41]mission_Actors[0]Hearing_Range = 70
Objectives[41]mission_Actors[0]CombatMovement = Offensive
Objectives[41]mission_Actors[0]weapon = SNSPistolMk2
Objectives[41]mission_Actors[0]Variation = Random
Objectives[41]mission_Actors[0]Task = 99
Objectives[41]mission_Actors[0]Task_Guard_Range = 5
Objectives[41]mission_Actors[0]Task_Stay_In_Range = True
Objectives[41]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[0]Task_Scenario = NONE
Objectives[41]mission_Actors[0]Task_List_Count = 1
Objectives[41]mission_Actors[0]Task_Repeat = False
Objectives[41]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[41]mission_Actors[0]Task_List[0]PositionX = 781.2007
Objectives[41]mission_Actors[0]Task_List[0]PositionY = 1189.116
Objectives[41]mission_Actors[0]Task_List[0]PositionZ = 325.0596
Objectives[41]mission_Actors[0]Task_List[0]Block = True
Objectives[41]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[41]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 46
Objectives[41]mission_Actors[1]Survive_Number = 0
Objectives[41]mission_Actors[1]Failed_Text = 
Objectives[41]mission_Actors[1]Remove_After = 0
Objectives[41]mission_Actors[1]positionX = 792.5934
Objectives[41]mission_Actors[1]positionY = 1175.478
Objectives[41]mission_Actors[1]positionZ = 324.3305
Objectives[41]mission_Actors[1]Heading = 52.16413
Objectives[41]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[41]mission_Actors[1]Relationship_Group = Neutral
Objectives[41]mission_Actors[1]AddBlip = False
Objectives[41]mission_Actors[1]ShowCone = False
Objectives[41]mission_Actors[1]Invincible = True
Objectives[41]mission_Actors[1]SetHealth = 200
Objectives[41]mission_Actors[1]DieFromHeadShot = True
Objectives[41]mission_Actors[1]CanExitVehicle = True
Objectives[41]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[1]AlwaysFight = True
Objectives[41]mission_Actors[1]Seeing_Range = 70
Objectives[41]mission_Actors[1]Hearing_Range = 70
Objectives[41]mission_Actors[1]CombatMovement = Offensive
Objectives[41]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[41]mission_Actors[1]Variation = Random
Objectives[41]mission_Actors[1]Task = 99
Objectives[41]mission_Actors[1]Task_Guard_Range = 5
Objectives[41]mission_Actors[1]Task_Stay_In_Range = True
Objectives[41]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[1]Task_Scenario = NONE
Objectives[41]mission_Actors[1]Task_List_Count = 1
Objectives[41]mission_Actors[1]Task_Repeat = False
Objectives[41]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[41]mission_Actors[1]Task_List[0]PositionX = 778.8246
Objectives[41]mission_Actors[1]Task_List[0]PositionY = 1187.247
Objectives[41]mission_Actors[1]Task_List[0]PositionZ = 325.1334
Objectives[41]mission_Actors[1]Task_List[0]Block = True
Objectives[41]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[41]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 48
Objectives[41]mission_Actors[2]Survive_Number = 0
Objectives[41]mission_Actors[2]Failed_Text = 
Objectives[41]mission_Actors[2]Remove_After = 0
Objectives[41]mission_Actors[2]positionX = 799.5675
Objectives[41]mission_Actors[2]positionY = 1180.788
Objectives[41]mission_Actors[2]positionZ = 324.19
Objectives[41]mission_Actors[2]Heading = 67.16393
Objectives[41]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[41]mission_Actors[2]Relationship_Group = Neutral
Objectives[41]mission_Actors[2]AddBlip = False
Objectives[41]mission_Actors[2]ShowCone = False
Objectives[41]mission_Actors[2]Invincible = True
Objectives[41]mission_Actors[2]SetHealth = 200
Objectives[41]mission_Actors[2]DieFromHeadShot = True
Objectives[41]mission_Actors[2]CanExitVehicle = True
Objectives[41]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[2]AlwaysFight = True
Objectives[41]mission_Actors[2]Seeing_Range = 30
Objectives[41]mission_Actors[2]Hearing_Range = 30
Objectives[41]mission_Actors[2]CombatMovement = Offensive
Objectives[41]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[41]mission_Actors[2]Variation = Random
Objectives[41]mission_Actors[2]Task = 99
Objectives[41]mission_Actors[2]Task_Guard_Range = 5
Objectives[41]mission_Actors[2]Task_Stay_In_Range = True
Objectives[41]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[2]Task_Scenario = NONE
Objectives[41]mission_Actors[2]Task_List_Count = 1
Objectives[41]mission_Actors[2]Task_Repeat = False
Objectives[41]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[41]mission_Actors[2]Task_List[0]PositionX = 780.9183
Objectives[41]mission_Actors[2]Task_List[0]PositionY = 1191.745
Objectives[41]mission_Actors[2]Task_List[0]PositionZ = 325.3286
Objectives[41]mission_Actors[2]Task_List[0]Block = True
Objectives[41]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[41]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 47
Objectives[41]mission_Actors[3]Survive_Number = 0
Objectives[41]mission_Actors[3]Failed_Text = 
Objectives[41]mission_Actors[3]Remove_After = 0
Objectives[41]mission_Actors[3]positionX = 844.2886
Objectives[41]mission_Actors[3]positionY = 1236.544
Objectives[41]mission_Actors[3]positionZ = 352.4545
Objectives[41]mission_Actors[3]Heading = 110.6048
Objectives[41]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[41]mission_Actors[3]Relationship_Group = Neutral
Objectives[41]mission_Actors[3]AddBlip = False
Objectives[41]mission_Actors[3]ShowCone = False
Objectives[41]mission_Actors[3]Invincible = True
Objectives[41]mission_Actors[3]SetHealth = 200
Objectives[41]mission_Actors[3]DieFromHeadShot = True
Objectives[41]mission_Actors[3]CanExitVehicle = True
Objectives[41]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[3]AlwaysFight = True
Objectives[41]mission_Actors[3]Seeing_Range = 70
Objectives[41]mission_Actors[3]Hearing_Range = 70
Objectives[41]mission_Actors[3]CombatMovement = Offensive
Objectives[41]mission_Actors[3]weapon = SNSPistolMk2
Objectives[41]mission_Actors[3]Variation = Random
Objectives[41]mission_Actors[3]Task = 99
Objectives[41]mission_Actors[3]Task_Guard_Range = 5
Objectives[41]mission_Actors[3]Task_Stay_In_Range = True
Objectives[41]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[3]Task_Scenario = NONE
Objectives[41]mission_Actors[3]Task_List_Count = 1
Objectives[41]mission_Actors[3]Task_Repeat = False
Objectives[41]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[41]mission_Actors[3]Task_List[0]PositionX = 840.6153
Objectives[41]mission_Actors[3]Task_List[0]PositionY = 1235.911
Objectives[41]mission_Actors[3]Task_List[0]PositionZ = 351.67
Objectives[41]mission_Actors[3]Task_List[0]Block = True
Objectives[41]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[41]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 43
Objectives[41]mission_Actors[4]Survive_Number = 0
Objectives[41]mission_Actors[4]Failed_Text = 
Objectives[41]mission_Actors[4]Remove_After = 0
Objectives[41]mission_Actors[4]positionX = 845.4082
Objectives[41]mission_Actors[4]positionY = 1228.222
Objectives[41]mission_Actors[4]positionZ = 349.2384
Objectives[41]mission_Actors[4]Heading = 117.2528
Objectives[41]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[41]mission_Actors[4]Relationship_Group = Neutral
Objectives[41]mission_Actors[4]AddBlip = False
Objectives[41]mission_Actors[4]ShowCone = False
Objectives[41]mission_Actors[4]Invincible = True
Objectives[41]mission_Actors[4]SetHealth = 200
Objectives[41]mission_Actors[4]DieFromHeadShot = True
Objectives[41]mission_Actors[4]CanExitVehicle = True
Objectives[41]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[4]AlwaysFight = True
Objectives[41]mission_Actors[4]Seeing_Range = 70
Objectives[41]mission_Actors[4]Hearing_Range = 70
Objectives[41]mission_Actors[4]CombatMovement = Offensive
Objectives[41]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[41]mission_Actors[4]Variation = Random
Objectives[41]mission_Actors[4]Task = 99
Objectives[41]mission_Actors[4]Task_Guard_Range = 5
Objectives[41]mission_Actors[4]Task_Stay_In_Range = True
Objectives[41]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[4]Task_Scenario = NONE
Objectives[41]mission_Actors[4]Task_List_Count = 1
Objectives[41]mission_Actors[4]Task_Repeat = False
Objectives[41]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[41]mission_Actors[4]Task_List[0]PositionX = 842.6235
Objectives[41]mission_Actors[4]Task_List[0]PositionY = 1227.927
Objectives[41]mission_Actors[4]Task_List[0]PositionZ = 348.1207
Objectives[41]mission_Actors[4]Task_List[0]Block = True
Objectives[41]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[41]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 44
Objectives[41]mission_Actors[5]Survive_Number = 0
Objectives[41]mission_Actors[5]Failed_Text = 
Objectives[41]mission_Actors[5]Remove_After = 0
Objectives[41]mission_Actors[5]positionX = 847.8104
Objectives[41]mission_Actors[5]positionY = 1222.71
Objectives[41]mission_Actors[5]positionZ = 347.8355
Objectives[41]mission_Actors[5]Heading = 102.2528
Objectives[41]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[41]mission_Actors[5]Relationship_Group = Neutral
Objectives[41]mission_Actors[5]AddBlip = False
Objectives[41]mission_Actors[5]ShowCone = False
Objectives[41]mission_Actors[5]Invincible = True
Objectives[41]mission_Actors[5]SetHealth = 200
Objectives[41]mission_Actors[5]DieFromHeadShot = True
Objectives[41]mission_Actors[5]CanExitVehicle = True
Objectives[41]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[5]AlwaysFight = True
Objectives[41]mission_Actors[5]Seeing_Range = 70
Objectives[41]mission_Actors[5]Hearing_Range = 70
Objectives[41]mission_Actors[5]CombatMovement = Offensive
Objectives[41]mission_Actors[5]weapon = SpecialCarbineMk2
Objectives[41]mission_Actors[5]Variation = Random
Objectives[41]mission_Actors[5]Task = 99
Objectives[41]mission_Actors[5]Task_Guard_Range = 5
Objectives[41]mission_Actors[5]Task_Stay_In_Range = True
Objectives[41]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[5]Task_Scenario = NONE
Objectives[41]mission_Actors[5]Task_List_Count = 1
Objectives[41]mission_Actors[5]Task_Repeat = False
Objectives[41]mission_Actors[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[41]mission_Actors[5]Task_List[0]PositionX = 845.1905
Objectives[41]mission_Actors[5]Task_List[0]PositionY = 1223.114
Objectives[41]mission_Actors[5]Task_List[0]PositionZ = 346.924
Objectives[41]mission_Actors[5]Task_List[0]Block = True
Objectives[41]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[41]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 45
Objectives[41]mission_Vehicles = 2
Objectives[41]mission_Vehicles[0]positionX = 801.3855
Objectives[41]mission_Vehicles[0]positionY = 1174.325
Objectives[41]mission_Vehicles[0]positionZ = 323.1853
Objectives[41]mission_Vehicles[0]Heading = 224.4031
Objectives[41]mission_Vehicles[0]Name = Maverick
Objectives[41]mission_Vehicles[0]Model = maverick
Objectives[41]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[41]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[41]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[41]mission_Vehicles[0]HasPearlescent = False
Objectives[41]mission_Vehicles[0]Livery = 0
Objectives[41]mission_Vehicles[0]DirtLevel = 0
Objectives[41]mission_Vehicles[0]LockedForPlayer = False
Objectives[41]mission_Vehicles[0]Locked = False
Objectives[41]mission_Vehicles[0]Alarm = False
Objectives[41]mission_Vehicles[0]HotWired = False
Objectives[41]mission_Vehicles[0]Invincible = False
Objectives[41]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[41]mission_Vehicles[0]Remove_After = 0
Objectives[41]mission_Vehicles[0]Survive_Number = 0
Objectives[41]mission_Vehicles[0]Failed_Text = 
Objectives[41]mission_Vehicles[1]positionX = 856.0325
Objectives[41]mission_Vehicles[1]positionY = 1212.053
Objectives[41]mission_Vehicles[1]positionZ = 347.5571
Objectives[41]mission_Vehicles[1]Heading = 125.0423
Objectives[41]mission_Vehicles[1]Name = Maverick
Objectives[41]mission_Vehicles[1]Model = maverick
Objectives[41]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[41]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[41]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[41]mission_Vehicles[1]HasPearlescent = False
Objectives[41]mission_Vehicles[1]Livery = 0
Objectives[41]mission_Vehicles[1]DirtLevel = 0
Objectives[41]mission_Vehicles[1]LockedForPlayer = False
Objectives[41]mission_Vehicles[1]Locked = False
Objectives[41]mission_Vehicles[1]Alarm = False
Objectives[41]mission_Vehicles[1]HotWired = False
Objectives[41]mission_Vehicles[1]Invincible = False
Objectives[41]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[41]mission_Vehicles[1]Remove_After = 0
Objectives[41]mission_Vehicles[1]Survive_Number = 0
Objectives[41]mission_Vehicles[1]Failed_Text = 
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 4
Objectives[41]ObjectiveMessages[0]positionX = -1542.368
Objectives[41]ObjectiveMessages[0]positionY = -169.0289
Objectives[41]ObjectiveMessages[0]positionZ = 54.38491
Objectives[41]ObjectiveMessages[0]Message = U.L.P. here. Looks like the situation is under control.
Objectives[41]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[0]Sender = U.L.P.
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = White
Objectives[41]ObjectiveMessages[0]PlayFromStart = True
Objectives[41]ObjectiveMessages[0]Delay = False
Objectives[41]ObjectiveMessages[0]DelayTime = 0
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = False
Objectives[41]ObjectiveMessages[0]TypeTextMesage = True
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[1]positionX = -1539.845
Objectives[41]ObjectiveMessages[1]positionY = -167.2263
Objectives[41]ObjectiveMessages[1]positionZ = 54.20292
Objectives[41]ObjectiveMessages[1]Message = Wait! More enemy choppers are coming, and they're landing near the Vinewood sign! Help!
Objectives[41]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[1]Sender = U.L.P.
Objectives[41]ObjectiveMessages[1]Subject = 
Objectives[41]ObjectiveMessages[1]MessageColor = White
Objectives[41]ObjectiveMessages[1]PlayFromStart = False
Objectives[41]ObjectiveMessages[1]Delay = True
Objectives[41]ObjectiveMessages[1]DelayTime = 5
Objectives[41]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[1]TypeSubtitle = False
Objectives[41]ObjectiveMessages[1]TypeTextMesage = True
Objectives[41]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[2]positionX = -1537.195
Objectives[41]ObjectiveMessages[2]positionY = -165.2906
Objectives[41]ObjectiveMessages[2]positionZ = 53.90072
Objectives[41]ObjectiveMessages[2]Message = Team, get to Agent U.L.P.'s position as fast as you can and bring him to the evac point
Objectives[41]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[2]Sender = Mrs. Rackman
Objectives[41]ObjectiveMessages[2]Subject = 
Objectives[41]ObjectiveMessages[2]MessageColor = White
Objectives[41]ObjectiveMessages[2]PlayFromStart = False
Objectives[41]ObjectiveMessages[2]Delay = True
Objectives[41]ObjectiveMessages[2]DelayTime = 12
Objectives[41]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[2]TypeSubtitle = False
Objectives[41]ObjectiveMessages[2]TypeTextMesage = True
Objectives[41]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[3]positionX = -1534.259
Objectives[41]ObjectiveMessages[3]positionY = -163.1305
Objectives[41]ObjectiveMessages[3]positionZ = 53.54697
Objectives[41]ObjectiveMessages[3]Message = in the Vinewood Hills, in one piece if you don't mind.
Objectives[41]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[3]Sender = Mrs. Rackman
Objectives[41]ObjectiveMessages[3]Subject = 
Objectives[41]ObjectiveMessages[3]MessageColor = White
Objectives[41]ObjectiveMessages[3]PlayFromStart = False
Objectives[41]ObjectiveMessages[3]Delay = True
Objectives[41]ObjectiveMessages[3]DelayTime = 18
Objectives[41]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[3]TypeSubtitle = False
Objectives[41]ObjectiveMessages[3]TypeTextMesage = True
Objectives[41]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[42]Text = Get to the ~y~Vinewood sign ~w~and pick up ~b~U.L.P.
Objectives[42]Text2 = 
Objectives[42]Text3 = 
Objectives[42]Failed_Text = 
Objectives[42]Type = Checkpoint
Objectives[42]Checkpoint_Type = 45
Objectives[42]Reserved = 1
Objectives[42]ColorR = 255
Objectives[42]ColorG = 255
Objectives[42]ColorB = 0
Objectives[42]ColorA = 255
Objectives[42]IconColorR = 255
Objectives[42]IconColorG = 255
Objectives[42]IconColorB = 0
Objectives[42]IconColorA = 255
Objectives[42]positionX = 714.3768
Objectives[42]positionY = 1205.6
Objectives[42]positionZ = 324.7392
Objectives[42]Heading = 300
Objectives[42]Diameter = 5
Objectives[42]minimum_hight = 1
Objectives[42]maximum_hight = 10
Objectives[42]TriggerDistance = 5
Objectives[42]PlaySound = False
Objectives[42]LoseWanted = False
Objectives[42]Stop_Vehicle = True
Objectives[42]DeliverVehicleOnly = False
Objectives[42]DeliverTrailor = False
Objectives[42]DeliverTowTruck = False
Objectives[42]DeliverVehicleCargobob = False
Objectives[42]DeliverPropCargobob = False
Objectives[42]mission_ActorsCount = 1
Objectives[42]mission_Actors[0]Survive_Number = 0
Objectives[42]mission_Actors[0]Failed_Text = 
Objectives[42]mission_Actors[0]Remove_After = 0
Objectives[42]mission_Actors[0]positionX = 715.9362
Objectives[42]mission_Actors[0]positionY = 1200.458
Objectives[42]mission_Actors[0]positionZ = 325.9903
Objectives[42]mission_Actors[0]Heading = 350
Objectives[42]mission_Actors[0]String_Name = ig_paper
Objectives[42]mission_Actors[0]Relationship_Group = Neutral
Objectives[42]mission_Actors[0]AddBlip = True
Objectives[42]mission_Actors[0]ShowCone = False
Objectives[42]mission_Actors[0]Invincible = True
Objectives[42]mission_Actors[0]SetHealth = 1000
Objectives[42]mission_Actors[0]DieFromHeadShot = True
Objectives[42]mission_Actors[0]CanExitVehicle = True
Objectives[42]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[0]AlwaysFight = True
Objectives[42]mission_Actors[0]Seeing_Range = 30
Objectives[42]mission_Actors[0]Hearing_Range = 30
Objectives[42]mission_Actors[0]CombatMovement = Offensive
Objectives[42]mission_Actors[0]weapon = Pistol
Objectives[42]mission_Actors[0]Variation = Default
Objectives[42]mission_Actors[0]Task = 0
Objectives[42]mission_Actors[0]Task_Guard_Range = 5
Objectives[42]mission_Actors[0]Task_Stay_In_Range = True
Objectives[42]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[0]Task_Scenario = NONE
Objectives[42]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[42]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 51
Objectives[42]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 57
Objectives[42]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[42]mission_Actors[0]NeededForObjectiveGoToActor[0] = 50
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = 
Objectives[43]positionX = 846.6019
Objectives[43]positionY = 1237.238
Objectives[43]positionZ = 351.6548
Objectives[43]SetPlayerActor_Use_Player = False
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[43]SetPlayerActor_Use_Actor = True
Objectives[43]SetPlayerActor_RelationshipGroup_Change = True
Objectives[43]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[43]SetPlayerActor_Invincible_Change = True
Objectives[43]SetPlayerActor_Invincible = False
Objectives[43]SetPlayerActor_NewTask = True
Objectives[43]Int_Task = 99
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = False
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 1
Objectives[43]TaskListCount = 2
Objectives[43]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[43]Task_List[0]positionX = 846.8188
Objectives[43]Task_List[0]positionY = 1237.64
Objectives[43]Task_List[0]positionZ = 352.3204
Objectives[43]Task_List[0]Block = False
Objectives[43]Task_List[1]Type = WalkTo
Objectives[43]Task_List[1]DestinationX = 768.3312
Objectives[43]Task_List[1]DestinationY = 1211.78
Objectives[43]Task_List[1]DestinationZ = 329.7787
Objectives[43]Task_List[1]Rotation = 220.6046
Objectives[43]Task_List[1]Speed = 4
Objectives[43]Task_List[1]GoStraitToCoord = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = 848.7164
Objectives[44]positionY = 1230.584
Objectives[44]positionZ = 349.558
Objectives[44]SetPlayerActor_Use_Player = False
Objectives[44]SetPlayerActor_Player_Controllable = True
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[44]SetPlayerActor_Use_Actor = True
Objectives[44]SetPlayerActor_RelationshipGroup_Change = True
Objectives[44]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[44]SetPlayerActor_Invincible_Change = True
Objectives[44]SetPlayerActor_Invincible = False
Objectives[44]SetPlayerActor_NewTask = True
Objectives[44]Int_Task = 99
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]TaskListCount = 2
Objectives[44]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[44]Task_List[0]positionX = 848.8809
Objectives[44]Task_List[0]positionY = 1231.023
Objectives[44]Task_List[0]positionZ = 350.2381
Objectives[44]Task_List[0]Block = False
Objectives[44]Task_List[1]Type = WalkTo
Objectives[44]Task_List[1]DestinationX = 788.5046
Objectives[44]Task_List[1]DestinationY = 1215.241
Objectives[44]Task_List[1]DestinationZ = 336.7984
Objectives[44]Task_List[1]Rotation = 220.6046
Objectives[44]Task_List[1]Speed = 4
Objectives[44]Task_List[1]GoStraitToCoord = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = 848.8199
Objectives[45]positionY = 1223.579
Objectives[45]positionZ = 347.2644
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = True
Objectives[45]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[45]SetPlayerActor_Invincible_Change = True
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = True
Objectives[45]Int_Task = 99
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]TaskListCount = 2
Objectives[45]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[45]Task_List[0]positionX = 849.1537
Objectives[45]Task_List[0]positionY = 1223.705
Objectives[45]Task_List[0]positionZ = 347.8578
Objectives[45]Task_List[0]Block = False
Objectives[45]Task_List[1]Type = WalkTo
Objectives[45]Task_List[1]DestinationX = 760.4167
Objectives[45]Task_List[1]DestinationY = 1205.616
Objectives[45]Task_List[1]DestinationZ = 327.5529
Objectives[45]Task_List[1]Rotation = 220.6046
Objectives[45]Task_List[1]Speed = 4
Objectives[45]Task_List[1]GoStraitToCoord = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = 786.3862
Objectives[46]positionY = 1186.809
Objectives[46]positionZ = 324.2509
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = True
Objectives[46]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[46]SetPlayerActor_Invincible_Change = True
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = True
Objectives[46]Int_Task = 99
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]TaskListCount = 2
Objectives[46]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[46]Task_List[0]positionX = 786.1859
Objectives[46]Task_List[0]positionY = 1187.362
Objectives[46]Task_List[0]positionZ = 324.8238
Objectives[46]Task_List[0]Block = False
Objectives[46]Task_List[1]Type = WalkTo
Objectives[46]Task_List[1]DestinationX = 743.7188
Objectives[46]Task_List[1]DestinationY = 1198.616
Objectives[46]Task_List[1]DestinationZ = 325.8595
Objectives[46]Task_List[1]Rotation = 220.6046
Objectives[46]Task_List[1]Speed = 4
Objectives[46]Task_List[1]GoStraitToCoord = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = 786.3602
Objectives[47]positionY = 1190.528
Objectives[47]positionZ = 324.6875
Objectives[47]SetPlayerActor_Use_Player = False
Objectives[47]SetPlayerActor_Player_Controllable = True
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[47]SetPlayerActor_Use_Actor = True
Objectives[47]SetPlayerActor_RelationshipGroup_Change = True
Objectives[47]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[47]SetPlayerActor_Invincible_Change = True
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = True
Objectives[47]Int_Task = 99
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]TaskListCount = 2
Objectives[47]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[47]Task_List[0]positionX = 784.8595
Objectives[47]Task_List[0]positionY = 1191.653
Objectives[47]Task_List[0]positionZ = 325.3753
Objectives[47]Task_List[0]Block = False
Objectives[47]Task_List[1]Type = WalkTo
Objectives[47]Task_List[1]DestinationX = 734.7789
Objectives[47]Task_List[1]DestinationY = 1203.215
Objectives[47]Task_List[1]DestinationZ = 325.5722
Objectives[47]Task_List[1]Rotation = 220.6046
Objectives[47]Task_List[1]Speed = 4
Objectives[47]Task_List[1]GoStraitToCoord = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = 
Objectives[48]positionX = 784.8256
Objectives[48]positionY = 1182.951
Objectives[48]positionZ = 324.4649
Objectives[48]SetPlayerActor_Use_Player = False
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[48]SetPlayerActor_Use_Actor = True
Objectives[48]SetPlayerActor_RelationshipGroup_Change = True
Objectives[48]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[48]SetPlayerActor_Invincible_Change = True
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = True
Objectives[48]Int_Task = 99
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 1
Objectives[48]TaskListCount = 2
Objectives[48]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[48]Task_List[0]positionX = 783.8151
Objectives[48]Task_List[0]positionY = 1182.909
Objectives[48]Task_List[0]positionZ = 325.0478
Objectives[48]Task_List[0]Block = False
Objectives[48]Task_List[1]Type = WalkTo
Objectives[48]Task_List[1]DestinationX = 739.2559
Objectives[48]Task_List[1]DestinationY = 1197.01
Objectives[48]Task_List[1]DestinationZ = 325.9553
Objectives[48]Task_List[1]Rotation = 220.6046
Objectives[48]Task_List[1]Speed = 4
Objectives[48]Task_List[1]GoStraitToCoord = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Text = Take out the ~r~Cliffford Mercenaries ~w~attacking ~b~U.L.P.
Objectives[49]Text2 = 
Objectives[49]Type = Kill_Actors
Objectives[49]positionX = 816.3335
Objectives[49]positionY = 1176.389
Objectives[49]positionZ = 329.7035
Objectives[49]KillAll1 = True
Objectives[49]KillAll2 = False
Objectives[49]Kill_Actors_Add_Blips = True
Objectives[49]Kill_Actors_Add_Markers = False
Objectives[49]DropPickups = False
Objectives[49]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = GoTo_Actor
Objectives[50]Text = Go to ~b~U.L.P.
Objectives[50]positionX = 719.0931
Objectives[50]positionY = 1201.821
Objectives[50]positionZ = 325.0085
Objectives[50]GoTo_Actor_ChangToCompanion = True
Objectives[50]GoTo_Actor_Distance = 6
Objectives[50]GoTo_Actor_Remove_Blip = True
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Set_Player_Actor_Objective
Objectives[51]Text = You must be Mrs. Rackman's team.
Objectives[51]positionX = 719.0837
Objectives[51]positionY = 1204.314
Objectives[51]positionZ = 324.8941
Objectives[51]SetPlayerActor_Use_Player = False
Objectives[51]SetPlayerActor_Player_Controllable = True
Objectives[51]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[51]SetPlayerActor_Use_Actor = True
Objectives[51]SetPlayerActor_RelationshipGroup_Change = True
Objectives[51]SetPlayerActor_RelationshipGroup = Companion
Objectives[51]SetPlayerActor_Invincible_Change = False
Objectives[51]SetPlayerActor_Invincible = False
Objectives[51]SetPlayerActor_NewTask = True
Objectives[51]Int_Task = 5
Objectives[51]Task_Repeat = False
Objectives[51]Task_Timeout = False
Objectives[51]Task_Guard_Range = 10
Objectives[51]Task_Stay_In_Range = True
Objectives[51]Task_Wander_Range = 10
Objectives[51]Task_Scenario = NONE
Objectives[51]Task_TalkingAnimation = mic_chatter
Objectives[51]Task_Time = 3
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = Hey, you look familiar.
Objectives[52]positionX = 722.2075
Objectives[52]positionY = 1202.714
Objectives[52]positionZ = 325.0334
Objectives[52]SetPlayerActor_Use_Player = True
Objectives[52]SetPlayerActor_Player_Controllable = True
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[52]SetPlayerActor_Use_Actor = False
Objectives[52]SetPlayerActor_RelationshipGroup_Change = False
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = True
Objectives[52]Int_Task = 5
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = mic_chatter
Objectives[52]Task_Time = 3
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Random_Spawn_Objective
Objectives[53]positionX = 738.4851
Objectives[53]positionY = 1202.636
Objectives[53]positionZ = 325.1975
Objectives[53]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[53]Random_Actors_Vehicle_Model_Name = dubsta3
Objectives[53]Random_Actors_Vehicle_Primary_Color = MetallicBlack
Objectives[53]Random_Actors_Vehicle_Secondary_Color = MetallicPurple
Objectives[53]Random_Actors_Weapon_Model_Name = SpecialCarbineMk2
Objectives[53]Random_Actors_Passenger = True
Objectives[53]Random_Actors_Fill_With_Occupants = False
Objectives[53]Random_Actors_Max_Count = 2
Objectives[53]Random_Actors_Max_ReSpawn = 3
Objectives[53]Random_Actors_Spawn_End = False
Objectives[53]Random_Actors_Spawn_Actors_Only = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Random_Spawn_Objective
Objectives[54]positionX = 752.7394
Objectives[54]positionY = 1202.301
Objectives[54]positionZ = 325.7482
Objectives[54]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[54]Random_Actors_Vehicle_Model_Name = maverick
Objectives[54]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[54]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[54]Random_Actors_Weapon_Model_Name = SpecialCarbineMk2
Objectives[54]Random_Actors_Passenger = True
Objectives[54]Random_Actors_Fill_With_Occupants = True
Objectives[54]Random_Actors_Max_Count = 2
Objectives[54]Random_Actors_Max_ReSpawn = 3
Objectives[54]Random_Actors_Spawn_End = False
Objectives[54]Random_Actors_Spawn_Actors_Only = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Text = Bring ~b~U.L.P. ~w~to the ~y~extraction point.
Objectives[55]Text2 = 
Objectives[55]Text3 = 
Objectives[55]Failed_Text = 
Objectives[55]Type = Checkpoint
Objectives[55]Checkpoint_Type = 45
Objectives[55]Reserved = 1
Objectives[55]ColorR = 255
Objectives[55]ColorG = 255
Objectives[55]ColorB = 0
Objectives[55]ColorA = 255
Objectives[55]IconColorR = 255
Objectives[55]IconColorG = 255
Objectives[55]IconColorB = 0
Objectives[55]IconColorA = 255
Objectives[55]positionX = 620.3603
Objectives[55]positionY = 615.4876
Objectives[55]positionZ = 127.911
Objectives[55]Heading = -65
Objectives[55]Diameter = 50
Objectives[55]minimum_hight = 100
Objectives[55]maximum_hight = 100
Objectives[55]TriggerDistance = 25
Objectives[55]PlaySound = False
Objectives[55]LoseWanted = False
Objectives[55]Stop_Vehicle = True
Objectives[55]DeliverVehicleOnly = False
Objectives[55]DeliverTrailor = False
Objectives[55]DeliverTowTruck = False
Objectives[55]DeliverVehicleCargobob = False
Objectives[55]DeliverPropCargobob = False
Objectives[55]mission_ActorsCount = 6
Objectives[55]mission_Actors[0]SpawnInVehicle = True
Objectives[55]mission_Actors[0]SeatIndex = -1
Objectives[55]mission_Actors[0]Survive_Number = 0
Objectives[55]mission_Actors[0]Failed_Text = 
Objectives[55]mission_Actors[0]Remove_After = 58
Objectives[55]mission_Actors[0]positionX = 619.2458
Objectives[55]mission_Actors[0]positionY = 613.7117
Objectives[55]mission_Actors[0]positionZ = 128.8094
Objectives[55]mission_Actors[0]Heading = 338.8839
Objectives[55]mission_Actors[0]String_Name = s_m_m_pilot_02
Objectives[55]mission_Actors[0]Relationship_Group = Friend
Objectives[55]mission_Actors[0]AddBlip = False
Objectives[55]mission_Actors[0]ShowCone = False
Objectives[55]mission_Actors[0]Invincible = True
Objectives[55]mission_Actors[0]SetHealth = 100
Objectives[55]mission_Actors[0]DieFromHeadShot = True
Objectives[55]mission_Actors[0]CanExitVehicle = True
Objectives[55]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[0]AlwaysFight = True
Objectives[55]mission_Actors[0]Seeing_Range = 100
Objectives[55]mission_Actors[0]Hearing_Range = 100
Objectives[55]mission_Actors[0]CombatMovement = Offensive
Objectives[55]mission_Actors[0]weapon = 0
Objectives[55]mission_Actors[0]Variation = Random
Objectives[55]mission_Actors[0]Task = 99
Objectives[55]mission_Actors[0]Task_Guard_Range = 5
Objectives[55]mission_Actors[0]Task_Stay_In_Range = True
Objectives[55]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[0]Task_Scenario = NONE
Objectives[55]mission_Actors[0]Task_List_Count = 1
Objectives[55]mission_Actors[0]Task_Repeat = False
Objectives[55]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[55]mission_Actors[0]Task_List[0]PositionX = 619.8624
Objectives[55]mission_Actors[0]Task_List[0]PositionY = 619.2877
Objectives[55]mission_Actors[0]Task_List[0]PositionZ = 128.411
Objectives[55]mission_Actors[0]Task_List[0]Block = True
Objectives[55]mission_Actors[1]SpawnInVehicle = True
Objectives[55]mission_Actors[1]SeatIndex = -1
Objectives[55]mission_Actors[1]Survive_Number = 0
Objectives[55]mission_Actors[1]Failed_Text = 
Objectives[55]mission_Actors[1]Remove_After = 58
Objectives[55]mission_Actors[1]positionX = 599.8055
Objectives[55]mission_Actors[1]positionY = 620.5781
Objectives[55]mission_Actors[1]positionZ = 128.8094
Objectives[55]mission_Actors[1]Heading = 339.7287
Objectives[55]mission_Actors[1]String_Name = s_m_m_pilot_02
Objectives[55]mission_Actors[1]Relationship_Group = Friend
Objectives[55]mission_Actors[1]AddBlip = False
Objectives[55]mission_Actors[1]ShowCone = False
Objectives[55]mission_Actors[1]Invincible = True
Objectives[55]mission_Actors[1]SetHealth = 100
Objectives[55]mission_Actors[1]DieFromHeadShot = True
Objectives[55]mission_Actors[1]CanExitVehicle = True
Objectives[55]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[1]AlwaysFight = True
Objectives[55]mission_Actors[1]Seeing_Range = 100
Objectives[55]mission_Actors[1]Hearing_Range = 100
Objectives[55]mission_Actors[1]CombatMovement = Offensive
Objectives[55]mission_Actors[1]weapon = 0
Objectives[55]mission_Actors[1]Variation = Random
Objectives[55]mission_Actors[1]Task = 99
Objectives[55]mission_Actors[1]Task_Guard_Range = 5
Objectives[55]mission_Actors[1]Task_Stay_In_Range = True
Objectives[55]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[1]Task_Scenario = NONE
Objectives[55]mission_Actors[1]Task_List_Count = 1
Objectives[55]mission_Actors[1]Task_Repeat = False
Objectives[55]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[55]mission_Actors[1]Task_List[0]PositionX = 601.1031
Objectives[55]mission_Actors[1]Task_List[0]PositionY = 624.5386
Objectives[55]mission_Actors[1]Task_List[0]PositionZ = 128.411
Objectives[55]mission_Actors[1]Task_List[0]Block = True
Objectives[55]mission_Actors[2]SpawnInVehicle = True
Objectives[55]mission_Actors[2]SeatIndex = -1
Objectives[55]mission_Actors[2]Survive_Number = 0
Objectives[55]mission_Actors[2]Failed_Text = 
Objectives[55]mission_Actors[2]Remove_After = 58
Objectives[55]mission_Actors[2]positionX = 644.4421
Objectives[55]mission_Actors[2]positionY = 604.7173
Objectives[55]mission_Actors[2]positionZ = 128.8094
Objectives[55]mission_Actors[2]Heading = 339.729
Objectives[55]mission_Actors[2]String_Name = s_m_m_pilot_02
Objectives[55]mission_Actors[2]Relationship_Group = Friend
Objectives[55]mission_Actors[2]AddBlip = False
Objectives[55]mission_Actors[2]ShowCone = False
Objectives[55]mission_Actors[2]Invincible = True
Objectives[55]mission_Actors[2]SetHealth = 100
Objectives[55]mission_Actors[2]DieFromHeadShot = True
Objectives[55]mission_Actors[2]CanExitVehicle = True
Objectives[55]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[2]AlwaysFight = True
Objectives[55]mission_Actors[2]Seeing_Range = 100
Objectives[55]mission_Actors[2]Hearing_Range = 100
Objectives[55]mission_Actors[2]CombatMovement = Offensive
Objectives[55]mission_Actors[2]weapon = 0
Objectives[55]mission_Actors[2]Variation = Random
Objectives[55]mission_Actors[2]Task = 99
Objectives[55]mission_Actors[2]Task_Guard_Range = 5
Objectives[55]mission_Actors[2]Task_Stay_In_Range = True
Objectives[55]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[2]Task_Scenario = NONE
Objectives[55]mission_Actors[2]Task_List_Count = 1
Objectives[55]mission_Actors[2]Task_Repeat = False
Objectives[55]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[55]mission_Actors[2]Task_List[0]PositionX = 645.5282
Objectives[55]mission_Actors[2]Task_List[0]PositionY = 608.298
Objectives[55]mission_Actors[2]Task_List[0]PositionZ = 128.411
Objectives[55]mission_Actors[2]Task_List[0]Block = True
Objectives[55]mission_Actors[3]Survive_Number = 0
Objectives[55]mission_Actors[3]Failed_Text = 
Objectives[55]mission_Actors[3]Remove_After = 64
Objectives[55]mission_Actors[3]positionX = 632.8721
Objectives[55]mission_Actors[3]positionY = 622.1804
Objectives[55]mission_Actors[3]positionZ = 128.911
Objectives[55]mission_Actors[3]Heading = 339.0492
Objectives[55]mission_Actors[3]String_Name = s_m_m_ciasec_01
Objectives[55]mission_Actors[3]Relationship_Group = Friend
Objectives[55]mission_Actors[3]AddBlip = True
Objectives[55]mission_Actors[3]ShowCone = False
Objectives[55]mission_Actors[3]Invincible = False
Objectives[55]mission_Actors[3]SetHealth = 1000
Objectives[55]mission_Actors[3]DieFromHeadShot = True
Objectives[55]mission_Actors[3]CanExitVehicle = True
Objectives[55]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[3]AlwaysFight = True
Objectives[55]mission_Actors[3]Seeing_Range = 100
Objectives[55]mission_Actors[3]Hearing_Range = 100
Objectives[55]mission_Actors[3]CombatMovement = Defensive
Objectives[55]mission_Actors[3]weapon = SMG
Objectives[55]mission_Actors[3]Variation = Custom
Objectives[55]mission_Actors[3]Task = 1
Objectives[55]mission_Actors[3]Task_Guard_Range = 5
Objectives[55]mission_Actors[3]Task_Stay_In_Range = True
Objectives[55]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[3]Task_Scenario = NONE
Objectives[55]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 3
Objectives[55]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[55]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[55]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[55]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[55]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[55]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[55]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[55]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[55]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[55]mission_Actors[4]Survive_Number = 0
Objectives[55]mission_Actors[4]Failed_Text = 
Objectives[55]mission_Actors[4]Remove_After = 64
Objectives[55]mission_Actors[4]positionX = 604.3024
Objectives[55]mission_Actors[4]positionY = 632.368
Objectives[55]mission_Actors[4]positionZ = 128.911
Objectives[55]mission_Actors[4]Heading = 339.0492
Objectives[55]mission_Actors[4]String_Name = s_m_m_ciasec_01
Objectives[55]mission_Actors[4]Relationship_Group = Friend
Objectives[55]mission_Actors[4]AddBlip = True
Objectives[55]mission_Actors[4]ShowCone = False
Objectives[55]mission_Actors[4]Invincible = False
Objectives[55]mission_Actors[4]SetHealth = 5000
Objectives[55]mission_Actors[4]DieFromHeadShot = True
Objectives[55]mission_Actors[4]CanExitVehicle = True
Objectives[55]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[4]AlwaysFight = True
Objectives[55]mission_Actors[4]Seeing_Range = 100
Objectives[55]mission_Actors[4]Hearing_Range = 100
Objectives[55]mission_Actors[4]CombatMovement = Defensive
Objectives[55]mission_Actors[4]weapon = CarbineRifle
Objectives[55]mission_Actors[4]Variation = Custom
Objectives[55]mission_Actors[4]Task = 1
Objectives[55]mission_Actors[4]Task_Guard_Range = 5
Objectives[55]mission_Actors[4]Task_Stay_In_Range = True
Objectives[55]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[4]Task_Scenario = NONE
Objectives[55]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 1
Objectives[55]mission_Actors[4]COMPONENT_FACE_TEXTURE = 2
Objectives[55]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[55]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[55]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[55]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[55]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[55]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 1
Objectives[55]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[55]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[55]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[55]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[55]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[55]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[55]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[55]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[55]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[55]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[55]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[55]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[55]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[55]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[55]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[55]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[55]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[55]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[55]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[55]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[55]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[55]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[55]mission_Actors[5]Survive_Number = 0
Objectives[55]mission_Actors[5]Failed_Text = 
Objectives[55]mission_Actors[5]Remove_After = 64
Objectives[55]mission_Actors[5]positionX = 649.7994
Objectives[55]mission_Actors[5]positionY = 615.7973
Objectives[55]mission_Actors[5]positionZ = 128.911
Objectives[55]mission_Actors[5]Heading = 339.0492
Objectives[55]mission_Actors[5]String_Name = s_m_m_ciasec_01
Objectives[55]mission_Actors[5]Relationship_Group = Friend
Objectives[55]mission_Actors[5]AddBlip = True
Objectives[55]mission_Actors[5]ShowCone = False
Objectives[55]mission_Actors[5]Invincible = False
Objectives[55]mission_Actors[5]SetHealth = 5000
Objectives[55]mission_Actors[5]DieFromHeadShot = True
Objectives[55]mission_Actors[5]CanExitVehicle = True
Objectives[55]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[5]AlwaysFight = True
Objectives[55]mission_Actors[5]Seeing_Range = 100
Objectives[55]mission_Actors[5]Hearing_Range = 100
Objectives[55]mission_Actors[5]CombatMovement = Defensive
Objectives[55]mission_Actors[5]weapon = CarbineRifle
Objectives[55]mission_Actors[5]Variation = Custom
Objectives[55]mission_Actors[5]Task = 1
Objectives[55]mission_Actors[5]Task_Guard_Range = 5
Objectives[55]mission_Actors[5]Task_Stay_In_Range = True
Objectives[55]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[5]Task_Scenario = NONE
Objectives[55]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[55]mission_Actors[5]COMPONENT_FACE_TEXTURE = 1
Objectives[55]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[55]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[55]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[55]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[55]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[55]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[55]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[55]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[55]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[55]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[55]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[55]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[55]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[55]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[55]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[55]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[55]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[55]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[55]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[55]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[55]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[55]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[55]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[55]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[55]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[55]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[55]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[55]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[55]mission_Vehicles = 3
Objectives[55]mission_Vehicles[0]positionX = 644.4421
Objectives[55]mission_Vehicles[0]positionY = 604.7173
Objectives[55]mission_Vehicles[0]positionZ = 128.8094
Objectives[55]mission_Vehicles[0]Heading = 339.729
Objectives[55]mission_Vehicles[0]Name = Buzzard
Objectives[55]mission_Vehicles[0]Model = buzzard2
Objectives[55]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[55]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[55]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[0]HasPearlescent = False
Objectives[55]mission_Vehicles[0]Livery = 0
Objectives[55]mission_Vehicles[0]DirtLevel = 0
Objectives[55]mission_Vehicles[0]LockedForPlayer = False
Objectives[55]mission_Vehicles[0]Locked = False
Objectives[55]mission_Vehicles[0]Alarm = False
Objectives[55]mission_Vehicles[0]HotWired = False
Objectives[55]mission_Vehicles[0]Invincible = False
Objectives[55]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[0]Remove_After = 64
Objectives[55]mission_Vehicles[0]Survive_Number = 63
Objectives[55]mission_Vehicles[0]Failed_Text = An evac chopper was destroyed.
Objectives[55]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[55]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 60
Objectives[55]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[55]mission_Vehicles[1]positionX = 619.2458
Objectives[55]mission_Vehicles[1]positionY = 613.7117
Objectives[55]mission_Vehicles[1]positionZ = 128.8094
Objectives[55]mission_Vehicles[1]Heading = 338.8839
Objectives[55]mission_Vehicles[1]Name = Buzzard
Objectives[55]mission_Vehicles[1]Model = buzzard2
Objectives[55]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[55]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[55]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[1]HasPearlescent = False
Objectives[55]mission_Vehicles[1]Livery = 0
Objectives[55]mission_Vehicles[1]DirtLevel = 0
Objectives[55]mission_Vehicles[1]LockedForPlayer = False
Objectives[55]mission_Vehicles[1]Locked = False
Objectives[55]mission_Vehicles[1]Alarm = False
Objectives[55]mission_Vehicles[1]HotWired = False
Objectives[55]mission_Vehicles[1]Invincible = False
Objectives[55]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[1]Remove_After = 64
Objectives[55]mission_Vehicles[1]Survive_Number = 63
Objectives[55]mission_Vehicles[1]Failed_Text = An evac chopper was destroyed.
Objectives[55]mission_Vehicles[1]NeededForSetPlayerActorCount = 2
Objectives[55]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 61
Objectives[55]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[55]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 57
Objectives[55]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[55]mission_Vehicles[2]positionX = 599.8055
Objectives[55]mission_Vehicles[2]positionY = 620.5781
Objectives[55]mission_Vehicles[2]positionZ = 128.8094
Objectives[55]mission_Vehicles[2]Heading = 339.7287
Objectives[55]mission_Vehicles[2]Name = Buzzard
Objectives[55]mission_Vehicles[2]Model = buzzard2
Objectives[55]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[55]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[55]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[55]mission_Vehicles[2]HasPearlescent = False
Objectives[55]mission_Vehicles[2]Livery = 0
Objectives[55]mission_Vehicles[2]DirtLevel = 0
Objectives[55]mission_Vehicles[2]LockedForPlayer = False
Objectives[55]mission_Vehicles[2]Locked = False
Objectives[55]mission_Vehicles[2]Alarm = False
Objectives[55]mission_Vehicles[2]HotWired = False
Objectives[55]mission_Vehicles[2]Invincible = False
Objectives[55]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[55]mission_Vehicles[2]Remove_After = 64
Objectives[55]mission_Vehicles[2]Survive_Number = 63
Objectives[55]mission_Vehicles[2]Failed_Text = An evac chopper was destroyed.
Objectives[55]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[55]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 62
Objectives[55]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 5
Objectives[55]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[55]mission_Pickup_Props[0]Value = 99999
Objectives[55]mission_Pickup_Props[0]positionX = 637.8251
Objectives[55]mission_Pickup_Props[0]positionY = 617.4372
Objectives[55]mission_Pickup_Props[0]positionZ = 128.5842
Objectives[55]mission_Pickup_Props[0]rotationX = 0
Objectives[55]mission_Pickup_Props[0]rotationY = 0
Objectives[55]mission_Pickup_Props[0]rotationZ = -17.83637
Objectives[55]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[55]mission_Pickup_Props[1]Value = 99999
Objectives[55]mission_Pickup_Props[1]positionX = 637.4465
Objectives[55]mission_Pickup_Props[1]positionY = 616.2965
Objectives[55]mission_Pickup_Props[1]positionZ = 128.586
Objectives[55]mission_Pickup_Props[1]rotationX = 0
Objectives[55]mission_Pickup_Props[1]rotationY = 0
Objectives[55]mission_Pickup_Props[1]rotationZ = -17.83637
Objectives[55]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[55]mission_Pickup_Props[2]Value = 99999
Objectives[55]mission_Pickup_Props[2]positionX = 614.1486
Objectives[55]mission_Pickup_Props[2]positionY = 626.2391
Objectives[55]mission_Pickup_Props[2]positionZ = 128.6074
Objectives[55]mission_Pickup_Props[2]rotationX = 0
Objectives[55]mission_Pickup_Props[2]rotationY = 0
Objectives[55]mission_Pickup_Props[2]rotationZ = -17.83637
Objectives[55]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[55]mission_Pickup_Props[3]Value = 99999
Objectives[55]mission_Pickup_Props[3]positionX = 613.7261
Objectives[55]mission_Pickup_Props[3]positionY = 624.7963
Objectives[55]mission_Pickup_Props[3]positionZ = 128.6074
Objectives[55]mission_Pickup_Props[3]rotationX = 0
Objectives[55]mission_Pickup_Props[3]rotationY = 0
Objectives[55]mission_Pickup_Props[3]rotationZ = -17.83637
Objectives[55]mission_Pickup_Props[4]Model = PICKUP_WEAPON_PROXMINE
Objectives[55]mission_Pickup_Props[4]Value = 50
Objectives[55]mission_Pickup_Props[4]positionX = 628.5134
Objectives[55]mission_Pickup_Props[4]positionY = 624.2655
Objectives[55]mission_Pickup_Props[4]positionZ = 128.411
Objectives[55]mission_Pickup_Props[4]rotationX = 0
Objectives[55]mission_Pickup_Props[4]rotationY = 0
Objectives[55]mission_Pickup_Props[4]rotationZ = 20.60272
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Random_Spawn_Objective
Objectives[56]positionX = 785.8043
Objectives[56]positionY = 616.1633
Objectives[56]positionZ = 124.9162
Objectives[56]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[56]Random_Actors_Vehicle_Model_Name = blista
Objectives[56]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[56]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[56]Random_Actors_Weapon_Model_Name = Pistol
Objectives[56]Random_Actors_Passenger = True
Objectives[56]Random_Actors_Fill_With_Occupants = True
Objectives[56]Random_Actors_Max_Count = 3
Objectives[56]Random_Actors_Max_ReSpawn = 3
Objectives[56]Random_Actors_Spawn_End = True
Objectives[56]Random_Actors_Spawn_Actors_Only = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[56]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Set_Player_Actor_Objective
Objectives[57]Text = 
Objectives[57]positionX = 625.9698
Objectives[57]positionY = 617.0373
Objectives[57]positionZ = 127.911
Objectives[57]SetPlayerActor_Use_Player = False
Objectives[57]SetPlayerActor_Player_Controllable = True
Objectives[57]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[57]SetPlayerActor_Use_Actor = True
Objectives[57]SetPlayerActor_RelationshipGroup_Change = True
Objectives[57]SetPlayerActor_RelationshipGroup = Friend
Objectives[57]SetPlayerActor_Invincible_Change = False
Objectives[57]SetPlayerActor_Invincible = True
Objectives[57]SetPlayerActor_NewTask = True
Objectives[57]Int_Task = 99
Objectives[57]Task_Repeat = False
Objectives[57]Task_Timeout = True
Objectives[57]Task_Guard_Range = 10
Objectives[57]Task_Stay_In_Range = True
Objectives[57]Task_Wander_Range = 10
Objectives[57]Task_Scenario = NONE
Objectives[57]Task_TalkingAnimation = mic_chatter
Objectives[57]Task_Time = 1
Objectives[57]TaskListCount = 2
Objectives[57]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[57]Task_List[0]positionX = 722.3844
Objectives[57]Task_List[0]positionY = 837.6074
Objectives[57]Task_List[0]positionZ = 216.5042
Objectives[57]Task_List[0]Block = True
Objectives[57]Task_List[1]Type = EnterVehicle
Objectives[57]Task_List[1]PositionX = 619.962
Objectives[57]Task_List[1]PositionY = 614.5217
Objectives[57]Task_List[1]PositionZ = 128.411
Objectives[57]Task_List[1]Speed = 4
Objectives[57]Task_List[1]SeatIndex = 2
Objectives[57]Task_List[1]TaskIndex = 1
Objectives[57]Task_List[1]Warp = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Text = Hold off the ~r~Cliffford Mercenaries ~w~until the evac is complete.
Objectives[58]Type = Timeout_Objective
Objectives[58]positionX = 628.3427
Objectives[58]positionY = 632.5117
Objectives[58]positionZ = 127.911
Objectives[58]Timeout_Min = 1
Objectives[58]Timeout_Sec = 0
Objectives[58]mission_ActorsCount = 19
Objectives[58]mission_Actors[0]Survive_Number = 0
Objectives[58]mission_Actors[0]Failed_Text = 
Objectives[58]mission_Actors[0]Remove_After = 0
Objectives[58]mission_Actors[0]positionX = 517.9636
Objectives[58]mission_Actors[0]positionY = 204.9834
Objectives[58]mission_Actors[0]positionZ = 104.7445
Objectives[58]mission_Actors[0]Heading = 342.1636
Objectives[58]mission_Actors[0]String_Name = s_m_m_pilot_02
Objectives[58]mission_Actors[0]Relationship_Group = Neutral
Objectives[58]mission_Actors[0]AddBlip = False
Objectives[58]mission_Actors[0]ShowCone = False
Objectives[58]mission_Actors[0]Invincible = True
Objectives[58]mission_Actors[0]SetHealth = 200
Objectives[58]mission_Actors[0]DieFromHeadShot = True
Objectives[58]mission_Actors[0]CanExitVehicle = True
Objectives[58]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[0]AlwaysFight = True
Objectives[58]mission_Actors[0]Seeing_Range = 30
Objectives[58]mission_Actors[0]Hearing_Range = 30
Objectives[58]mission_Actors[0]CombatMovement = Offensive
Objectives[58]mission_Actors[0]weapon = Unarmed
Objectives[58]mission_Actors[0]Variation = Random
Objectives[58]mission_Actors[0]Task = 99
Objectives[58]mission_Actors[0]Task_Guard_Range = 5
Objectives[58]mission_Actors[0]Task_Stay_In_Range = True
Objectives[58]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[0]Task_Scenario = NONE
Objectives[58]mission_Actors[0]Task_List_Count = 1
Objectives[58]mission_Actors[0]Task_Repeat = False
Objectives[58]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[58]mission_Actors[0]Task_List[0]PositionX = 351.1218
Objectives[58]mission_Actors[0]Task_List[0]PositionY = -49.80806
Objectives[58]mission_Actors[0]Task_List[0]PositionZ = 152.7999
Objectives[58]mission_Actors[0]Task_List[0]Block = True
Objectives[58]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[58]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 60
Objectives[58]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 59
Objectives[58]mission_Actors[1]Survive_Number = 0
Objectives[58]mission_Actors[1]Failed_Text = 
Objectives[58]mission_Actors[1]Remove_After = 0
Objectives[58]mission_Actors[1]positionX = 511.5269
Objectives[58]mission_Actors[1]positionY = 220.383
Objectives[58]mission_Actors[1]positionZ = 104.744
Objectives[58]mission_Actors[1]Heading = 342.1636
Objectives[58]mission_Actors[1]String_Name = s_m_m_pilot_02
Objectives[58]mission_Actors[1]Relationship_Group = Neutral
Objectives[58]mission_Actors[1]AddBlip = False
Objectives[58]mission_Actors[1]ShowCone = False
Objectives[58]mission_Actors[1]Invincible = True
Objectives[58]mission_Actors[1]SetHealth = 100
Objectives[58]mission_Actors[1]DieFromHeadShot = True
Objectives[58]mission_Actors[1]CanExitVehicle = True
Objectives[58]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[1]AlwaysFight = True
Objectives[58]mission_Actors[1]Seeing_Range = 30
Objectives[58]mission_Actors[1]Hearing_Range = 30
Objectives[58]mission_Actors[1]CombatMovement = Offensive
Objectives[58]mission_Actors[1]weapon = Unarmed
Objectives[58]mission_Actors[1]Variation = Random
Objectives[58]mission_Actors[1]Task = 99
Objectives[58]mission_Actors[1]Task_Guard_Range = 5
Objectives[58]mission_Actors[1]Task_Stay_In_Range = True
Objectives[58]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[1]Task_Scenario = NONE
Objectives[58]mission_Actors[1]Task_List_Count = 1
Objectives[58]mission_Actors[1]Task_Repeat = False
Objectives[58]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[58]mission_Actors[1]Task_List[0]PositionX = 610.5863
Objectives[58]mission_Actors[1]Task_List[0]PositionY = 600.9754
Objectives[58]mission_Actors[1]Task_List[0]PositionZ = 128.411
Objectives[58]mission_Actors[1]Task_List[0]Block = True
Objectives[58]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[58]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 61
Objectives[58]mission_Actors[2]Survive_Number = 0
Objectives[58]mission_Actors[2]Failed_Text = 
Objectives[58]mission_Actors[2]Remove_After = 0
Objectives[58]mission_Actors[2]positionX = 495.0327
Objectives[58]mission_Actors[2]positionY = 218.0452
Objectives[58]mission_Actors[2]positionZ = 104.7441
Objectives[58]mission_Actors[2]Heading = 342.1636
Objectives[58]mission_Actors[2]String_Name = s_m_m_pilot_02
Objectives[58]mission_Actors[2]Relationship_Group = Neutral
Objectives[58]mission_Actors[2]AddBlip = False
Objectives[58]mission_Actors[2]ShowCone = False
Objectives[58]mission_Actors[2]Invincible = True
Objectives[58]mission_Actors[2]SetHealth = 100
Objectives[58]mission_Actors[2]DieFromHeadShot = True
Objectives[58]mission_Actors[2]CanExitVehicle = True
Objectives[58]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[2]AlwaysFight = True
Objectives[58]mission_Actors[2]Seeing_Range = 30
Objectives[58]mission_Actors[2]Hearing_Range = 30
Objectives[58]mission_Actors[2]CombatMovement = Offensive
Objectives[58]mission_Actors[2]weapon = Unarmed
Objectives[58]mission_Actors[2]Variation = Random
Objectives[58]mission_Actors[2]Task = 99
Objectives[58]mission_Actors[2]Task_Guard_Range = 5
Objectives[58]mission_Actors[2]Task_Stay_In_Range = True
Objectives[58]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[2]Task_Scenario = NONE
Objectives[58]mission_Actors[2]Task_List_Count = 1
Objectives[58]mission_Actors[2]Task_Repeat = False
Objectives[58]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[58]mission_Actors[2]Task_List[0]PositionX = 593.4749
Objectives[58]mission_Actors[2]Task_List[0]PositionY = 609.9857
Objectives[58]mission_Actors[2]Task_List[0]PositionZ = 128.411
Objectives[58]mission_Actors[2]Task_List[0]Block = True
Objectives[58]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[58]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 62
Objectives[58]mission_Actors[3]Survive_Number = 0
Objectives[58]mission_Actors[3]Failed_Text = 
Objectives[58]mission_Actors[3]Remove_After = 0
Objectives[58]mission_Actors[3]positionX = 802.4632
Objectives[58]mission_Actors[3]positionY = 574.8218
Objectives[58]mission_Actors[3]positionZ = 125.7803
Objectives[58]mission_Actors[3]Heading = 49.04914
Objectives[58]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[58]mission_Actors[3]Relationship_Group = Enemy1
Objectives[58]mission_Actors[3]AddBlip = True
Objectives[58]mission_Actors[3]ShowCone = False
Objectives[58]mission_Actors[3]Invincible = False
Objectives[58]mission_Actors[3]SetHealth = 200
Objectives[58]mission_Actors[3]DieFromHeadShot = True
Objectives[58]mission_Actors[3]CanExitVehicle = True
Objectives[58]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[3]AlwaysFight = True
Objectives[58]mission_Actors[3]Seeing_Range = 70
Objectives[58]mission_Actors[3]Hearing_Range = 70
Objectives[58]mission_Actors[3]CombatMovement = Offensive
Objectives[58]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[58]mission_Actors[3]Variation = Random
Objectives[58]mission_Actors[3]Task = 99
Objectives[58]mission_Actors[3]Task_Guard_Range = 5
Objectives[58]mission_Actors[3]Task_Stay_In_Range = True
Objectives[58]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[3]Task_Scenario = NONE
Objectives[58]mission_Actors[3]Task_List_Count = 1
Objectives[58]mission_Actors[3]Task_Repeat = False
Objectives[58]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[58]mission_Actors[3]Task_List[0]DestinationX = 666.902
Objectives[58]mission_Actors[3]Task_List[0]DestinationY = 636.4384
Objectives[58]mission_Actors[3]Task_List[0]DestinationZ = 128.411
Objectives[58]mission_Actors[3]Task_List[0]Rotation = 429.0492
Objectives[58]mission_Actors[3]Task_List[0]Speed = 4
Objectives[58]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[58]mission_Actors[4]Survive_Number = 0
Objectives[58]mission_Actors[4]Failed_Text = 
Objectives[58]mission_Actors[4]Remove_After = 0
Objectives[58]mission_Actors[4]positionX = 805.3165
Objectives[58]mission_Actors[4]positionY = 575.8414
Objectives[58]mission_Actors[4]positionZ = 125.7803
Objectives[58]mission_Actors[4]Heading = 49.04914
Objectives[58]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[58]mission_Actors[4]Relationship_Group = Enemy1
Objectives[58]mission_Actors[4]AddBlip = True
Objectives[58]mission_Actors[4]ShowCone = False
Objectives[58]mission_Actors[4]Invincible = False
Objectives[58]mission_Actors[4]SetHealth = 200
Objectives[58]mission_Actors[4]DieFromHeadShot = True
Objectives[58]mission_Actors[4]CanExitVehicle = True
Objectives[58]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[4]AlwaysFight = True
Objectives[58]mission_Actors[4]Seeing_Range = 70
Objectives[58]mission_Actors[4]Hearing_Range = 70
Objectives[58]mission_Actors[4]CombatMovement = Offensive
Objectives[58]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[58]mission_Actors[4]Variation = Random
Objectives[58]mission_Actors[4]Task = 99
Objectives[58]mission_Actors[4]Task_Guard_Range = 5
Objectives[58]mission_Actors[4]Task_Stay_In_Range = True
Objectives[58]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[4]Task_Scenario = NONE
Objectives[58]mission_Actors[4]Task_List_Count = 1
Objectives[58]mission_Actors[4]Task_Repeat = False
Objectives[58]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[58]mission_Actors[4]Task_List[0]DestinationX = 675.8876
Objectives[58]mission_Actors[4]Task_List[0]DestinationY = 635.5511
Objectives[58]mission_Actors[4]Task_List[0]DestinationZ = 128.411
Objectives[58]mission_Actors[4]Task_List[0]Rotation = 49.04915
Objectives[58]mission_Actors[4]Task_List[0]Speed = 4
Objectives[58]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[58]mission_Actors[5]Survive_Number = 0
Objectives[58]mission_Actors[5]Failed_Text = 
Objectives[58]mission_Actors[5]Remove_After = 0
Objectives[58]mission_Actors[5]positionX = 807.5224
Objectives[58]mission_Actors[5]positionY = 577.7238
Objectives[58]mission_Actors[5]positionZ = 125.7803
Objectives[58]mission_Actors[5]Heading = 49.04914
Objectives[58]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[58]mission_Actors[5]Relationship_Group = Enemy1
Objectives[58]mission_Actors[5]AddBlip = True
Objectives[58]mission_Actors[5]ShowCone = False
Objectives[58]mission_Actors[5]Invincible = False
Objectives[58]mission_Actors[5]SetHealth = 200
Objectives[58]mission_Actors[5]DieFromHeadShot = True
Objectives[58]mission_Actors[5]CanExitVehicle = True
Objectives[58]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[5]AlwaysFight = True
Objectives[58]mission_Actors[5]Seeing_Range = 70
Objectives[58]mission_Actors[5]Hearing_Range = 70
Objectives[58]mission_Actors[5]CombatMovement = Offensive
Objectives[58]mission_Actors[5]weapon = PumpShotgunMk2
Objectives[58]mission_Actors[5]Variation = Random
Objectives[58]mission_Actors[5]Task = 99
Objectives[58]mission_Actors[5]Task_Guard_Range = 5
Objectives[58]mission_Actors[5]Task_Stay_In_Range = True
Objectives[58]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[5]Task_Scenario = NONE
Objectives[58]mission_Actors[5]Task_List_Count = 1
Objectives[58]mission_Actors[5]Task_Repeat = False
Objectives[58]mission_Actors[5]Task_List[0]Type = WalkTo
Objectives[58]mission_Actors[5]Task_List[0]DestinationX = 672.8926
Objectives[58]mission_Actors[5]Task_List[0]DestinationY = 639.6919
Objectives[58]mission_Actors[5]Task_List[0]DestinationZ = 128.411
Objectives[58]mission_Actors[5]Task_List[0]Rotation = 49.04915
Objectives[58]mission_Actors[5]Task_List[0]Speed = 4
Objectives[58]mission_Actors[5]Task_List[0]GoStraitToCoord = False
Objectives[58]mission_Actors[6]Survive_Number = 0
Objectives[58]mission_Actors[6]Failed_Text = 
Objectives[58]mission_Actors[6]Remove_After = 0
Objectives[58]mission_Actors[6]positionX = 806.2407
Objectives[58]mission_Actors[6]positionY = 571.2892
Objectives[58]mission_Actors[6]positionZ = 125.7803
Objectives[58]mission_Actors[6]Heading = 44.04913
Objectives[58]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[58]mission_Actors[6]Relationship_Group = Enemy1
Objectives[58]mission_Actors[6]AddBlip = True
Objectives[58]mission_Actors[6]ShowCone = False
Objectives[58]mission_Actors[6]Invincible = False
Objectives[58]mission_Actors[6]SetHealth = 200
Objectives[58]mission_Actors[6]DieFromHeadShot = True
Objectives[58]mission_Actors[6]CanExitVehicle = True
Objectives[58]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[6]AlwaysFight = True
Objectives[58]mission_Actors[6]Seeing_Range = 70
Objectives[58]mission_Actors[6]Hearing_Range = 70
Objectives[58]mission_Actors[6]CombatMovement = Offensive
Objectives[58]mission_Actors[6]weapon = RevolverMk2
Objectives[58]mission_Actors[6]Variation = Random
Objectives[58]mission_Actors[6]Task = 99
Objectives[58]mission_Actors[6]Task_Guard_Range = 5
Objectives[58]mission_Actors[6]Task_Stay_In_Range = True
Objectives[58]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[6]Task_Scenario = NONE
Objectives[58]mission_Actors[6]Task_List_Count = 1
Objectives[58]mission_Actors[6]Task_Repeat = False
Objectives[58]mission_Actors[6]Task_List[0]Type = WalkTo
Objectives[58]mission_Actors[6]Task_List[0]DestinationX = 673.422
Objectives[58]mission_Actors[6]Task_List[0]DestinationY = 647.0468
Objectives[58]mission_Actors[6]Task_List[0]DestinationZ = 128.411
Objectives[58]mission_Actors[6]Task_List[0]Rotation = 44.04915
Objectives[58]mission_Actors[6]Task_List[0]Speed = 4
Objectives[58]mission_Actors[6]Task_List[0]GoStraitToCoord = False
Objectives[58]mission_Actors[7]Survive_Number = 0
Objectives[58]mission_Actors[7]Failed_Text = 
Objectives[58]mission_Actors[7]Remove_After = 0
Objectives[58]mission_Actors[7]positionX = 808.9132
Objectives[58]mission_Actors[7]positionY = 572.5212
Objectives[58]mission_Actors[7]positionZ = 125.7803
Objectives[58]mission_Actors[7]Heading = 44.04913
Objectives[58]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[58]mission_Actors[7]Relationship_Group = Enemy1
Objectives[58]mission_Actors[7]AddBlip = True
Objectives[58]mission_Actors[7]ShowCone = False
Objectives[58]mission_Actors[7]Invincible = False
Objectives[58]mission_Actors[7]SetHealth = 200
Objectives[58]mission_Actors[7]DieFromHeadShot = True
Objectives[58]mission_Actors[7]CanExitVehicle = True
Objectives[58]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[7]AlwaysFight = True
Objectives[58]mission_Actors[7]Seeing_Range = 70
Objectives[58]mission_Actors[7]Hearing_Range = 70
Objectives[58]mission_Actors[7]CombatMovement = Offensive
Objectives[58]mission_Actors[7]weapon = PumpShotgunMk2
Objectives[58]mission_Actors[7]Variation = Random
Objectives[58]mission_Actors[7]Task = 99
Objectives[58]mission_Actors[7]Task_Guard_Range = 5
Objectives[58]mission_Actors[7]Task_Stay_In_Range = True
Objectives[58]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[7]Task_Scenario = NONE
Objectives[58]mission_Actors[7]Task_List_Count = 1
Objectives[58]mission_Actors[7]Task_Repeat = False
Objectives[58]mission_Actors[7]Task_List[0]Type = WalkTo
Objectives[58]mission_Actors[7]Task_List[0]DestinationX = 673.9621
Objectives[58]mission_Actors[7]Task_List[0]DestinationY = 649.2071
Objectives[58]mission_Actors[7]Task_List[0]DestinationZ = 128.411
Objectives[58]mission_Actors[7]Task_List[0]Rotation = 44.04914
Objectives[58]mission_Actors[7]Task_List[0]Speed = 4
Objectives[58]mission_Actors[7]Task_List[0]GoStraitToCoord = False
Objectives[58]mission_Actors[8]Survive_Number = 0
Objectives[58]mission_Actors[8]Failed_Text = 
Objectives[58]mission_Actors[8]Remove_After = 0
Objectives[58]mission_Actors[8]positionX = 811.0186
Objectives[58]mission_Actors[8]positionY = 573.8531
Objectives[58]mission_Actors[8]positionZ = 125.7803
Objectives[58]mission_Actors[8]Heading = 44.04913
Objectives[58]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[58]mission_Actors[8]Relationship_Group = Enemy1
Objectives[58]mission_Actors[8]AddBlip = True
Objectives[58]mission_Actors[8]ShowCone = False
Objectives[58]mission_Actors[8]Invincible = False
Objectives[58]mission_Actors[8]SetHealth = 200
Objectives[58]mission_Actors[8]DieFromHeadShot = True
Objectives[58]mission_Actors[8]CanExitVehicle = True
Objectives[58]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[8]AlwaysFight = True
Objectives[58]mission_Actors[8]Seeing_Range = 70
Objectives[58]mission_Actors[8]Hearing_Range = 70
Objectives[58]mission_Actors[8]CombatMovement = Offensive
Objectives[58]mission_Actors[8]weapon = SpecialCarbineMk2
Objectives[58]mission_Actors[8]Variation = Random
Objectives[58]mission_Actors[8]Task = 99
Objectives[58]mission_Actors[8]Task_Guard_Range = 5
Objectives[58]mission_Actors[8]Task_Stay_In_Range = True
Objectives[58]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[8]Task_Scenario = NONE
Objectives[58]mission_Actors[8]Task_List_Count = 1
Objectives[58]mission_Actors[8]Task_Repeat = False
Objectives[58]mission_Actors[8]Task_List[0]Type = WalkTo
Objectives[58]mission_Actors[8]Task_List[0]DestinationX = 675.2651
Objectives[58]mission_Actors[8]Task_List[0]DestinationY = 651.292
Objectives[58]mission_Actors[8]Task_List[0]DestinationZ = 128.411
Objectives[58]mission_Actors[8]Task_List[0]Rotation = 44.04914
Objectives[58]mission_Actors[8]Task_List[0]Speed = 4
Objectives[58]mission_Actors[8]Task_List[0]GoStraitToCoord = False
Objectives[58]mission_Actors[9]Survive_Number = 0
Objectives[58]mission_Actors[9]Failed_Text = 
Objectives[58]mission_Actors[9]Remove_After = 0
Objectives[58]mission_Actors[9]positionX = 772.9658
Objectives[58]mission_Actors[9]positionY = 549.2574
Objectives[58]mission_Actors[9]positionZ = 127.5204
Objectives[58]mission_Actors[9]Heading = 124.0491
Objectives[58]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[58]mission_Actors[9]Relationship_Group = Enemy1
Objectives[58]mission_Actors[9]AddBlip = True
Objectives[58]mission_Actors[9]ShowCone = False
Objectives[58]mission_Actors[9]Invincible = False
Objectives[58]mission_Actors[9]SetHealth = 100
Objectives[58]mission_Actors[9]DieFromHeadShot = True
Objectives[58]mission_Actors[9]CanExitVehicle = True
Objectives[58]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[9]AlwaysFight = True
Objectives[58]mission_Actors[9]Seeing_Range = 70
Objectives[58]mission_Actors[9]Hearing_Range = 70
Objectives[58]mission_Actors[9]CombatMovement = Offensive
Objectives[58]mission_Actors[9]weapon = SpecialCarbineMk2
Objectives[58]mission_Actors[9]Variation = Random
Objectives[58]mission_Actors[9]Task = 99
Objectives[58]mission_Actors[9]Task_Guard_Range = 5
Objectives[58]mission_Actors[9]Task_Stay_In_Range = True
Objectives[58]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[9]Task_Scenario = NONE
Objectives[58]mission_Actors[9]Task_List_Count = 1
Objectives[58]mission_Actors[9]Task_Repeat = False
Objectives[58]mission_Actors[9]Task_List[0]Type = WalkTo
Objectives[58]mission_Actors[9]Task_List[0]DestinationX = 652.9956
Objectives[58]mission_Actors[9]Task_List[0]DestinationY = 580.6812
Objectives[58]mission_Actors[9]Task_List[0]DestinationZ = 128.5561
Objectives[58]mission_Actors[9]Task_List[0]Rotation = 124.0491
Objectives[58]mission_Actors[9]Task_List[0]Speed = 4
Objectives[58]mission_Actors[9]Task_List[0]GoStraitToCoord = False
Objectives[58]mission_Actors[10]Survive_Number = 0
Objectives[58]mission_Actors[10]Failed_Text = 
Objectives[58]mission_Actors[10]Remove_After = 0
Objectives[58]mission_Actors[10]positionX = 775.8037
Objectives[58]mission_Actors[10]positionY = 548.392
Objectives[58]mission_Actors[10]positionZ = 127.5204
Objectives[58]mission_Actors[10]Heading = 124.0491
Objectives[58]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[58]mission_Actors[10]Relationship_Group = Enemy1
Objectives[58]mission_Actors[10]AddBlip = True
Objectives[58]mission_Actors[10]ShowCone = False
Objectives[58]mission_Actors[10]Invincible = False
Objectives[58]mission_Actors[10]SetHealth = 100
Objectives[58]mission_Actors[10]DieFromHeadShot = True
Objectives[58]mission_Actors[10]CanExitVehicle = True
Objectives[58]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[10]AlwaysFight = True
Objectives[58]mission_Actors[10]Seeing_Range = 30
Objectives[58]mission_Actors[10]Hearing_Range = 30
Objectives[58]mission_Actors[10]CombatMovement = Offensive
Objectives[58]mission_Actors[10]weapon = SpecialCarbineMk2
Objectives[58]mission_Actors[10]Variation = Random
Objectives[58]mission_Actors[10]Task = 99
Objectives[58]mission_Actors[10]Task_Guard_Range = 5
Objectives[58]mission_Actors[10]Task_Stay_In_Range = True
Objectives[58]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[10]Task_Scenario = NONE
Objectives[58]mission_Actors[10]Task_List_Count = 1
Objectives[58]mission_Actors[10]Task_Repeat = False
Objectives[58]mission_Actors[10]Task_List[0]Type = WalkTo
Objectives[58]mission_Actors[10]Task_List[0]DestinationX = 647.8823
Objectives[58]mission_Actors[10]Task_List[0]DestinationY = 579.2652
Objectives[58]mission_Actors[10]Task_List[0]DestinationZ = 128.5458
Objectives[58]mission_Actors[10]Task_List[0]Rotation = 124.0491
Objectives[58]mission_Actors[10]Task_List[0]Speed = 4
Objectives[58]mission_Actors[10]Task_List[0]GoStraitToCoord = False
Objectives[58]mission_Actors[11]Survive_Number = 0
Objectives[58]mission_Actors[11]Failed_Text = 
Objectives[58]mission_Actors[11]Remove_After = 0
Objectives[58]mission_Actors[11]positionX = 778.7194
Objectives[58]mission_Actors[11]positionY = 547.2485
Objectives[58]mission_Actors[11]positionZ = 127.5205
Objectives[58]mission_Actors[11]Heading = 124.0491
Objectives[58]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[58]mission_Actors[11]Relationship_Group = Enemy1
Objectives[58]mission_Actors[11]AddBlip = True
Objectives[58]mission_Actors[11]ShowCone = False
Objectives[58]mission_Actors[11]Invincible = False
Objectives[58]mission_Actors[11]SetHealth = 200
Objectives[58]mission_Actors[11]DieFromHeadShot = True
Objectives[58]mission_Actors[11]CanExitVehicle = True
Objectives[58]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[11]AlwaysFight = True
Objectives[58]mission_Actors[11]Seeing_Range = 70
Objectives[58]mission_Actors[11]Hearing_Range = 70
Objectives[58]mission_Actors[11]CombatMovement = Offensive
Objectives[58]mission_Actors[11]weapon = PumpShotgunMk2
Objectives[58]mission_Actors[11]Variation = Random
Objectives[58]mission_Actors[11]Task = 99
Objectives[58]mission_Actors[11]Task_Guard_Range = 5
Objectives[58]mission_Actors[11]Task_Stay_In_Range = True
Objectives[58]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[11]Task_Scenario = NONE
Objectives[58]mission_Actors[11]Task_List_Count = 1
Objectives[58]mission_Actors[11]Task_Repeat = False
Objectives[58]mission_Actors[11]Task_List[0]Type = WalkTo
Objectives[58]mission_Actors[11]Task_List[0]DestinationX = 642.8825
Objectives[58]mission_Actors[11]Task_List[0]DestinationY = 581.8366
Objectives[58]mission_Actors[11]Task_List[0]DestinationZ = 128.5458
Objectives[58]mission_Actors[11]Task_List[0]Rotation = 124.0491
Objectives[58]mission_Actors[11]Task_List[0]Speed = 4
Objectives[58]mission_Actors[11]Task_List[0]GoStraitToCoord = False
Objectives[58]mission_Actors[12]Survive_Number = 0
Objectives[58]mission_Actors[12]Failed_Text = 
Objectives[58]mission_Actors[12]Remove_After = 0
Objectives[58]mission_Actors[12]positionX = 859.7003
Objectives[58]mission_Actors[12]positionY = 548.1824
Objectives[58]mission_Actors[12]positionZ = 125.7803
Objectives[58]mission_Actors[12]Heading = 64.04915
Objectives[58]mission_Actors[12]String_Name = u_m_y_juggernaut_01
Objectives[58]mission_Actors[12]Relationship_Group = Enemy1
Objectives[58]mission_Actors[12]AddBlip = True
Objectives[58]mission_Actors[12]ShowCone = False
Objectives[58]mission_Actors[12]Invincible = False
Objectives[58]mission_Actors[12]SetHealth = 1000
Objectives[58]mission_Actors[12]DieFromHeadShot = True
Objectives[58]mission_Actors[12]CanExitVehicle = True
Objectives[58]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[12]AlwaysFight = True
Objectives[58]mission_Actors[12]Seeing_Range = 100
Objectives[58]mission_Actors[12]Hearing_Range = 100
Objectives[58]mission_Actors[12]CombatMovement = Offensive
Objectives[58]mission_Actors[12]weapon = CombatMG
Objectives[58]mission_Actors[12]Variation = Random
Objectives[58]mission_Actors[12]Task = 99
Objectives[58]mission_Actors[12]Task_Guard_Range = 5
Objectives[58]mission_Actors[12]Task_Stay_In_Range = True
Objectives[58]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[12]Task_Scenario = NONE
Objectives[58]mission_Actors[12]Task_List_Count = 2
Objectives[58]mission_Actors[12]Task_Repeat = False
Objectives[58]mission_Actors[12]Task_List[0]Type = WalkTo
Objectives[58]mission_Actors[12]Task_List[0]DestinationX = 784.4982
Objectives[58]mission_Actors[12]Task_List[0]DestinationY = 608.5953
Objectives[58]mission_Actors[12]Task_List[0]DestinationZ = 125.2813
Objectives[58]mission_Actors[12]Task_List[0]Rotation = -209.3998
Objectives[58]mission_Actors[12]Task_List[0]Speed = 4
Objectives[58]mission_Actors[12]Task_List[0]GoStraitToCoord = False
Objectives[58]mission_Actors[12]Task_List[1]Type = WalkTo
Objectives[58]mission_Actors[12]Task_List[1]DestinationX = 678.2448
Objectives[58]mission_Actors[12]Task_List[1]DestinationY = 647.8452
Objectives[58]mission_Actors[12]Task_List[1]DestinationZ = 128.411
Objectives[58]mission_Actors[12]Task_List[1]Rotation = -209.3998
Objectives[58]mission_Actors[12]Task_List[1]Speed = 4
Objectives[58]mission_Actors[12]Task_List[1]GoStraitToCoord = False
Objectives[58]mission_Actors[13]Survive_Number = 0
Objectives[58]mission_Actors[13]Failed_Text = 
Objectives[58]mission_Actors[13]Remove_After = 0
Objectives[58]mission_Actors[13]positionX = 841.3783
Objectives[58]mission_Actors[13]positionY = 555.8791
Objectives[58]mission_Actors[13]positionZ = 125.7803
Objectives[58]mission_Actors[13]Heading = 58.47139
Objectives[58]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[58]mission_Actors[13]Relationship_Group = Enemy1
Objectives[58]mission_Actors[13]AddBlip = True
Objectives[58]mission_Actors[13]ShowCone = False
Objectives[58]mission_Actors[13]Invincible = False
Objectives[58]mission_Actors[13]SetHealth = 200
Objectives[58]mission_Actors[13]DieFromHeadShot = True
Objectives[58]mission_Actors[13]CanExitVehicle = True
Objectives[58]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[13]AlwaysFight = True
Objectives[58]mission_Actors[13]Seeing_Range = 100
Objectives[58]mission_Actors[13]Hearing_Range = 100
Objectives[58]mission_Actors[13]CombatMovement = Offensive
Objectives[58]mission_Actors[13]weapon = SNSPistolMk2
Objectives[58]mission_Actors[13]Variation = Random
Objectives[58]mission_Actors[13]Task = 99
Objectives[58]mission_Actors[13]Task_Guard_Range = 5
Objectives[58]mission_Actors[13]Task_Stay_In_Range = True
Objectives[58]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[13]Task_Scenario = NONE
Objectives[58]mission_Actors[13]Task_List_Count = 2
Objectives[58]mission_Actors[13]Task_Repeat = False
Objectives[58]mission_Actors[13]Task_List[0]Type = EnterVehicle
Objectives[58]mission_Actors[13]Task_List[0]PositionX = 842.6251
Objectives[58]mission_Actors[13]Task_List[0]PositionY = 559.2068
Objectives[58]mission_Actors[13]Task_List[0]PositionZ = 125.2803
Objectives[58]mission_Actors[13]Task_List[0]Speed = 4
Objectives[58]mission_Actors[13]Task_List[0]SeatIndex = -1
Objectives[58]mission_Actors[13]Task_List[0]TaskIndex = 0
Objectives[58]mission_Actors[13]Task_List[1]Type = Drive
Objectives[58]mission_Actors[13]Task_List[1]PositionX = 680.0663
Objectives[58]mission_Actors[13]Task_List[1]PositionY = 661.5687
Objectives[58]mission_Actors[13]Task_List[1]PositionZ = 128.411
Objectives[58]mission_Actors[13]Task_List[1]Speed = 25
Objectives[58]mission_Actors[13]Task_List[1]StopBeforeVehicles = False
Objectives[58]mission_Actors[13]Task_List[1]StopBeforeActors = False
Objectives[58]mission_Actors[13]Task_List[1]AvoidVehicles = True
Objectives[58]mission_Actors[13]Task_List[1]AvoidEmptyVehicles = True
Objectives[58]mission_Actors[13]Task_List[1]AvoidActors = True
Objectives[58]mission_Actors[13]Task_List[1]AvoidObjects = True
Objectives[58]mission_Actors[13]Task_List[1]StopAtLights = False
Objectives[58]mission_Actors[13]Task_List[1]UseBlinkers = True
Objectives[58]mission_Actors[13]Task_List[1]AllowGoingWrongWay = False
Objectives[58]mission_Actors[13]Task_List[1]Reverse = False
Objectives[58]mission_Actors[13]Task_List[1]TakeShortestPath = False
Objectives[58]mission_Actors[13]Task_List[1]IgnoreRoads = False
Objectives[58]mission_Actors[13]Task_List[1]IgnoreAllPathing = False
Objectives[58]mission_Actors[13]Task_List[1]AvoidHighWays = False
Objectives[58]mission_Actors[14]Survive_Number = 0
Objectives[58]mission_Actors[14]Failed_Text = 
Objectives[58]mission_Actors[14]Remove_After = 0
Objectives[58]mission_Actors[14]positionX = 844.5211
Objectives[58]mission_Actors[14]positionY = 560.246
Objectives[58]mission_Actors[14]positionZ = 125.7803
Objectives[58]mission_Actors[14]Heading = 58.47139
Objectives[58]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[58]mission_Actors[14]Relationship_Group = Enemy1
Objectives[58]mission_Actors[14]AddBlip = True
Objectives[58]mission_Actors[14]ShowCone = False
Objectives[58]mission_Actors[14]Invincible = False
Objectives[58]mission_Actors[14]SetHealth = 100
Objectives[58]mission_Actors[14]DieFromHeadShot = True
Objectives[58]mission_Actors[14]CanExitVehicle = True
Objectives[58]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[14]AlwaysFight = True
Objectives[58]mission_Actors[14]Seeing_Range = 70
Objectives[58]mission_Actors[14]Hearing_Range = 70
Objectives[58]mission_Actors[14]CombatMovement = Offensive
Objectives[58]mission_Actors[14]weapon = SpecialCarbineMk2
Objectives[58]mission_Actors[14]Variation = Random
Objectives[58]mission_Actors[14]Task = 99
Objectives[58]mission_Actors[14]Task_Guard_Range = 5
Objectives[58]mission_Actors[14]Task_Stay_In_Range = True
Objectives[58]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[14]Task_Scenario = NONE
Objectives[58]mission_Actors[14]Task_List_Count = 2
Objectives[58]mission_Actors[14]Task_Repeat = False
Objectives[58]mission_Actors[14]Task_List[0]Type = EnterVehicle
Objectives[58]mission_Actors[14]Task_List[0]PositionX = 843.8141
Objectives[58]mission_Actors[14]Task_List[0]PositionY = 560.3612
Objectives[58]mission_Actors[14]Task_List[0]PositionZ = 125.2803
Objectives[58]mission_Actors[14]Task_List[0]Speed = 4
Objectives[58]mission_Actors[14]Task_List[0]SeatIndex = 0
Objectives[58]mission_Actors[14]Task_List[0]TaskIndex = 0
Objectives[58]mission_Actors[14]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[58]mission_Actors[14]Task_List[1]PositionX = 843.9169
Objectives[58]mission_Actors[14]Task_List[1]PositionY = 560.5453
Objectives[58]mission_Actors[14]Task_List[1]PositionZ = 125.2803
Objectives[58]mission_Actors[15]Survive_Number = 0
Objectives[58]mission_Actors[15]Failed_Text = 
Objectives[58]mission_Actors[15]Remove_After = 0
Objectives[58]mission_Actors[15]positionX = 843.7366
Objectives[58]mission_Actors[15]positionY = 556.416
Objectives[58]mission_Actors[15]positionZ = 125.7803
Objectives[58]mission_Actors[15]Heading = 58.47139
Objectives[58]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[58]mission_Actors[15]Relationship_Group = Enemy1
Objectives[58]mission_Actors[15]AddBlip = True
Objectives[58]mission_Actors[15]ShowCone = False
Objectives[58]mission_Actors[15]Invincible = False
Objectives[58]mission_Actors[15]SetHealth = 200
Objectives[58]mission_Actors[15]DieFromHeadShot = True
Objectives[58]mission_Actors[15]CanExitVehicle = True
Objectives[58]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[15]AlwaysFight = True
Objectives[58]mission_Actors[15]Seeing_Range = 70
Objectives[58]mission_Actors[15]Hearing_Range = 70
Objectives[58]mission_Actors[15]CombatMovement = Offensive
Objectives[58]mission_Actors[15]weapon = SpecialCarbineMk2
Objectives[58]mission_Actors[15]Variation = Random
Objectives[58]mission_Actors[15]Task = 99
Objectives[58]mission_Actors[15]Task_Guard_Range = 5
Objectives[58]mission_Actors[15]Task_Stay_In_Range = True
Objectives[58]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[15]Task_Scenario = NONE
Objectives[58]mission_Actors[15]Task_List_Count = 2
Objectives[58]mission_Actors[15]Task_Repeat = False
Objectives[58]mission_Actors[15]Task_List[0]Type = EnterVehicle
Objectives[58]mission_Actors[15]Task_List[0]PositionX = 843.5712
Objectives[58]mission_Actors[15]Task_List[0]PositionY = 557.5396
Objectives[58]mission_Actors[15]Task_List[0]PositionZ = 125.2803
Objectives[58]mission_Actors[15]Task_List[0]Speed = 4
Objectives[58]mission_Actors[15]Task_List[0]SeatIndex = 1
Objectives[58]mission_Actors[15]Task_List[0]TaskIndex = 0
Objectives[58]mission_Actors[15]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[58]mission_Actors[15]Task_List[1]PositionX = 843.033
Objectives[58]mission_Actors[15]Task_List[1]PositionY = 558.0942
Objectives[58]mission_Actors[15]Task_List[1]PositionZ = 125.2803
Objectives[58]mission_Actors[16]Survive_Number = 0
Objectives[58]mission_Actors[16]Failed_Text = 
Objectives[58]mission_Actors[16]Remove_After = 0
Objectives[58]mission_Actors[16]positionX = 846.2717
Objectives[58]mission_Actors[16]positionY = 558.9209
Objectives[58]mission_Actors[16]positionZ = 125.7803
Objectives[58]mission_Actors[16]Heading = 54.04904
Objectives[58]mission_Actors[16]String_Name = mp_m_avongoon
Objectives[58]mission_Actors[16]Relationship_Group = Enemy1
Objectives[58]mission_Actors[16]AddBlip = True
Objectives[58]mission_Actors[16]ShowCone = False
Objectives[58]mission_Actors[16]Invincible = False
Objectives[58]mission_Actors[16]SetHealth = 200
Objectives[58]mission_Actors[16]DieFromHeadShot = True
Objectives[58]mission_Actors[16]CanExitVehicle = True
Objectives[58]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[16]AlwaysFight = True
Objectives[58]mission_Actors[16]Seeing_Range = 30
Objectives[58]mission_Actors[16]Hearing_Range = 30
Objectives[58]mission_Actors[16]CombatMovement = Offensive
Objectives[58]mission_Actors[16]weapon = SpecialCarbineMk2
Objectives[58]mission_Actors[16]Variation = Random
Objectives[58]mission_Actors[16]Task = 99
Objectives[58]mission_Actors[16]Task_Guard_Range = 5
Objectives[58]mission_Actors[16]Task_Stay_In_Range = True
Objectives[58]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[16]Task_Scenario = NONE
Objectives[58]mission_Actors[16]Task_List_Count = 2
Objectives[58]mission_Actors[16]Task_Repeat = False
Objectives[58]mission_Actors[16]Task_List[0]Type = EnterVehicle
Objectives[58]mission_Actors[16]Task_List[0]PositionX = 845.1707
Objectives[58]mission_Actors[16]Task_List[0]PositionY = 558.5949
Objectives[58]mission_Actors[16]Task_List[0]PositionZ = 125.2803
Objectives[58]mission_Actors[16]Task_List[0]Speed = 4
Objectives[58]mission_Actors[16]Task_List[0]SeatIndex = 2
Objectives[58]mission_Actors[16]Task_List[0]TaskIndex = 0
Objectives[58]mission_Actors[16]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[58]mission_Actors[16]Task_List[1]PositionX = 845.3873
Objectives[58]mission_Actors[16]Task_List[1]PositionY = 558.3544
Objectives[58]mission_Actors[16]Task_List[1]PositionZ = 125.2803
Objectives[58]mission_Actors[17]Survive_Number = 0
Objectives[58]mission_Actors[17]Failed_Text = 
Objectives[58]mission_Actors[17]Remove_After = 0
Objectives[58]mission_Actors[17]positionX = 802.9349
Objectives[58]mission_Actors[17]positionY = 524.4883
Objectives[58]mission_Actors[17]positionZ = 125.9203
Objectives[58]mission_Actors[17]Heading = 50.66785
Objectives[58]mission_Actors[17]String_Name = mp_m_avongoon
Objectives[58]mission_Actors[17]Relationship_Group = Enemy1
Objectives[58]mission_Actors[17]AddBlip = True
Objectives[58]mission_Actors[17]ShowCone = False
Objectives[58]mission_Actors[17]Invincible = False
Objectives[58]mission_Actors[17]SetHealth = 200
Objectives[58]mission_Actors[17]DieFromHeadShot = True
Objectives[58]mission_Actors[17]CanExitVehicle = True
Objectives[58]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[17]AlwaysFight = True
Objectives[58]mission_Actors[17]Seeing_Range = 30
Objectives[58]mission_Actors[17]Hearing_Range = 30
Objectives[58]mission_Actors[17]CombatMovement = Offensive
Objectives[58]mission_Actors[17]weapon = SpecialCarbineMk2
Objectives[58]mission_Actors[17]Variation = Random
Objectives[58]mission_Actors[17]Task = 99
Objectives[58]mission_Actors[17]Task_Guard_Range = 5
Objectives[58]mission_Actors[17]Task_Stay_In_Range = True
Objectives[58]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[17]Task_Scenario = NONE
Objectives[58]mission_Actors[17]Task_List_Count = 1
Objectives[58]mission_Actors[17]Task_Repeat = False
Objectives[58]mission_Actors[17]Task_List[0]Type = WalkTo
Objectives[58]mission_Actors[17]Task_List[0]DestinationX = 655.1829
Objectives[58]mission_Actors[17]Task_List[0]DestinationY = 573.3569
Objectives[58]mission_Actors[17]Task_List[0]DestinationZ = 128.5561
Objectives[58]mission_Actors[17]Task_List[0]Rotation = 50.66786
Objectives[58]mission_Actors[17]Task_List[0]Speed = 4
Objectives[58]mission_Actors[17]Task_List[0]GoStraitToCoord = False
Objectives[58]mission_Actors[18]Survive_Number = 0
Objectives[58]mission_Actors[18]Failed_Text = 
Objectives[58]mission_Actors[18]Remove_After = 0
Objectives[58]mission_Actors[18]positionX = 806.1083
Objectives[58]mission_Actors[18]positionY = 522.0116
Objectives[58]mission_Actors[18]positionZ = 125.9203
Objectives[58]mission_Actors[18]Heading = 50.66785
Objectives[58]mission_Actors[18]String_Name = mp_m_avongoon
Objectives[58]mission_Actors[18]Relationship_Group = Enemy1
Objectives[58]mission_Actors[18]AddBlip = True
Objectives[58]mission_Actors[18]ShowCone = False
Objectives[58]mission_Actors[18]Invincible = False
Objectives[58]mission_Actors[18]SetHealth = 200
Objectives[58]mission_Actors[18]DieFromHeadShot = True
Objectives[58]mission_Actors[18]CanExitVehicle = True
Objectives[58]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[18]AlwaysFight = True
Objectives[58]mission_Actors[18]Seeing_Range = 30
Objectives[58]mission_Actors[18]Hearing_Range = 30
Objectives[58]mission_Actors[18]CombatMovement = Offensive
Objectives[58]mission_Actors[18]weapon = RevolverMk2
Objectives[58]mission_Actors[18]Variation = Random
Objectives[58]mission_Actors[18]Task = 99
Objectives[58]mission_Actors[18]Task_Guard_Range = 5
Objectives[58]mission_Actors[18]Task_Stay_In_Range = True
Objectives[58]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[18]Task_Scenario = NONE
Objectives[58]mission_Actors[18]Task_List_Count = 1
Objectives[58]mission_Actors[18]Task_Repeat = False
Objectives[58]mission_Actors[18]Task_List[0]Type = WalkTo
Objectives[58]mission_Actors[18]Task_List[0]DestinationX = 656.2859
Objectives[58]mission_Actors[18]Task_List[0]DestinationY = 575.0302
Objectives[58]mission_Actors[18]Task_List[0]DestinationZ = 128.5561
Objectives[58]mission_Actors[18]Task_List[0]Rotation = 50.66786
Objectives[58]mission_Actors[18]Task_List[0]Speed = 4
Objectives[58]mission_Actors[18]Task_List[0]GoStraitToCoord = False
Objectives[58]mission_Vehicles = 1
Objectives[58]mission_Vehicles[0]positionX = 843.7377
Objectives[58]mission_Vehicles[0]positionY = 558.5909
Objectives[58]mission_Vehicles[0]positionZ = 125.65
Objectives[58]mission_Vehicles[0]Heading = 55.60254
Objectives[58]mission_Vehicles[0]Name = Dubsta 6x6
Objectives[58]mission_Vehicles[0]Model = dubsta3
Objectives[58]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[58]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[58]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[58]mission_Vehicles[0]HasPearlescent = False
Objectives[58]mission_Vehicles[0]Livery = 0
Objectives[58]mission_Vehicles[0]DirtLevel = 0
Objectives[58]mission_Vehicles[0]LockedForPlayer = False
Objectives[58]mission_Vehicles[0]Locked = False
Objectives[58]mission_Vehicles[0]Alarm = False
Objectives[58]mission_Vehicles[0]HotWired = False
Objectives[58]mission_Vehicles[0]Invincible = False
Objectives[58]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[58]mission_Vehicles[0]Remove_After = 0
Objectives[58]mission_Vehicles[0]Survive_Number = 0
Objectives[58]mission_Vehicles[0]Failed_Text = 
Objectives[58]mission_Vehicles[0]NeededForActorsCount = 4
Objectives[58]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 58
Objectives[58]mission_Vehicles[0]NeededForActorIndex[0] = 13
Objectives[58]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[58]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 58
Objectives[58]mission_Vehicles[0]NeededForActorIndex[1] = 15
Objectives[58]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[58]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 58
Objectives[58]mission_Vehicles[0]NeededForActorIndex[2] = 14
Objectives[58]mission_Vehicles[0]NeededForActorTaskIndex[2] = 0
Objectives[58]mission_Vehicles[0]NeededForActorObjectiveNumber[3] = 58
Objectives[58]mission_Vehicles[0]NeededForActorIndex[3] = 16
Objectives[58]mission_Vehicles[0]NeededForActorTaskIndex[3] = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 1
Objectives[58]ObjectiveMessages[0]positionX = 624.4096
Objectives[58]ObjectiveMessages[0]positionY = 637.2405
Objectives[58]ObjectiveMessages[0]positionZ = 127.911
Objectives[58]ObjectiveMessages[0]Message = Good job, team. Now, protect the choppers until takeoff.
Objectives[58]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[58]ObjectiveMessages[0]Sender = Rackman
Objectives[58]ObjectiveMessages[0]Subject = 
Objectives[58]ObjectiveMessages[0]MessageColor = White
Objectives[58]ObjectiveMessages[0]PlayFromStart = True
Objectives[58]ObjectiveMessages[0]Delay = False
Objectives[58]ObjectiveMessages[0]DelayTime = 0
Objectives[58]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[0]TypeSubtitle = False
Objectives[58]ObjectiveMessages[0]TypeTextMesage = True
Objectives[58]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[59]Type = Set_Player_Actor_Objective
Objectives[59]Text = 
Objectives[59]positionX = 639.5333
Objectives[59]positionY = 636.0319
Objectives[59]positionZ = 127.911
Objectives[59]SetPlayerActor_Use_Player = False
Objectives[59]SetPlayerActor_Player_Controllable = True
Objectives[59]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[59]SetPlayerActor_Use_Actor = True
Objectives[59]SetPlayerActor_RelationshipGroup_Change = False
Objectives[59]SetPlayerActor_RelationshipGroup = Neutral
Objectives[59]SetPlayerActor_Invincible_Change = False
Objectives[59]SetPlayerActor_Invincible = False
Objectives[59]SetPlayerActor_NewTask = False
Objectives[59]Int_Task = 0
Objectives[59]Task_Repeat = False
Objectives[59]Task_Timeout = False
Objectives[59]Task_Guard_Range = 10
Objectives[59]Task_Stay_In_Range = True
Objectives[59]Task_Wander_Range = 10
Objectives[59]Task_Scenario = NONE
Objectives[59]Task_TalkingAnimation = mic_chatter
Objectives[59]Task_Time = 1
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Set_Player_Actor_Objective
Objectives[60]Text = 
Objectives[60]positionX = 641.8307
Objectives[60]positionY = 606.1958
Objectives[60]positionZ = 127.911
Objectives[60]SetPlayerActor_Use_Player = False
Objectives[60]SetPlayerActor_Player_Controllable = True
Objectives[60]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[60]SetPlayerActor_Use_Actor = True
Objectives[60]SetPlayerActor_RelationshipGroup_Change = False
Objectives[60]SetPlayerActor_RelationshipGroup = Neutral
Objectives[60]SetPlayerActor_Invincible_Change = False
Objectives[60]SetPlayerActor_Invincible = False
Objectives[60]SetPlayerActor_NewTask = True
Objectives[60]Int_Task = 99
Objectives[60]Task_Repeat = False
Objectives[60]Task_Timeout = False
Objectives[60]Task_Guard_Range = 10
Objectives[60]Task_Stay_In_Range = True
Objectives[60]Task_Wander_Range = 10
Objectives[60]Task_Scenario = NONE
Objectives[60]Task_TalkingAnimation = mic_chatter
Objectives[60]Task_Time = 1
Objectives[60]TaskListCount = 2
Objectives[60]Task_List[0]Type = EnterVehicle
Objectives[60]Task_List[0]PositionX = 643.6475
Objectives[60]Task_List[0]PositionY = 604.8392
Objectives[60]Task_List[0]PositionZ = 128.411
Objectives[60]Task_List[0]Speed = 1
Objectives[60]Task_List[0]SeatIndex = -1
Objectives[60]Task_List[0]TaskIndex = 0
Objectives[60]Task_List[0]Warp = True
Objectives[60]Task_List[1]Type = VehicleHeliTask
Objectives[60]Task_List[1]positionX = 554.6
Objectives[60]Task_List[1]positionY = 1371.898
Objectives[60]Task_List[1]positionZ = 300.2159
Objectives[60]Task_List[1]speed = 100
Objectives[60]Task_List[1]Hight = 50
Objectives[60]Task_List[1]FollowPlayer = False
Objectives[60]Task_List[1]AttackPlayer = False
Objectives[60]Task_List[1]Land = False
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Type = Set_Player_Actor_Objective
Objectives[61]Text = 
Objectives[61]positionX = 617.2097
Objectives[61]positionY = 615.5488
Objectives[61]positionZ = 127.911
Objectives[61]SetPlayerActor_Use_Player = False
Objectives[61]SetPlayerActor_Player_Controllable = True
Objectives[61]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[61]SetPlayerActor_Use_Actor = True
Objectives[61]SetPlayerActor_RelationshipGroup_Change = False
Objectives[61]SetPlayerActor_RelationshipGroup = Neutral
Objectives[61]SetPlayerActor_Invincible_Change = False
Objectives[61]SetPlayerActor_Invincible = False
Objectives[61]SetPlayerActor_NewTask = True
Objectives[61]Int_Task = 99
Objectives[61]Task_Repeat = False
Objectives[61]Task_Timeout = False
Objectives[61]Task_Guard_Range = 10
Objectives[61]Task_Stay_In_Range = True
Objectives[61]Task_Wander_Range = 10
Objectives[61]Task_Scenario = NONE
Objectives[61]Task_TalkingAnimation = mic_chatter
Objectives[61]Task_Time = 1
Objectives[61]TaskListCount = 2
Objectives[61]Task_List[0]Type = EnterVehicle
Objectives[61]Task_List[0]PositionX = 618.7582
Objectives[61]Task_List[0]PositionY = 615.4243
Objectives[61]Task_List[0]PositionZ = 128.411
Objectives[61]Task_List[0]Speed = 1
Objectives[61]Task_List[0]SeatIndex = -1
Objectives[61]Task_List[0]TaskIndex = 0
Objectives[61]Task_List[0]Warp = True
Objectives[61]Task_List[1]Type = VehicleHeliTask
Objectives[61]Task_List[1]positionX = 554.9999
Objectives[61]Task_List[1]positionY = 1356.434
Objectives[61]Task_List[1]positionZ = 297.1917
Objectives[61]Task_List[1]speed = 100
Objectives[61]Task_List[1]Hight = 50
Objectives[61]Task_List[1]FollowPlayer = False
Objectives[61]Task_List[1]AttackPlayer = False
Objectives[61]Task_List[1]Land = False
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Set_Player_Actor_Objective
Objectives[62]Text = 
Objectives[62]positionX = 597.541
Objectives[62]positionY = 622.5457
Objectives[62]positionZ = 127.911
Objectives[62]SetPlayerActor_Use_Player = False
Objectives[62]SetPlayerActor_Player_Controllable = True
Objectives[62]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[62]SetPlayerActor_Use_Actor = True
Objectives[62]SetPlayerActor_RelationshipGroup_Change = False
Objectives[62]SetPlayerActor_RelationshipGroup = Neutral
Objectives[62]SetPlayerActor_Invincible_Change = False
Objectives[62]SetPlayerActor_Invincible = False
Objectives[62]SetPlayerActor_NewTask = True
Objectives[62]Int_Task = 99
Objectives[62]Task_Repeat = False
Objectives[62]Task_Timeout = False
Objectives[62]Task_Guard_Range = 10
Objectives[62]Task_Stay_In_Range = True
Objectives[62]Task_Wander_Range = 10
Objectives[62]Task_Scenario = NONE
Objectives[62]Task_TalkingAnimation = mic_chatter
Objectives[62]Task_Time = 1
Objectives[62]TaskListCount = 2
Objectives[62]Task_List[0]Type = EnterVehicle
Objectives[62]Task_List[0]PositionX = 598.8874
Objectives[62]Task_List[0]PositionY = 622.5396
Objectives[62]Task_List[0]PositionZ = 128.411
Objectives[62]Task_List[0]Speed = 1
Objectives[62]Task_List[0]SeatIndex = -1
Objectives[62]Task_List[0]TaskIndex = 0
Objectives[62]Task_List[0]Warp = True
Objectives[62]Task_List[1]Type = VehicleHeliTask
Objectives[62]Task_List[1]positionX = 562.4155
Objectives[62]Task_List[1]positionY = 1370.581
Objectives[62]Task_List[1]positionZ = 300.6057
Objectives[62]Task_List[1]speed = 100
Objectives[62]Task_List[1]Hight = 50
Objectives[62]Task_List[1]FollowPlayer = False
Objectives[62]Task_List[1]AttackPlayer = False
Objectives[62]Task_List[1]Land = False
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Text = 
Objectives[63]Type = Timeout_Objective
Objectives[63]positionX = 636.6222
Objectives[63]positionY = 655.213
Objectives[63]positionZ = 127.911
Objectives[63]Timeout_Min = 0
Objectives[63]Timeout_Sec = 6
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 1
Objectives[63]ObjectiveMessages[0]positionX = 637.7874
Objectives[63]ObjectiveMessages[0]positionY = 655.7532
Objectives[63]ObjectiveMessages[0]positionZ = 127.911
Objectives[63]ObjectiveMessages[0]Message = Evac is complete. We're moving out.
Objectives[63]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[0]Sender = Pilot
Objectives[63]ObjectiveMessages[0]Subject = 
Objectives[63]ObjectiveMessages[0]MessageColor = White
Objectives[63]ObjectiveMessages[0]PlayFromStart = True
Objectives[63]ObjectiveMessages[0]Delay = False
Objectives[63]ObjectiveMessages[0]DelayTime = 0
Objectives[63]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[0]TypeSubtitle = False
Objectives[63]ObjectiveMessages[0]TypeTextMesage = True
Objectives[63]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[64]Text = Get out of Los Santos and back to the ~y~satellite relay station.
Objectives[64]Text2 = 
Objectives[64]Text3 = 
Objectives[64]Failed_Text = 
Objectives[64]Type = Checkpoint
Objectives[64]Checkpoint_Type = 45
Objectives[64]Reserved = 1
Objectives[64]ColorR = 255
Objectives[64]ColorG = 255
Objectives[64]ColorB = 0
Objectives[64]ColorA = 255
Objectives[64]IconColorR = 255
Objectives[64]IconColorG = 255
Objectives[64]IconColorB = 0
Objectives[64]IconColorA = 255
Objectives[64]positionX = 2054.983
Objectives[64]positionY = 2901.907
Objectives[64]positionZ = 46.6852
Objectives[64]Heading = 50.66786
Objectives[64]Diameter = 100
Objectives[64]minimum_hight = 100
Objectives[64]maximum_hight = 100
Objectives[64]TriggerDistance = 50
Objectives[64]PlaySound = False
Objectives[64]LoseWanted = False
Objectives[64]Stop_Vehicle = False
Objectives[64]DeliverVehicleOnly = False
Objectives[64]DeliverTrailor = False
Objectives[64]DeliverTowTruck = False
Objectives[64]DeliverVehicleCargobob = False
Objectives[64]DeliverPropCargobob = False
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 1
Objectives[64]ObjectiveMessages[0]positionX = 1928.899
Objectives[64]ObjectiveMessages[0]positionY = 2862.988
Objectives[64]ObjectiveMessages[0]positionZ = 46.34571
Objectives[64]ObjectiveMessages[0]Message = Your job's done, team. Get yourselves outta the city and back to the facility.
Objectives[64]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[0]Sender = Mrs. Rackman
Objectives[64]ObjectiveMessages[0]Subject = 
Objectives[64]ObjectiveMessages[0]MessageColor = White
Objectives[64]ObjectiveMessages[0]PlayFromStart = True
Objectives[64]ObjectiveMessages[0]Delay = False
Objectives[64]ObjectiveMessages[0]DelayTime = 0
Objectives[64]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[0]TypeSubtitle = False
Objectives[64]ObjectiveMessages[0]TypeTextMesage = True
Objectives[64]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[65]Type = Mission_Settings_Objective
Objectives[65]positionX = 2042.307
Objectives[65]positionY = 2746.177
Objectives[65]positionZ = 49.18867
Objectives[65]MissionSettings_TimesOfDay = Current
Objectives[65]MissionSettings_Weather = Current
Objectives[65]MissionSettings_WantedLevel = Current
Objectives[65]MissionSettings_SetWantedLevelNow = Current
Objectives[65]MissionSettings_StartNightvision = False
Objectives[65]MissionSettings_StopNightvision = False
Objectives[65]MissionSettings_StartSeethrough = False
Objectives[65]MissionSettings_StopSeethrough = False
Objectives[65]MissionSettings_StartMusic = False
Objectives[65]MissionSettings_StopMusic = True
Objectives[65]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Teleport_Objective
Objectives[66]Text = 
Objectives[66]positionX = 2049.145
Objectives[66]positionY = 2961.319
Objectives[66]positionZ = -66.50206
Objectives[66]ObjectiveRotation = 145.6028
Objectives[66]mission_ActorsCount = 3
Objectives[66]mission_Actors[0]Survive_Number = 0
Objectives[66]mission_Actors[0]Failed_Text = 
Objectives[66]mission_Actors[0]Remove_After = 0
Objectives[66]mission_Actors[0]positionX = 2068.226
Objectives[66]mission_Actors[0]positionY = 2990.45
Objectives[66]mission_Actors[0]positionZ = -63.30191
Objectives[66]mission_Actors[0]Heading = 345
Objectives[66]mission_Actors[0]String_Name = player_one
Objectives[66]mission_Actors[0]Relationship_Group = Friend
Objectives[66]mission_Actors[0]AddBlip = False
Objectives[66]mission_Actors[0]ShowCone = False
Objectives[66]mission_Actors[0]Invincible = False
Objectives[66]mission_Actors[0]SetHealth = 100
Objectives[66]mission_Actors[0]DieFromHeadShot = True
Objectives[66]mission_Actors[0]CanExitVehicle = True
Objectives[66]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[66]mission_Actors[0]AlwaysFight = True
Objectives[66]mission_Actors[0]Seeing_Range = 30
Objectives[66]mission_Actors[0]Hearing_Range = 30
Objectives[66]mission_Actors[0]CombatMovement = Offensive
Objectives[66]mission_Actors[0]weapon = Unarmed
Objectives[66]mission_Actors[0]Variation = Custom
Objectives[66]mission_Actors[0]Task = 0
Objectives[66]mission_Actors[0]Task_Guard_Range = 5
Objectives[66]mission_Actors[0]Task_Stay_In_Range = True
Objectives[66]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[66]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[66]mission_Actors[0]Task_Scenario = NONE
Objectives[66]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[66]mission_Actors[0]COMPONENT_FACE_TEXTURE = 5
Objectives[66]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[66]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[66]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[66]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[66]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[66]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[66]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 16
Objectives[66]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[66]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 4
Objectives[66]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[66]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 5
Objectives[66]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[66]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[66]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[66]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 6
Objectives[66]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[66]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[66]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[66]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[66]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[66]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[66]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[66]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[66]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[66]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[66]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[66]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[66]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[66]mission_Actors[1]Survive_Number = 0
Objectives[66]mission_Actors[1]Failed_Text = 
Objectives[66]mission_Actors[1]Remove_After = 0
Objectives[66]mission_Actors[1]positionX = 2066.627
Objectives[66]mission_Actors[1]positionY = 2991.549
Objectives[66]mission_Actors[1]positionZ = -63.30191
Objectives[66]mission_Actors[1]Heading = 325.6028
Objectives[66]mission_Actors[1]String_Name = player_zero
Objectives[66]mission_Actors[1]Relationship_Group = Friend
Objectives[66]mission_Actors[1]AddBlip = False
Objectives[66]mission_Actors[1]ShowCone = False
Objectives[66]mission_Actors[1]Invincible = True
Objectives[66]mission_Actors[1]SetHealth = 100
Objectives[66]mission_Actors[1]DieFromHeadShot = True
Objectives[66]mission_Actors[1]CanExitVehicle = True
Objectives[66]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[66]mission_Actors[1]AlwaysFight = True
Objectives[66]mission_Actors[1]Seeing_Range = 30
Objectives[66]mission_Actors[1]Hearing_Range = 30
Objectives[66]mission_Actors[1]CombatMovement = Offensive
Objectives[66]mission_Actors[1]weapon = Unarmed
Objectives[66]mission_Actors[1]Variation = Custom
Objectives[66]mission_Actors[1]Task = 0
Objectives[66]mission_Actors[1]Task_Guard_Range = 5
Objectives[66]mission_Actors[1]Task_Stay_In_Range = True
Objectives[66]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[66]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[66]mission_Actors[1]Task_Scenario = NONE
Objectives[66]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[66]mission_Actors[1]COMPONENT_FACE_TEXTURE = 4
Objectives[66]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[66]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[66]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[66]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[66]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 3
Objectives[66]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[66]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 4
Objectives[66]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[66]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 8
Objectives[66]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[66]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 4
Objectives[66]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[66]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[66]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[66]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[66]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[66]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[66]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[66]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[66]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[66]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[66]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[66]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[66]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[66]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[66]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[66]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[66]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[66]mission_Actors[2]Survive_Number = 0
Objectives[66]mission_Actors[2]Failed_Text = 
Objectives[66]mission_Actors[2]Remove_After = 0
Objectives[66]mission_Actors[2]positionX = 2065.442
Objectives[66]mission_Actors[2]positionY = 2992.451
Objectives[66]mission_Actors[2]positionZ = -63.30191
Objectives[66]mission_Actors[2]Heading = 310.6029
Objectives[66]mission_Actors[2]String_Name = player_two
Objectives[66]mission_Actors[2]Relationship_Group = Friend
Objectives[66]mission_Actors[2]AddBlip = False
Objectives[66]mission_Actors[2]ShowCone = False
Objectives[66]mission_Actors[2]Invincible = True
Objectives[66]mission_Actors[2]SetHealth = 100
Objectives[66]mission_Actors[2]DieFromHeadShot = True
Objectives[66]mission_Actors[2]CanExitVehicle = True
Objectives[66]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[66]mission_Actors[2]AlwaysFight = True
Objectives[66]mission_Actors[2]Seeing_Range = 30
Objectives[66]mission_Actors[2]Hearing_Range = 30
Objectives[66]mission_Actors[2]CombatMovement = Offensive
Objectives[66]mission_Actors[2]weapon = Unarmed
Objectives[66]mission_Actors[2]Variation = Custom
Objectives[66]mission_Actors[2]Task = 0
Objectives[66]mission_Actors[2]Task_Guard_Range = 5
Objectives[66]mission_Actors[2]Task_Stay_In_Range = True
Objectives[66]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[66]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[66]mission_Actors[2]Task_Scenario = NONE
Objectives[66]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[66]mission_Actors[2]COMPONENT_FACE_TEXTURE = 1
Objectives[66]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[66]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[66]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 1
Objectives[66]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[66]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 4
Objectives[66]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[66]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[66]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[66]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[66]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[66]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 5
Objectives[66]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[66]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[66]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[66]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[66]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[66]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[66]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[66]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[66]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[66]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[66]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[66]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[66]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[66]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[66]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[66]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[66]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Cutscenes_Objective
Objectives[67]Text = 
Objectives[67]positionX = 2069.553
Objectives[67]positionY = 2993.123
Objectives[67]positionZ = -63.70023
Objectives[67]Cutscenes_Time = 0
Objectives[67]Cutscenes_Trans_Time = 0
Objectives[67]Cutscenes_FOV = 50
Objectives[67]Cutscenes_Shake = Hand
Objectives[67]Cutscenes_Amplitude = 0
Objectives[67]Cutscenes_FadeOut = False
Objectives[67]Cutscenes_FadeIn = False
Objectives[67]Cutscenes_End = False
Objectives[67]Cutscenes_Point_At_Position = True
Objectives[67]Cutscenes_Point_At_Player = False
Objectives[67]Cutscenes_Point_At_Actor = False
Objectives[67]Cutscenes_Point_At_Vehicle = False
Objectives[67]Cutscenes_Follow_Player = False
Objectives[67]Cutscenes_Follow_Actor = False
Objectives[67]Cutscenes_Follow_Vehicle = False
Objectives[67]Cutscenes_Follow_Distancee = 8
Objectives[67]Cutscenes_Follow_Hieght = 2
Objectives[67]Cutscenes_Follow_Angle = 275
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Set_Player_Actor_Objective
Objectives[68]Text = Hertz has gone too fucking far!
Objectives[68]positionX = 2061.222
Objectives[68]positionY = 2981.152
Objectives[68]positionZ = -62.90177
Objectives[68]SetPlayerActor_Use_Player = False
Objectives[68]SetPlayerActor_Player_Controllable = True
Objectives[68]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[68]SetPlayerActor_Use_Actor = True
Objectives[68]SetPlayerActor_RelationshipGroup_Change = False
Objectives[68]SetPlayerActor_RelationshipGroup = Neutral
Objectives[68]SetPlayerActor_Invincible_Change = False
Objectives[68]SetPlayerActor_Invincible = False
Objectives[68]SetPlayerActor_NewTask = True
Objectives[68]Int_Task = 5
Objectives[68]Task_Repeat = False
Objectives[68]Task_Timeout = False
Objectives[68]Task_Guard_Range = 10
Objectives[68]Task_Stay_In_Range = True
Objectives[68]Task_Wander_Range = 10
Objectives[68]Task_Scenario = NONE
Objectives[68]Task_TalkingAnimation = gesture_displeased
Objectives[68]Task_Time = 3
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Set_Player_Actor_Objective
Objectives[69]Text = 14, what's the status on the other team?
Objectives[69]positionX = 2059.863
Objectives[69]positionY = 2979.532
Objectives[69]positionZ = -62.90177
Objectives[69]SetPlayerActor_Use_Player = False
Objectives[69]SetPlayerActor_Player_Controllable = False
Objectives[69]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[69]SetPlayerActor_Use_Actor = True
Objectives[69]SetPlayerActor_RelationshipGroup_Change = False
Objectives[69]SetPlayerActor_RelationshipGroup = Neutral
Objectives[69]SetPlayerActor_Invincible_Change = False
Objectives[69]SetPlayerActor_Invincible = False
Objectives[69]SetPlayerActor_NewTask = True
Objectives[69]Int_Task = 5
Objectives[69]Task_Repeat = False
Objectives[69]Task_Timeout = False
Objectives[69]Task_Guard_Range = 10
Objectives[69]Task_Stay_In_Range = True
Objectives[69]Task_Wander_Range = 10
Objectives[69]Task_Scenario = NONE
Objectives[69]Task_TalkingAnimation = gesture_hand_right
Objectives[69]Task_Time = 3
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Set_Player_Actor_Objective
Objectives[70]Text = They're working on securing the Barrage now.
Objectives[70]positionX = 2058.055
Objectives[70]positionY = 2977.404
Objectives[70]positionZ = -62.90177
Objectives[70]SetPlayerActor_Use_Player = False
Objectives[70]SetPlayerActor_Player_Controllable = True
Objectives[70]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[70]SetPlayerActor_Use_Actor = True
Objectives[70]SetPlayerActor_RelationshipGroup_Change = False
Objectives[70]SetPlayerActor_RelationshipGroup = Neutral
Objectives[70]SetPlayerActor_Invincible_Change = False
Objectives[70]SetPlayerActor_Invincible = False
Objectives[70]SetPlayerActor_NewTask = True
Objectives[70]Int_Task = 5
Objectives[70]Task_Repeat = False
Objectives[70]Task_Timeout = False
Objectives[70]Task_Guard_Range = 10
Objectives[70]Task_Stay_In_Range = True
Objectives[70]Task_Wander_Range = 10
Objectives[70]Task_Scenario = NONE
Objectives[70]Task_TalkingAnimation = gesture_hand_right
Objectives[70]Task_Time = 3
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Set_Player_Actor_Objective
Objectives[71]Text = Good. We have more work to do, but for now, we all need some rest. It's been one hell of a day.
Objectives[71]positionX = 2056.407
Objectives[71]positionY = 2975.288
Objectives[71]positionZ = -62.90177
Objectives[71]SetPlayerActor_Use_Player = False
Objectives[71]SetPlayerActor_Player_Controllable = False
Objectives[71]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[71]SetPlayerActor_Use_Actor = True
Objectives[71]SetPlayerActor_RelationshipGroup_Change = False
Objectives[71]SetPlayerActor_RelationshipGroup = Neutral
Objectives[71]SetPlayerActor_Invincible_Change = False
Objectives[71]SetPlayerActor_Invincible = False
Objectives[71]SetPlayerActor_NewTask = True
Objectives[71]Int_Task = 5
Objectives[71]Task_Repeat = False
Objectives[71]Task_Timeout = False
Objectives[71]Task_Guard_Range = 10
Objectives[71]Task_Stay_In_Range = True
Objectives[71]Task_Wander_Range = 10
Objectives[71]Task_Scenario = NONE
Objectives[71]Task_TalkingAnimation = gesture_hand_right
Objectives[71]Task_Time = 8
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

